diff --git a/docs/assets-modding/creating-assets/importing-assets.md b/docs/assets-modding/creating-assets/importing-assets.md index 536172de65..68a1af874a 100644 --- a/docs/assets-modding/creating-assets/importing-assets.md +++ b/docs/assets-modding/creating-assets/importing-assets.md @@ -121,7 +121,7 @@ Please don't confuse the Cooked assets folder with the Content project files. Ma ::: - Using **Game Content**: you can find the cooked folders inside `Content/`. -- Using **Plugin Content**: you can find the cooked folders inside `Plugins/`. +- Using **Plugin Content**: you can find the cooked folders inside `Plugins/`. Inside this folder, you can find all your cooked assets. Example of a Game Content result: @@ -155,7 +155,7 @@ If you are using **Plugin Content**, copy the whole Plugin folder (e.g. `Plugins #### Create the Assets.toml file -Lastly, you will create the `Assets.toml` file in the root of your Asset Pack folder, which is the configuration file for your Asset Pack. You can copy and paste the template from [Assets Pack Configuration](/core-concepts/assets.mdx#assets-pack-configuration) and then fill in the correct values in the next section +Lastly, you will create the `Assets.toml` file in the root of your Asset Pack folder, which is the configuration file for your Asset Pack. You can copy and paste the template from [Assets Pack Configuration](/core-concepts/assets.mdx#assets-pack-configuration) and then fill in the correct values in the next section. #### Final results @@ -356,4 +356,4 @@ Common problems when importing assets and possible solutions: #### Disconnected. Failed to Load Map! Canceled or Failed! -> This error usually happens when the game couldn't find your map to load. This can be because of badly configured [Assets.toml](/core-concepts/assets.mdx#assets-pack-configuration) `unreal_folders` setting or because you copied Unreal Project files instead of Cooked files into your Asset Pack. \ No newline at end of file +> This error usually happens when the game couldn't find your map to load. This can be because of badly configured [Assets.toml](/core-concepts/assets.mdx#assets-pack-configuration) `unreal_folders` setting or because you copied Unreal Project files instead of Cooked files into your Asset Pack.