We have a codebase that depends on some OpenGL ES drawing classes. For example: - take a filter that depends on OpenGL ES, e.g. https://github.com/pedroSG94/rtmp-rtsp-stream-client-java/blob/master/encoder/src/main/java/com/pedro/encoder/input/gl/render/filters/GreyScaleFilterRender.java - refactor to use Egloo for drawing - Egloo draws with OpenGL or Vulkan Is Vulkan support planned? Or should I look for alternative solutions?
We have a codebase that depends on some OpenGL ES drawing classes.
For example:
Is Vulkan support planned? Or should I look for alternative solutions?