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levels.js
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579 lines (484 loc) · 30.7 KB
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function loadLevel1() {
createPlayer(0, -400, Math.PI / 2);
addObject(0, TH.floorY, 0, 0, models.intersection, 0);
for (let index = 1; index < 10; index++) {
addObject(0, -30, index * 100 + 10, 0, models.tunnel, 0);
}
for (let index = 1; index < 10; index++) {
addObject(100 * index + 10, -30, 0, 0, models.tunnel, Math.PI / 2);
}
for (let index = 1; index < 10; index++) {
addObject(0, -30, -index * 100 - 10, 0, models.tunnel, 0);
}
for (let index = 1; index < 10; index++) {
addObject(-index * 100 - 10, -30, 0, 0, models.tunnel, Math.PI / 2);
}
MA.addWall({x: 60, y: 60}, {x: 60, y: 1000});
MA.addWall({x: -60, y: 60}, {x: -60, y: 1000});
MA.addWall({x: 60, y: 1000}, {x: -60, y: 1000});
TH.addWall({x: 61, y: 61}, {x: 61, y: 1001}, 100, 0);
TH.addWall({x: -61, y: 61}, {x: -61, y: 1001}, 100, 0);
MA.addWall({x: 60, y: -60}, {x: 60, y: -1000});
MA.addWall({x: -60, y: -60}, {x: -60, y: -1000});
MA.addWall({x: 60, y: -1000}, {x: -60, y: -1000});
TH.addWall({x: 61, y: -61}, {x: 61, y: -1001}, 100, 0);
TH.addWall({x: -61, y: -61}, {x: -61, y: -1001}, 100, 0);
MA.addWall({x: -60, y: 60}, {x: -1000, y: 60});
MA.addWall({x: -60, y: -60}, {x: -1000, y: -60});
MA.addWall({x: -1000, y: 60}, {x: -1000, y: -60});
MA.addWall({x: 60, y: 60}, {x: 1000, y: 60});
MA.addWall({x: 60, y: -60}, {x: 1000, y: -60});
MA.addWall({x: 1000, y: 60}, {x: 1000, y: -60});
addObject(45, TH.floorY, 45, 10, models.sign, -3 * Math.PI / 4, 0.07);
addObject(910, TH.floorY, 0, 10, models.sign, -Math.PI / 2, 0.07);
addLevelTrigger(45, -9, 45, loadLevel3);
}
function loadLevel2() {
createPlayer(0, -200, Math.PI / 2);
for (var index = -3; index < 3; index++) {
addObject(0, TH.floorY, index * 100 + 10, 0, models.tunnel, 0);
}
addObject(0, TH.floorY, index * 100 + 10, 0, models.tunnelWindow, 0);
for (index = 4; index < 8; index++) {
addObject(0, TH.floorY, index * 100 + 10, 0, models.tunnel, 0);
}
addObject(0, TH.floorY, -340, 0, models.doorLocked, 0);
addObject(0, TH.floorY, 760, 0, models.doorLocked, Math.PI);
MA.addWall({x: 60, y: -340}, {x: 60, y: 760});
MA.addWall({x: -60, y: -340}, {x: -60, y: 760});
MA.addWall({x: 60, y: -340}, {x: -60, y: -340});
MA.addWall({x: 60, y: 760}, {x: -60, y: 760});
TH.addWall({x: -61, y: -350}, {x: -61, y: 770}, 100, 0);
TH.addWall({x: 61, y: -350}, {x: 61, y: 260}, 100, 0);
TH.addWall({x: 61, y: 360}, {x: 61, y: 770}, 100, 0);
TH.addWall({x: 61, y: 260}, {x: 61, y: 360}, 50, -45);
TH.addWall({x: 61, y: 260}, {x: 61, y: 360}, 50, 45);
TH.addWall({x: 61, y: -350}, {x: -61, y: -350}, 100, 0);
TH.addWall({x: 61, y: 770}, {x: -61, y: 770}, 100, 0);
TH.addFloor({x: -61, y: -340}, {x: 61, y: 760}, 31);
TH.addFloor({x: -61, y: -340}, {x: 61, y: 760}, -31);
for (var index = -100; index < 100; index++) {
addObject(840, -700, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(800, 60, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(860, -300, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(1040, -600, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(1400, 160, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(1860, -200, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(2240, -500, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(2600, 260, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(3060, -400, index * 100 + 10, 0, models.simpleTunnel, 0);
addObject(index * 100, 200, -800, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, -200, -400, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, -500, -100, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, -160, 400, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, 300, 800, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, 160, 1200, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, 200, -1800, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, -200, -1400, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, -500, -1100, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, -160, 1400, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, 300, 1800, 0, models.simpleTunnel, Math.PI / 2);
addObject(index * 100, 160, 2200, 0, models.simpleTunnel, Math.PI / 2);
addObject(400, index * 100, 1200, 0, models.shaft, Math.PI / 2);
addObject(1400, index * 100, 200, 0, models.shaft, Math.PI / 2);
addObject(600, index * 100, 600, 0, models.shaft, Math.PI / 2);
addObject(600, index * 100, -100, 0, models.shaft, Math.PI / 2);
addObject(2400, index * 100, 1200, 0, models.shaft, Math.PI / 2);
addObject(1400, index * 100, 2200, 0, models.shaft, Math.PI / 2);
addObject(3600, index * 100, 3600, 0, models.shaft, Math.PI / 2);
addObject(1600, index * 100, -100, 0, models.shaft, Math.PI / 2);
addObject(3600, index * 100, -3600, 0, models.shaft, Math.PI / 2);
addObject(1600, index * 100, -1100, 0, models.shaft, Math.PI / 2);
addObject(400, index * 100, -600, 0, models.shaft, Math.PI / 2);
}
TH.addMovingModel({x: -7000, y: 300, z: 380}, {x: 9000, y: 300, z: 380}, models.ship, Math.PI, 0.3, true, 0.3);
TH.addMovingModel({x: 8000, y: -300, z: -380}, {x: -8000, y: -300, z: -380}, models.ship, 0, 0.3, true, 0.3);
TH.addMovingModel({x: 300, y: 30, z: -8380}, {x: 300, y: 30, z: 8380}, models.ship, Math.PI / 2, 0.3, true, 0.3);
TH.addMovingModel({x: 400, y: -30, z: 8000}, {x: 400, y: -30, z: -8000}, models.ship, -Math.PI / 2, 0.3, true, 0.3);
TH.addMovingModel({x: -9000, y: 600, z: 180}, {x: 7000, y: 600, z: 180}, models.ship, Math.PI, 0.3, true, 0.3);
TH.addMovingModel({x: 6000, y: -600, z: -1380}, {x: -6000, y: -600, z: -1380}, models.ship, 0, 0.3, true, 0.3);
TH.addMovingModel({x: 600, y: 100, z: -7380}, {x: 600, y: 100, z: 7380}, models.ship, Math.PI / 2, 0.3, true, 0.3);
TH.addMovingModel({x: 800, y: -100, z: 9000}, {x: 800, y: -100, z: -7000}, models.ship, -Math.PI / 2, 0.3, true, 0.3);
}
function loadLevel3() {
createPlayer(-30, 0, 0);
addObject(200, TH.floorY, 80, 10, models.bench, Math.PI / 2, 0.08);
addObject(200, TH.floorY, -80, 10, models.bench, -Math.PI / 2, 0.08);
addObject(180 * 2.8, TH.floorY, 80, 10, models.fountain, 1.1, 0.08);
addObject(180 * 2.8, TH.floorY, -80, 10, models.fountain, 1.9, 0.08);
addObject(180 * 2, TH.floorY, -80, 10, models.tree, 1.9, 0.08);
addObject(180 * 2, TH.floorY, 80, 10, models.tree, 1.9, 0.08);
addObject(0, TH.floorY, 0, 0, models.path, Math.PI / 2);
for (var index = 0; index < 2; index++) {
addObject(100 * index, TH.floorY, 0, 0, models.path, Math.PI / 2);
}
addObject(100 * index, TH.floorY, 0, 0, models.teePath, Math.PI / 2);
for (var index = 3; index < 5; index++) {
addObject(100 * index, TH.floorY, 0, 0, models.path, Math.PI / 2);
}
addObject(100 * index, TH.floorY, 0, 0, models.coveredPath, Math.PI / 2);
for (var index = 6; index < 8; index++) {
addObject(100 * index, TH.floorY, 0, 0, models.path, Math.PI / 2);
}
for (var index = 0; index < 8; index++) {
addObject(100 * index, TH.floorY, 170, 0, models.grass, Math.PI / 2);
addObject(100 * index, TH.floorY, -170, 0, models.grass, Math.PI / 2);
if (index == 2 || index == 5) continue;
addObject(100 * index, TH.floorY, -80, 0, models.grass, Math.PI / 2);
addObject(100 * index, TH.floorY, 80, 0, models.grass, Math.PI / 2);
}
MA.addWall({x: -50, y: -30}, {x: -50, y: 30}); // Back wall
MA.addWall({x: 750, y: -30}, {x: 750, y: 30}); // End wall
MA.addWall({x: -50, y: -30}, {x: 180, y: -30}); // Left wall 1
MA.addWall({x: 180, y: -60}, {x: 180, y: -30}); // Left wall 2
MA.addWall({x: 180, y: -60}, {x: 230, y: -60}); // Left wall 3
MA.addWall({x: 230, y: -60}, {x: 230, y: -30}); // Left wall 4
MA.addWall({x: 230, y: -30}, {x: 750, y: -30}); // Left wall 5
MA.addWall({x: -50, y: 30}, {x: 180, y: 30}); // Right wall 1
MA.addWall({x: 180, y: 60}, {x: 180, y: 30}); // Right wall 2
MA.addWall({x: 180, y: 60}, {x: 230, y: 60}); // Right wall 3
MA.addWall({x: 230, y: 60}, {x: 230, y: 30}); // Right wall 4
MA.addWall({x: 230, y: 30}, {x: 750, y: 30}); // Right wall 5
addSpinningObject(720, -30, 0, models.flower, 0.5, 0.08, 10, 'y', 0);
addLevelTrigger(720, -8, 0, loadLevel4);
addObject(820, -45, -60, 10, models.angel, -Math.PI / 2);
addObject(820, -45, 60, 10, models.angel, -Math.PI / 2);
}
function loadLevel4() {
createPlayer(0, 0, 0);
addObject(0, TH.floorY, 0, 0, models.path, Math.PI / 2);
addObject(100, TH.floorY, 0, 0, models.path, Math.PI / 2);
addObject(200, TH.floorY, 0, 0, models.leftPath, -Math.PI / 2);
addObject(200, TH.floorY, -100, 0, models.path, 0);
addObject(200, TH.floorY, -200, 0, models.path, 0);
addObject(200, TH.floorY, -300, 0, models.leftPath, Math.PI / 2);
addObject(300, TH.floorY, -300, 0, models.path, Math.PI / 2);
addObject(400, TH.floorY, -300, 0, models.path, Math.PI / 2);
MA.addWall({x: -50, y: -30}, {x: -50, y: 30}); // Back wall
MA.addWall({x: -50, y: -30}, {x: 170, y: -30});
MA.addWall({x: -50, y: 30}, {x: 230, y: 30});
MA.addWall({x: 230, y: 30}, {x: 230, y: -270});
MA.addWall({x: 170, y: -30}, {x: 170, y: -330});
MA.addWall({x: 170, y: -330}, {x: 450, y: -330});
MA.addWall({x: 230, y: -270}, {x: 450, y: -270});
// Left side of path
addObject(30, TH.floorY, -80, 0, models.grass, 0);
addObject(120, TH.floorY, -80, 0, models.grass, 0);
addObject(30, TH.floorY, -180, 0, models.grass, 0);
addObject(120, TH.floorY, -180, 0, models.grass, 0);
addObject(30, TH.floorY, -280, 0, models.grass, 0);
addObject(120, TH.floorY, -280, 0, models.grass, 0);
addObject(30, TH.floorY, -380, 0, models.grass, 0);
addObject(120, TH.floorY, -380, 0, models.grass, 0);
addObject(210, TH.floorY, -380, 0, models.grass, 0);
addObject(300, TH.floorY, -380, 0, models.grass, 0);
addObject(390, TH.floorY, -380, 0, models.grass, 0);
// Right side of path
addObject(30, TH.floorY, 80, 0, models.grass, 0);
addObject(120, TH.floorY, 80, 0, models.grass, 0);
addObject(210, TH.floorY, 80, 0, models.grass, 0);
addObject(300, TH.floorY, 80, 0, models.grass, 0);
addObject(280, TH.floorY, -10, 0, models.grass, 0);
addObject(280, TH.floorY, -100, 0, models.grass, 0);
addObject(280, TH.floorY, -190, 0, models.grass, 0);
addObject(370, TH.floorY, -10, 0, models.grass, 0);
addObject(370, TH.floorY, 80, 0, models.grass, 0);
addObject(370, TH.floorY, -100, 0, models.grass, 0);
addObject(370, TH.floorY, -190, 0, models.grass, 0);
addObject(280, TH.floorY, -220, 0, models.grass, 0);
addObject(340, TH.floorY, -220, 0, models.grass, 0);
addObject(390, TH.floorY, -220, 0, models.grass, 0);
// Right side of path
addObject(300, TH.floorY, -180, 10, models.totem, 0, 0.06);
addObject(300, TH.floorY, -80, 10, models.totem, 0, 0.06);
// Left side of path
addObject(100, TH.floorY, -80, 10, models.totem, 0, 0.06);
addObject(100, TH.floorY, -180, 10, models.totem, 0, 0.06);
addObject(300, TH.floorY, -360, 10, models.totem, 0, 0.06);
addObject(100, TH.floorY, -360, 10, models.totem, 0, 0.06);
for (let index = 0; index < 4; index++) {
addObject(500 + index * 100, TH.floorY, -300, 0, models.simpleTunnel, Math.PI / 2);
addTunnel(500 + index * 100, 0, -300, 0);
}
addObject(445, TH.floorY, -300, 0, models.tunnelEntrance, Math.PI / 2);
MA.addWall({x: 450, y: -360}, {x: 850, y: -360});
MA.addWall({x: 450, y: -240}, {x: 850, y: -240});
MA.addWall({x: 450, y: -330}, {x: 450, y: -360});
MA.addWall({x: 450, y: -240}, {x: 450, y: -270});
MA.addWall({x: 850, y: -240}, {x: 850, y: -360}); // End of tunnel
addObject(840, TH.floorY, -300, 10, models.sign, -Math.PI / 2, 0.07);
addLevelTrigger(840, -9, -300, loadLevel5);
}
function loadLevel5() {
createPlayer(0, 0, 0);
for (let index = 0; index < 5; index++) {
addObject(index * 100, TH.floorY, 0, 0, models.simpleTunnel, Math.PI / 2);
addTunnel(index * 100, 0, 0, 0);
}
MA.addWall({x: -50, y: -60}, {x: 450, y: -60}); // Left wall near
MA.addWall({x: -50, y: 60}, {x: 450, y: 60}); // Right wall near
MA.addWall({x: -50, y: -60}, {x: -50, y: 60}); // Back wall
MA.addWall({x: 750, y: -60}, {x: 1250, y: -60}); // Left wall far
MA.addWall({x: 750, y: 60}, {x: 1250, y: 60}); // Right wall far
MA.addWall({x: 1250, y: -60}, {x: 1250, y: 60}); // Far wall
// Tunnel Narrowing
MA.addWall({x: 450, y: -60}, {x: 450, y: -50});
MA.addWall({x: 450, y: 60}, {x: 450, y: 50});
MA.addWall({x: 750, y: -60}, {x: 750, y: -50});
MA.addWall({x: 750, y: 60}, {x: 750, y: 50});
// Side tunnel Narrowing
MA.addWall({x: 550, y: -150}, {x: 540, y: -150});
MA.addWall({x: 550, y: 150}, {x: 540, y: 150});
MA.addWall({x: 650, y: -150}, {x: 660, y: -150});
MA.addWall({x: 650, y: 150}, {x: 660, y: 150});
// Side tunnels
MA.addWall({x: 660, y: 150}, {x: 660, y: 650});
MA.addWall({x: 660, y: -150}, {x: 660, y: -650});
MA.addWall({x: 540, y: 150}, {x: 540, y: 650});
MA.addWall({x: 540, y: -150}, {x: 540, y: -650});
// Side tunnel ends
MA.addWall({x: 540, y: -650}, {x: 660, y: -650});
MA.addWall({x: 540, y: 650}, {x: 660, y: 650});
addObject(600, TH.floorY, 0, 0, models.rotunda, 0);
var rotundaFloor = [{x:50,y:-0.1,z:100},{x:50,y:0,z:100},{x:-50,y:0,z:100},{x:-100,y:0,z:50},{x:100,y:0,z:50},{x:100,y:0,z:-50},{x:-100,y:0,z:-50},{x:50,y:0,z:-100},{x:-50,y:0,z:-100},{x:-100,y:0,z:50},{x:-100,y:0,z:-50}];
TH.addShape(600, TH.floorY - 0.1, 0, rotundaFloor, 0);
TH.addModel(600, TH.floorY, 0, models.compass, -Math.PI / 2, 0.1);
var floorRect = [{x: -50, y: 0, z: -50}, {x: -50, y: 0, z: 50}, {x: 50, y: 0, z: 50}, {x: 50, y: 0, z: -50}];
TH.addShape(500, TH.floorY - 0.1, 0, floorRect, 0);
TH.addShape(700, TH.floorY - 0.1, 0, floorRect, 0);
TH.addShape(600, TH.floorY - 0.1, -100, floorRect, Math.PI / 2);
TH.addShape(600, TH.floorY - 0.1, 100, floorRect, Math.PI / 2);
var wallRect1 = [{x: 0, y: -70, z: -40}, {x: 0, y: 70, z: -40}, {x: 0, y: 70, z: 40}, {x: 0, y: -70, z: 40}];
TH.addShape(528, -100, 77, wallRect1, Math.PI / 4);
TH.addShape(528, -100, -77, wallRect1, -Math.PI / 4);
TH.addShape(673, -100, -77, wallRect1, Math.PI / 4);
TH.addShape(673, -100, 77, wallRect1, -Math.PI / 4);
var wallRect2 = [{x: -25, y: -70, z: 0}, {x: -25, y: 70, z: 0}, {x: 25, y: 70, z: 0}, {x: 25, y: -70, z: 0}];
TH.addShape(550.1, -100, 125, wallRect2, Math.PI / 2);
TH.addShape(550.1, -100, -125, wallRect2, Math.PI / 2);
TH.addShape(650 - 0.1, -100, 125, wallRect2, Math.PI / 2);
TH.addShape(650 - 0.1, -100, -125, wallRect2, Math.PI / 2);
TH.addShape(475, -100, 50 - 0.1, wallRect2, 0);
TH.addShape(475, -100, -50 + 0.1, wallRect2, 0);
TH.addShape(725, -100, 50 - 0.1, wallRect2, 0);
TH.addShape(725, -100, -50 + 0.1, wallRect2, 0);
// Rotunda inner walls
// Near
MA.addWall({x: 450, y: -50}, {x: 505, y: -50});
MA.addWall({x: 450, y: 50}, {x: 505, y: 50});
// Far
MA.addWall({x: 750, y: -50}, {x: 700, y: -50});
MA.addWall({x: 750, y: 50}, {x: 700, y: 50});
// Left
MA.addWall({x: 550, y: -150}, {x: 550, y: -100});
MA.addWall({x: 650, y: -150}, {x: 650, y: -100});
// Right
MA.addWall({x: 550, y: 150}, {x: 550, y: 100});
MA.addWall({x: 650, y: 150}, {x: 650, y: 100});
// Angled parts
MA.addWall({x: 505, y: -50}, {x: 550, y: -100});
MA.addWall({x: 505, y: 50}, {x: 550, y: 100});
MA.addWall({x: 700, y: -50}, {x: 650, y: -100});
MA.addWall({x: 700, y: 50}, {x: 650, y: 100});
for (let index = 0; index < 5; index++) {
addTunnel(800 + index * 100, 0, 0, 0);
addObject(800 + index * 100, TH.floorY, 0, 0, models.simpleTunnel, Math.PI / 2);
addTunnel(600, 0, 200 + index * 100, Math.PI / 2);
addObject(600, TH.floorY, 200 + index * 100, 0, models.simpleTunnel, 0); // Right side
addTunnel(600, 0, -200 - index * 100, Math.PI / 2);
addObject(600, TH.floorY, -200 - index * 100, 0, models.simpleTunnel, 0); // Left side
}
// Top and bottom for rotunda.
TH.addFloor({x: -1000, y: -1000}, {x: 1000, y: 1000}, 110);
TH.addFloor({x: -1000, y: -1000}, {x: 1000, y: 1000}, -81);
for (let index = -1; index < 5; index++) {
// left near
TH.addMovingModel({x: 505, y: 100 - index * 60, z: -95}, {x: 505, y: 40 - index * 60, z: -95}, models.waterfall, Math.PI / 4, 0.5, true);
// right near
TH.addMovingModel({x: 505, y: 100 - index * 60, z: 95}, {x: 505, y: 40 - index * 60, z: 95}, models.waterfall, -Math.PI / 4, 0.5, true);
// left far
TH.addMovingModel({x: 700, y: 100 - index * 60, z: -95}, {x: 700, y: 40 - index * 60, z: -95}, models.waterfall, -Math.PI / 4, 0.5, true);
// right far
TH.addMovingModel({x: 700, y: 100 - index * 60, z: 95}, {x: 700, y: 40 - index * 60, z: 95}, models.waterfall, Math.PI / 4, 0.5, true);
}
addObject(600, TH.floorY, -640, 10, models.sign, 0, 0.07);
addLevelTrigger(600, -9, -640, loadLevel6);
addObject(600, TH.floorY, 640, 10, models.sign, Math.PI, 0.07);
addLevelTrigger(600, -9, 640, loadLevel8);
addObject(1240, TH.floorY, 0, 10, models.sign, -Math.PI / 2, 0.07);
addLevelTrigger(1240, -9, 0, loadLevel7);
}
function loadLevel6() {
createPlayer(200, 0, 0);
for (let index = 0; index < 2; index++) {
addObject(200 + index * 100, TH.floorY, 0, 0, models.simpleTunnel, Math.PI / 2);
addTunnel(200 + index * 100, 0, 0, 0);
}
// Visuals
var rotateSpeed = 0.5;
TH.addSpinningCylinderPart(499, 10, 0, 149, 75, rotateSpeed, 0.392);
TH.addSpinningCylinderPart(499, 10, 0, 141, 75, rotateSpeed, 0.392);
var floorPoints = [{x:0,y:-1,z:0},{x:-150,y:0,z:0},{x:-147.11849999999998,y:0,z:-29.2635},{x:-138.582,y:0,z:-57.402},{x:-124.7205,y:0,z:-83.33550000000001},{x:-106.0665,y:0,z:-106.0665},{x:-83.33550000000001,y:0,z:-124.7205},{x:-57.402,y:0,z:-138.582},{x:-29.2635,y:0,z:-147.11849999999998},{x:0,y:0,z:-150},{x:29.2635,y:0,z:-147.11849999999998},{x:57.402,y:0,z:-138.582},{x:83.33550000000001,y:0,z:-124.7205},{x:106.0665,y:0,z:-106.0665},{x:124.7205,y:0,z:-83.33550000000001},{x:138.582,y:0,z:-57.402},{x:147.11849999999998,y:0,z:-29.2635},{x:150,y:0,z:0},{x:147.11849999999998,y:0,z:29.2635},{x:138.582,y:0,z:57.402},{x:124.7205,y:0,z:83.33550000000001},{x:106.0665,y:0,z:106.0665},{x:83.33550000000001,y:0,z:124.7205},{x:57.402,y:0,z:138.582},{x:29.2635,y:0,z:147.11849999999998},{x:0,y:0,z:150},{x:-29.2635,y:0,z:147.11849999999998},{x:-57.402,y:0,z:138.582},{x:-83.33550000000001,y:0,z:124.7205},{x:-106.0665,y:0,z:106.0665},{x:-124.7205,y:0,z:83.33550000000001},{x:-138.582,y:0,z:57.402},{x:-147.11849999999998,y:0,z:29.2635}]
TH.addShape(499, -27, 0, floorPoints, 0);
TH.addSpinningModel(499, 10, 0, models.spinroom, rotateSpeed, 0.15, 'y', 0);
TH.addSpinningModel(499, 10, 0, models.spinroomthreshhold, rotateSpeed, 0.15, 'y', 0);
TH.addSpinningModel(499, 10, 0, models.spinroom, rotateSpeed, 0.14, 'y', 0);
TH.addModel(499, -25, 0, models.spinroomfloor, 0, 0.14);
/*
// This code can be put in the line3d console to turn a selection into a list of points for MA.addFromPoints
// Selection order determines order for the shape
var points = ''
selectedPoints.forEach((point) => {
points = points + point.position.x + ' ' + point.position.z + ' ';
});
*/
// Collision shapes
var revolvingWall = '-54.245376537751476 130.9599237334749 -78.75208053052857 117.86081754388582 -100.23238623319311 100.23238623319313 -117.86081754388582 78.75208053052862 -130.9599237334749 54.2453765377515 -139.02631349715793 27.654053145786232 -141.75 1.7359368377913732e-14 -139.02631349715793 -27.654053145786197 -130.9599237334749 -54.24537653775147 -117.86081754388583 -78.75208053052857 -100.23238623319314 -100.23238623319311 -78.75208053052862 -117.86081754388577 -54.245376537751554 -130.95992373347485 -27.654053145786236 -139.0263134971579 -2.60390525668706e-14 -141.75 27.65405314578619 -139.02631349715793 54.24537653775151 -130.95992373347488 78.75208053052856 -117.86081754388583 100.23238623319307 -100.23238623319314 117.86081754388577 -78.75208053052862 130.95992373347485 -54.24537653775156 139.0263134971579 -27.654053145786246 141.75 0 139.02631349715793 27.654053145786182 130.9599237334749 54.24537653775148 117.86081754388577 78.75208053052862 100.23238623319313 100.23238623319311 78.75208053052863 117.86081754388577 54.24537653775148 130.9599237334749 57.402514854763474 138.581929876693 83.33553495294034 124.72044184538177 106.06601717798213 106.06601717798212 124.72044184538177 83.33553495294032 138.581929876693 57.40251485476347 147.11779206048456 29.263548302419238 150 0 147.11779206048453 -29.263548302419306 138.58192987669295 -57.40251485476355 124.72044184538177 -83.33553495294032 106.06601717798209 -106.06601717798215 83.33553495294026 -124.72044184538181 57.4025148547635 -138.58192987669298 29.263548302419245 -147.11779206048456 -2.7554552980815446e-14 -150 -29.263548302419295 -147.11779206048453 -57.402514854763545 -138.58192987669295 -83.33553495294032 -124.72044184538177 -106.06601717798215 -106.06601717798212 -124.72044184538181 -83.33553495294028 -138.581929876693 -57.40251485476345 -147.11779206048456 -29.263548302419252 -150 1.8369701987210297e-14 -147.11779206048456 29.263548302419288 -138.581929876693 57.40251485476349 -124.7204418453818 83.33553495294032 -106.06601717798212 106.06601717798213 -83.33553495294028 124.7204418453818 -57.40251485476346 138.581929876693';
MA.addFromPoints(499, -20, revolvingWall, true);
var outerWall1 = '-138.581929876693 57.40251485476349 -152.44012286436234 63.142766340239845 -137.19248602992 91.66908844823436 -116.67261889578035 116.67261889578036 -91.66908844823432 137.19248602992 -63.14276634023981 152.44012286436234 -57.40251485476346 138.581929876693 -83.33553495294028 124.7204418453818 -106.06601717798212 106.06601717798213 -124.7204418453818 83.33553495294032';
MA.addFromPoints(410, 90, outerWall1);
var outerWallTop = '-152.44012286436234 -63.1427663402398 -137.19248602992002 -91.66908844823432 -116.67261889578037 -116.67261889578035 -91.66908844823436 -137.19248602991996 -63.1427663402399 -152.44012286436225 -32.18990313266123 -161.829571266533 -3.0310008278896993e-14 -165 32.18990313266117 -161.82957126653304 63.14276634023986 -152.44012286436228 91.6690884482343 -137.19248602992002 116.6726188957803 -116.67261889578037 137.19248602991996 -91.66908844823436 152.44012286436225 -63.142766340239916 138.58192987669295 -57.40251485476355 124.72044184538177 -83.33553495294032 106.06601717798209 -106.06601717798215 83.33553495294026 -124.72044184538181 57.4025148547635 -138.58192987669298 29.263548302419245 -147.11779206048456 -2.7554552980815446e-14 -150 -29.263548302419295 -147.11779206048453 -57.402514854763545 -138.58192987669295 -83.33553495294032 -124.72044184538177 -106.06601717798215 -106.06601717798212 -124.72044184538181 -83.33553495294028 -138.581929876693 -57.40251485476345';
MA.addFromPoints(499, -118, outerWallTop);
var outerWall3 = '57.402514854763474 138.581929876693 63.142766340239824 152.44012286436234 91.66908844823438 137.19248602991996 116.67261889578036 116.67261889578035 137.19248602991996 91.66908844823436 152.44012286436234 63.14276634023982 138.581929876693 57.40251485476347 124.72044184538177 83.33553495294032 106.06601717798213 106.06601717798212 83.33553495294034 124.72044184538177';
MA.addFromPoints(585, 85, outerWall3);
MA.addWall({x: 150, y: -60}, {x: 359, y: -60}); // Left wall near
MA.addWall({x: 150, y: 60}, {x: 359, y: 60}); // Right wall near
MA.addWall({x: 150, y: -60}, {x: 150, y: 60}); // Back wall
// Center gears
addSpinningObject(490, -29, 0, models.gearflat, rotateSpeed, 0.1, 15, 'y', 0);
addSpinningObject(490, -29, 25, models.gearflat, -rotateSpeed, 0.1, 15, 'y', 0);
addSpinningObject(490, -29, -25, models.gearflat, -rotateSpeed, 0.1, 15, 'y', 0);
addSpinningObject(515, -29, 0, models.gearflat, -rotateSpeed, 0.1, 15, 'y', 0);
addSpinningObject(465, -29, 0, models.gearflat, -rotateSpeed, 0.1, 15, 'y', 0);
var lense1 = addSpinningObject(490, -27, 0, models.lenses, rotateSpeed, 0.1, 15, 'y', 0);
// Right tunnel
for (let index = 0; index < 2; index++) {
addObject(699 + index * 100, TH.floorY, 0, 0, models.simpleTunnel, Math.PI / 2);
addTunnel(699 + index * 100, 0, 0, 0);
}
MA.addWall({x: 648, y: -60}, {x: 850, y: -60});
MA.addWall({x: 648, y: 60}, {x: 850, y: 60});
MA.addWall({x: 850, y: -60}, {x: 850, y: 60});
// Bottom tunnel
for (let index = 0; index < 2; index++) {
addObject(500, TH.floorY, 200 + index * 100, 0, models.simpleTunnel, 0);
addTunnel(500, 0, 200 + index * 100, Math.PI / 2);
}
MA.addWall({x: 440, y: 150}, {x: 440, y: 350});
MA.addWall({x: 560, y: 150}, {x: 560, y: 350});
addObject(500, TH.floorY, 410, 0, models.intersection, 0);
// Bottom tunnel near
addObject(500, TH.floorY, 520, 0, models.simpleTunnel, 0);
addTunnel(500, 0, 520, Math.PI / 2);
// Side tunnels
addObject(610, TH.floorY, 410, 0, models.simpleTunnel, Math.PI / 2);
addTunnel(610, 0, 410, 0);
addObject(390, TH.floorY, 410, 0, models.simpleTunnel, Math.PI / 2);
addTunnel(390, 0, 410, 0);
addObject(170, TH.floorY, 410, 0, models.simpleTunnel, Math.PI / 2);
addTunnel(170, 0, 410, 0);
addObject(280, TH.floorY, 520, 0, models.simpleTunnel, 0);
addTunnel(280, 0, 520, Math.PI / 2);
addObject(280, TH.floorY, 300, 0, models.simpleTunnel, 0);
addTunnel(280, 0, 300, Math.PI / 2);
addObject(280, TH.floorY, 410, 0, models.intersection, 0);
MA.addWall({x: 660, y: 350}, {x: 560, y: 350});
MA.addWall({x: 660, y: 470}, {x: 560, y: 470});
MA.addWall({x: 340, y: 350}, {x: 440, y: 350});
MA.addWall({x: 340, y: 470}, {x: 440, y: 470});
//Side ends
MA.addWall({x: 120, y: 350}, {x: 120, y: 470});
MA.addWall({x: 660, y: 350}, {x: 660, y: 470});
// Bottom tunnel walls
MA.addWall({x: 440, y: 470}, {x: 440, y: 570});
MA.addWall({x: 560, y: 470}, {x: 560, y: 570});
// Bottom tunnel end
MA.addWall({x: 440, y: 570}, {x: 560, y: 570});
MA.addWall({x: 220, y: 350}, {x: 120, y: 350});
MA.addWall({x: 220, y: 470}, {x: 120, y: 470});
MA.addWall({x: 340, y: 470}, {x: 340, y: 570});
MA.addWall({x: 220, y: 470}, {x: 220, y: 570});
MA.addWall({x: 340, y: 570}, {x: 220, y: 570});
MA.addWall({x: 340, y: 260}, {x: 340, y: 350});
MA.addWall({x: 220, y: 260}, {x: 220, y: 350});
MA.addWall({x: 340, y: 260}, {x: 220, y: 260});
TH.addWall({x: 440, y: 150}, {x: 0, y: 150}, 100, 0);
TH.addWall({x: 560, y: 150}, {x: 800, y: 150}, 100, 0);
var obscuringWall1 = TH.addWall({x: 0, y: -151}, {x: 800, y: -151}, 100, 0);
var obscuringWall2 = TH.addWall({x: 220, y: 240}, {x: 340, y: 240}, 100, 0);
TH.addModel(280, TH.floorY, 180, models.angel, 0, 0.05);
// Wall gears
addSpinningObject(240, 10, 260, models.gear, rotateSpeed, 0.1, 0, 'z', 0);
addSpinningObject(240, -15, 260, models.gear, -rotateSpeed, 0.1, 0, 'z', 0);
addSpinningObject(320, 10, 260, models.gear, rotateSpeed, 0.1, 0, 'z', 0);
addSpinningObject(320, -15, 260, models.gear, -rotateSpeed, 0.1, 0, 'z', 0);
var lense2 = addObject(280, TH.floorY, 550, 15, models.lenses, Math.PI, 0.1);
TH.addScreen(499, 0, 0, 640, 0, 410, 60, 40, -Math.PI, -Math.PI / 2, rotateSpeed, [lense1, obscuringWall1]);
addObject(640, TH.floorY, 410, 0, models.display, -Math.PI / 2);
MA.addBox(640, 410, 40, 80);
TH.addScreen(280, 0, 550, 140, 0, 410, 60, 40, 0, Math.PI / 2, 0, [lense2, obscuringWall2]);
addObject(140, TH.floorY, 410, 0, models.display, Math.PI / 2);
MA.addBox(140, 410, 40, 80);
TH.addModel(499, TH.floorY, -200, models.flower, -Math.PI / 4);
TH.addModel(850, TH.floorY, 0, models.sign, -Math.PI / 2, 0.07);
addLevelTrigger(850, -9, 0, loadLevel5);
}
function loadLevel7() {
createPlayer(0, 0, 0);
var map = [
1, 0, 0, 0, 0, 1,
1, 0, 1, 1, 1, 1,
1, 1, 1, 0, 1, 0,
0, 0, 1, 1, 1, 0,
0, 0, 0, 1, 0, 0,
1, 0, 0, 1, 1, 1,
];
var index = 0;
while (index < 10) {
var x = Math.random() * 600;
var z = Math.random() * 600;
if (Math.floor(z / 100) * 6 + Math.floor(x / 100) == 35)
continue; // Keep tendrils out of the level trigger tile.
if (map[Math.floor(z / 100) * 6 + Math.floor(x / 100)]) {
var rotation = Math.random() * Math.PI * 2;
addObject(x - 50, TH.floorY, z - 50, 10, models.tendril, rotation);
index++;
}
}
// Bounds
MA.addBox(250, -55, 600, 10);
MA.addBox(250, 555, 600, 10);
MA.addBox(-55, 250, 10, 600);
MA.addBox(555, 250, 10, 600);
for (let x = 0; x < 6; x++) {
for (let z = 0; z < 6; z++) {
if (map[z * 6 + x])
TH.addModel(x * 100, TH.floorY, z * 100, models.unevenfloor, 0);
else
MA.addBox(x * 100, z * 100, 100, 100);
}
}
TH.addModel(300, TH.floorY, 200, models.fountain, 0, 0.1);
TH.addModel(500, TH.floorY, 200, models.bench, -Math.PI, 0.08);
TH.addModel(300, TH.floorY, 0, models.bench, -Math.PI / 2, 0.08);
TH.addModel(520, TH.floorY, 500, models.sign, -Math.PI / 2, 0.07);
addLevelTrigger(520, -9, 500, loadLevel5);
}
function loadLevel8() {
createPlayer(-500, 0, 0);
TH.addModel(0, TH.floorY, 0, models.pentagramFloor, 0, 0.4);
for (var dist = 150; dist < 400; dist += 100) {
var angleDelta = 45 / dist;
for (var x = 0; x < Math.PI * 2; x+= angleDelta) {
var scale = Math.random() *0.04 + 0.06;
if (Math.random() > 0.5) // Leave random gaps
addObject(Math.sin(x) * dist, TH.floorY, Math.cos(x) * dist, 10, models.deadTree, Math.random() * Math.PI * 2, scale);
else if (Math.random() > 0.5)
addObject(Math.sin(x) * dist, TH.floorY, Math.cos(x) * dist, 10, models.deadTree2, Math.random() * Math.PI * 2, scale);
else if (Math.random() > 0.5)
addObject(Math.sin(x) * dist, TH.floorY, Math.cos(x) * dist, 10, models.deadTree3, Math.random() * Math.PI * 2, scale);
}
}
TH.addModel(0, TH.floorY, 0, models.sign, -Math.PI / 2, 0.07);
addLevelTrigger(0, -9, 0, loadLevel5);
}