Table of Contents
Tip
Just want to use the plugin? Get it on FAB
Debug and interact with your Unreal Python tools at runtime, directly from PyCharm. Set breakpoints, step through your code, and inspect or modify state while your Python tool is running in Unreal. Local and remote debugging are both supported.
This is NOT an official JetBrains or Epic Games plugin.
See the documentation for prerequisites, installation, usage, and remote debugging setup.
See the open issues for a full list of proposed features (and known issues).
If you have a suggestion that would make this better, please open an issue from the request a feature or report a bug pages.
Development and contribution guidelines can be found on the CONTRIBUTING.md page
MIT, see LICENSE. No JetBrains code is redistributed - the debug egg is read from your own PyCharm install at runtime.
Please reach out via the request a feature or report a bug pages.
