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enhancementNew feature or requestNew feature or request
Description
Is your feature request related to a problem? Please describe.
Currently, symbol lookup is only supported for GDScript autoloads.
Describe the solution you'd like
- Solution A: Full symbol lookup with C# regex
- Solution B: Partial symbol lookup by only opening script file (to line 0)
- Clicking either the base class or any member should open up the script. Helpful if the autoload is a global shortcut.
Additional context
Since the current symbol lookup system relies on regex search, I'm aware it is a lot harder to achieve accurate symbol lookup with a C-like syntax. I think a "good enough" lookup could work, assuming common conventions when it comes to formatting. But if we want to avoid inaccurate regex search altogether, a basic script lookup would still be useful, as this is what the Godot code editor also does for global C# class.
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enhancementNew feature or requestNew feature or request