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| 1 | +/** |
| 2 | + * Default work-slice budget (ms) before a cooperative UI yield during |
| 3 | + * main-thread work. Large enough to keep throughput high; small enough that |
| 4 | + * spinners and progress UI still update. |
| 5 | + */ |
| 6 | +export const ACCM_DEFAULT_UI_YIELD_BUDGET_MS = 50 |
| 7 | + |
| 8 | +/** |
| 9 | + * Yields once to the event loop / next animation frame so the browser can |
| 10 | + * paint and handle input. Prefer this inside hot loops (time-gated via |
| 11 | + * {@link AcCmUiYieldGate}). |
| 12 | + * |
| 13 | + * Uses a single `requestAnimationFrame` when available (not a double-rAF), |
| 14 | + * falling back to `setTimeout(0)`. |
| 15 | + * |
| 16 | + * @returns Promise that resolves after one frame (or next timer tick). |
| 17 | + */ |
| 18 | +export function accmYieldToUi(): Promise<void> { |
| 19 | + return new Promise(resolve => { |
| 20 | + if ( |
| 21 | + typeof globalThis !== 'undefined' && |
| 22 | + typeof (globalThis as { requestAnimationFrame?: unknown }) |
| 23 | + .requestAnimationFrame === 'function' |
| 24 | + ) { |
| 25 | + ;( |
| 26 | + globalThis as unknown as { |
| 27 | + requestAnimationFrame: (cb: () => void) => number |
| 28 | + } |
| 29 | + ).requestAnimationFrame(() => resolve()) |
| 30 | + } else { |
| 31 | + setTimeout(resolve, 0) |
| 32 | + } |
| 33 | + }) |
| 34 | +} |
| 35 | + |
| 36 | +/** |
| 37 | + * Waits until after at least one paint (double rAF). Use sparingly — e.g. once |
| 38 | + * before a long sync stretch so a loading overlay can appear. Do not call this |
| 39 | + * per chunk on large files. |
| 40 | + * |
| 41 | + * @returns Promise that resolves after two animation frames (or one timer tick). |
| 42 | + */ |
| 43 | +export function accmYieldForPaint(): Promise<void> { |
| 44 | + return new Promise(resolve => { |
| 45 | + if ( |
| 46 | + typeof globalThis !== 'undefined' && |
| 47 | + typeof (globalThis as { requestAnimationFrame?: unknown }) |
| 48 | + .requestAnimationFrame === 'function' |
| 49 | + ) { |
| 50 | + const raf = ( |
| 51 | + globalThis as unknown as { |
| 52 | + requestAnimationFrame: (cb: () => void) => number |
| 53 | + } |
| 54 | + ).requestAnimationFrame |
| 55 | + raf(() => raf(() => resolve())) |
| 56 | + } else { |
| 57 | + setTimeout(resolve, 0) |
| 58 | + } |
| 59 | + }) |
| 60 | +} |
| 61 | + |
| 62 | +/** |
| 63 | + * Time-budgeted cooperative yields: only awaits {@link accmYieldToUi} when at |
| 64 | + * least `budgetMs` of wall time has elapsed since the previous yield completed. |
| 65 | + * |
| 66 | + * Typical usage: construct one gate per long job, then `await gate.maybeYield()` |
| 67 | + * inside each loop iteration. |
| 68 | + */ |
| 69 | +export class AcCmUiYieldGate { |
| 70 | + /** |
| 71 | + * High-resolution timestamp (ms) of when the last yield finished, or when the |
| 72 | + * gate was constructed / {@link mark}ed. |
| 73 | + */ |
| 74 | + private _lastYieldCompletedAt: number |
| 75 | + |
| 76 | + /** |
| 77 | + * Creates a yield gate. |
| 78 | + * |
| 79 | + * @param _budgetMs - Minimum wall time between yields, in milliseconds. |
| 80 | + * Defaults to {@link ACCM_DEFAULT_UI_YIELD_BUDGET_MS}. |
| 81 | + */ |
| 82 | + constructor( |
| 83 | + private readonly _budgetMs: number = ACCM_DEFAULT_UI_YIELD_BUDGET_MS |
| 84 | + ) { |
| 85 | + this._lastYieldCompletedAt = AcCmUiYieldGate.now() |
| 86 | + } |
| 87 | + |
| 88 | + /** |
| 89 | + * Minimum wall time between yields, in milliseconds. |
| 90 | + */ |
| 91 | + get budgetMs(): number { |
| 92 | + return this._budgetMs |
| 93 | + } |
| 94 | + |
| 95 | + /** |
| 96 | + * Yields when at least {@link budgetMs} has elapsed since the last completed |
| 97 | + * yield (or since construction / {@link mark}). |
| 98 | + * |
| 99 | + * @param yieldFn - Async yield implementation. Defaults to {@link accmYieldToUi}. |
| 100 | + * @returns Whether a yield actually ran. |
| 101 | + */ |
| 102 | + async maybeYield( |
| 103 | + yieldFn: () => Promise<void> = accmYieldToUi |
| 104 | + ): Promise<boolean> { |
| 105 | + const now = AcCmUiYieldGate.now() |
| 106 | + if (now - this._lastYieldCompletedAt < this._budgetMs) { |
| 107 | + return false |
| 108 | + } |
| 109 | + await yieldFn() |
| 110 | + this._lastYieldCompletedAt = AcCmUiYieldGate.now() |
| 111 | + return true |
| 112 | + } |
| 113 | + |
| 114 | + /** |
| 115 | + * Marks the timeline without yielding (e.g. after an explicit paint wait). |
| 116 | + * Resets the budget clock so the next {@link maybeYield} waits a full |
| 117 | + * {@link budgetMs} from this point. |
| 118 | + */ |
| 119 | + mark(): void { |
| 120 | + this._lastYieldCompletedAt = AcCmUiYieldGate.now() |
| 121 | + } |
| 122 | + |
| 123 | + /** |
| 124 | + * Current high-resolution time in milliseconds (`performance.now` when |
| 125 | + * available, otherwise `Date.now`). |
| 126 | + * |
| 127 | + * @returns Monotonic-ish timestamp in ms suitable for budget comparisons. |
| 128 | + */ |
| 129 | + private static now(): number { |
| 130 | + if ( |
| 131 | + typeof performance !== 'undefined' && |
| 132 | + typeof performance.now === 'function' |
| 133 | + ) { |
| 134 | + return performance.now() |
| 135 | + } |
| 136 | + return Date.now() |
| 137 | + } |
| 138 | +} |
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