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RJ bounce(hop) guide #153
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Blocked: Needs more infoThis issue needs more information before it can be tackled by somebodyThis issue needs more information before it can be tackled by somebodyGuide: TechnicalThings pertaining to the various technical guides for mapping and shadersThings pertaining to the various technical guides for mapping and shaders
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Blocked: Needs more infoThis issue needs more information before it can be tackled by somebodyThis issue needs more information before it can be tackled by somebodyGuide: TechnicalThings pertaining to the various technical guides for mapping and shadersThings pertaining to the various technical guides for mapping and shaders
The process to create a bounce jump is now significantly different in Momentum Mod than it was in TF2, so a guide explaining how to create bounces would be very helpful to alleviate FAQs about the process both from returning TF2 mappers and from mappers new to the gamemode.
Should include:
trigger_momentum_resetonehopand how to use it for bounces, including useful time values (1 tick for 1:1 tf2, 2-5 ticks for easier timings, etc)trigger_momentum_limitmovementto force various types of bounces, such as crouched, uncrouched, bouncehop.Related game issue: momentum-mod/game#1154