Libmpv creates extreme Macroblocking in Avalonia but the normal mpv player doesnt #17782
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ek101-collab
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Hello Guys,
I have a very urgent problem. I am currently building an anime app in avalonia and using libmpv for the video context. Yesterday i found a problem that when i play a episode (mostly m3u8 files) it seems to be normal until you get to an very action intensive / effect intensive scene, then it suddenly starts to render very big pixelblocks over the whole scene. The funny part is if i use for example the normal mpv player on windows it doesnt appear. I asked AI, debugged few hours but still the problem remains. I am using the AvaloniaMPV project on github, cause it already has a OpenGL mapping to avalonia and i dont have to write it myself.
Is it a problem with the libmpv-2.dll or is it a config problem? Cause i really tried everything. If i change from vo=libmpv to gpu or gpu next it opens a new window but thats not what i want. I hope someone faced a similiar problem and can help me. Thank you.
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