The current issue is that the custom grabbers try to grab something constantly while the users controller trigger is held down.
The normal way with the real hand grabbers is that only on the first initial grab it tries to grab an object once, and when the grab fails (when no object is in close range) and the user is still holding down grab and they move their hand to a grabbable object while the grabbing is still active, it won’t grab the new object, not until the grabbing is let go and re-grabbed.
This isn't happening with the custom ones, they are always trying to grab an object constantly.
i hope it makes sense how i wrote it haha
The current issue is that the custom grabbers try to grab something constantly while the users controller trigger is held down.
The normal way with the real hand grabbers is that only on the first initial grab it tries to grab an object once, and when the grab fails (when no object is in close range) and the user is still holding down grab and they move their hand to a grabbable object while the grabbing is still active, it won’t grab the new object, not until the grabbing is let go and re-grabbed.
This isn't happening with the custom ones, they are always trying to grab an object constantly.
i hope it makes sense how i wrote it haha