Hey, I am trying to render to a texture using a framebuffer, but I can't seem to make it work, could you help me out here?
So I am setting up a SurfaceView and tried a simple rendering, which works just fine:
val core = EglCore(flags = EglCore.FLAG_TRY_GLES3)
val window = EglWindowSurface(core, surface)
window.makeCurrent()
val simpleProgram = GlFlatProgram()
simpleProgram.setColor(Color.GREEN)
val circle = GlCircle()
circle.radius = 0.15F
simpleProgram.draw(circle)
// Publish
window.swapBuffers()
But when I am trying to render to a FBO it crashes:
val core = EglCore(flags = EglCore.FLAG_TRY_GLES3)
val window = EglWindowSurface(core, surface)
window.makeCurrent()
val simpleProgram = GlFlatProgram()
simpleProgram.setColor(Color.GREEN)
val circle = GlCircle()
circle.radius = 0.15F
val fbTexture = GlTexture()
val fbo = GlFramebuffer()
fbo.attach(fbTexture, GLES20.GL_COLOR_ATTACHMENT0)
fbo.bind()
simpleProgram.draw(circle)
// Publish
window.swapBuffers()
java.lang.RuntimeException: Error during draw start: glError 0x502: invalid operation
Could you help me out with a working sample or a pinpoint in what's wrong? I couldn't glean much more from the docs.
Hey, I am trying to render to a texture using a framebuffer, but I can't seem to make it work, could you help me out here?
So I am setting up a SurfaceView and tried a simple rendering, which works just fine:
But when I am trying to render to a FBO it crashes:
java.lang.RuntimeException: Error during draw start: glError 0x502: invalid operationCould you help me out with a working sample or a pinpoint in what's wrong? I couldn't glean much more from the docs.