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Description
I have an Image with UIEffect and it uses stock Shiny transition effect. It has a child Image as well with UIEffectReplica (so the effect will be shown on the both of them). I put on top image UIEffectTweener but it doesn't seem to work in edit time and in play time it fires the animation many times (I just wanted to add intervals).
To Reproduce
Steps to reproduce the behavior:
Have Image, create a child Image that is placed on it (in my case it's a button on a frame).
Add to the frame/background UIEffect with shiny transition.
Add to the child/button a UIEffectReplica and target its parent.
Add to the frame UIEffectTweener.
Watch it not affecting the effect :(
Expected behavior
The effect is being affected by UIEffectTweener (they are both on the same object).
Environment:
- Version 5.10.8
- Platform: Windows editor targeting Android
- Unity version: 2022.3.62f2
- Build options: latest URP