-
-
Notifications
You must be signed in to change notification settings - Fork 59
Expand file tree
/
Copy pathgomponents.go
More file actions
377 lines (319 loc) · 9.79 KB
/
Copy pathgomponents.go
File metadata and controls
377 lines (319 loc) · 9.79 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
// Package gomponents provides HTML components in Go, that render to HTML 5.
//
// The primary interface is a [Node]. It defines a function Render, which should render the [Node]
// to the given writer as a string.
//
// All DOM elements and attributes can be created by using the [El] and [Attr] functions.
//
// Element and attribute names are rendered unescaped and must be trusted values, never user-controlled data.
// Attribute values and text rendered with [Text] and [Textf] are escaped.
//
// The functions [Text], [Textf], [Raw], and [Rawf] can be used to create text nodes, either HTML-escaped or unescaped.
//
// See also helper functions [Map], [If], and [Iff] for mapping data to nodes and inserting them conditionally.
//
// There's also the [Group] type, which is a slice of [Node]-s that can be rendered as one [Node].
//
// For basic HTML elements and attributes, see the package html.
//
// For higher-level HTML components, see the package components.
//
// For HTTP helpers, see the package http.
package gomponents
import (
"fmt"
"html/template"
"io"
"strings"
)
// Node is a DOM node that can Render itself to a [io.Writer].
type Node interface {
Render(w io.Writer) error
}
// NodeType describes what type of [Node] it is, currently either an [ElementType] or an [AttributeType].
// This decides where a [Node] should be rendered.
// Nodes default to being [ElementType].
type NodeType int
const (
ElementType = NodeType(iota)
AttributeType
)
// nodeTypeDescriber can be implemented by Nodes to let callers know whether the [Node] is
// an [ElementType] or an [AttributeType].
// See [NodeType].
type nodeTypeDescriber interface {
Type() NodeType
}
// Compile-time check that [NodeFunc] implements [fmt.Stringer], [Node] and [nodeTypeDescriber].
var _ interface {
fmt.Stringer
Node
nodeTypeDescriber
} = (NodeFunc)(nil)
// NodeFunc is a render function that is also a [Node] of [ElementType].
type NodeFunc func(io.Writer) error
// Render satisfies [Node].
func (n NodeFunc) Render(w io.Writer) error {
return n(w)
}
// Type satisfies [nodeTypeDescriber].
func (NodeFunc) Type() NodeType {
return ElementType
}
// String satisfies [fmt.Stringer].
func (n NodeFunc) String() string {
var b strings.Builder
_ = n.Render(&b)
return b.String()
}
var (
lt = []byte("<")
gt = []byte(">")
ltSlash = []byte("</")
)
// El creates an element DOM [Node] with a name and child Nodes.
// See https://dev.w3.org/html5/spec-LC/syntax.html#elements-0 for how elements are rendered.
// No tags are ever omitted from normal tags, even though it's allowed for elements given at
// https://dev.w3.org/html5/spec-LC/syntax.html#optional-tags
// If an element is a void element, non-attribute children nodes are ignored.
// The name is rendered unescaped and must be a trusted value, never user-controlled data.
// Use this if no convenience creator exists in the html package.
func El(name string, children ...Node) Node {
return NodeFunc(func(w io.Writer) error {
if _, err := w.Write(lt); err != nil {
return err
}
if _, err := io.WriteString(w, name); err != nil {
return err
}
for _, c := range children {
if err := renderChild(w, c, AttributeType); err != nil {
return err
}
}
if _, err := w.Write(gt); err != nil {
return err
}
if isVoidElement(name) {
return nil
}
for _, c := range children {
if err := renderChild(w, c, ElementType); err != nil {
return err
}
}
if _, err := w.Write(ltSlash); err != nil {
return err
}
if _, err := io.WriteString(w, name); err != nil {
return err
}
if _, err := w.Write(gt); err != nil {
return err
}
return nil
})
}
// renderChild c to the given writer w if the node type is desiredType.
func renderChild(w io.Writer, c Node, desiredType NodeType) error {
if c == nil {
return nil
}
// Rendering groups like this is still important even though a group can render itself,
// since otherwise attributes will sometimes be ignored.
if g, ok := c.(Group); ok {
for _, groupC := range g {
if err := renderChild(w, groupC, desiredType); err != nil {
return err
}
}
return nil
}
switch desiredType {
case ElementType:
if p, ok := c.(nodeTypeDescriber); !ok || p.Type() == desiredType {
if err := c.Render(w); err != nil {
return err
}
}
case AttributeType:
if p, ok := c.(nodeTypeDescriber); ok && p.Type() == desiredType {
if err := c.Render(w); err != nil {
return err
}
}
}
return nil
}
// isVoidElement reports whether the named element is a void element that doesn't have an end tag.
// See https://dev.w3.org/html5/spec-LC/syntax.html#void-elements
func isVoidElement(name string) bool {
switch name {
case "area", "base", "br", "col", "command", "embed", "hr", "img", "input", "keygen", "link", "meta", "param", "source", "track", "wbr":
return true
}
return false
}
var (
space = []byte(" ")
equalQuote = []byte(`="`)
quote = []byte(`"`)
)
// Attr creates an attribute DOM [Node] with a name and optional value.
// If only a name is passed, it's a name-only (boolean) attribute (like "required").
// If a name and value are passed, it's a name-value attribute (like `class="header"`).
// More than one value makes [Attr] panic.
// The name is rendered unescaped and must be a trusted value, never user-controlled data; the value is escaped.
// Use this if no convenience creator exists in the html package.
func Attr(name string, value ...string) Node {
switch len(value) {
case 0:
return booleanAttr(name)
case 1:
return valueAttr(name, value[0])
default:
panic("attribute must be just name or name and value pair")
}
}
// booleanAttr creates a boolean attribute Node with just a name.
func booleanAttr(name string) Node {
return attrFunc(func(w io.Writer) error {
if _, err := w.Write(space); err != nil {
return err
}
if _, err := io.WriteString(w, name); err != nil {
return err
}
return nil
})
}
// valueAttr creates a name-value attribute Node.
func valueAttr(name, value string) Node {
return attrFunc(func(w io.Writer) error {
if _, err := w.Write(space); err != nil {
return err
}
if _, err := io.WriteString(w, name); err != nil {
return err
}
if _, err := w.Write(equalQuote); err != nil {
return err
}
if _, err := io.WriteString(w, template.HTMLEscapeString(value)); err != nil {
return err
}
if _, err := w.Write(quote); err != nil {
return err
}
return nil
})
}
// Compile-time check that [attrFunc] implements [fmt.Stringer], [Node] and [nodeTypeDescriber].
var _ interface {
fmt.Stringer
Node
nodeTypeDescriber
} = (attrFunc)(nil)
// attrFunc is a render function that is also a [Node] of [AttributeType].
// It's basically the same as [NodeFunc], but for attributes.
type attrFunc func(io.Writer) error
// Render satisfies [Node].
func (a attrFunc) Render(w io.Writer) error {
return a(w)
}
// Type satisfies [nodeTypeDescriber].
func (attrFunc) Type() NodeType {
return AttributeType
}
// String satisfies [fmt.Stringer].
func (a attrFunc) String() string {
var b strings.Builder
_ = a.Render(&b)
return b.String()
}
// Text creates a text DOM [Node] that Renders the escaped string t.
func Text(t string) Node {
return raw(template.HTMLEscapeString(t))
}
// Textf creates a text DOM [Node] that Renders the interpolated and escaped string format.
func Textf(format string, a ...interface{}) Node {
return raw(template.HTMLEscapeString(fmt.Sprintf(format, a...)))
}
// Compile-time check that [raw] implements [fmt.Stringer], [Node], and [nodeTypeDescriber].
var _ interface {
fmt.Stringer
Node
nodeTypeDescriber
} = raw("")
// raw is a text DOM [Node] that just Renders the unescaped, underlying string.
type raw string
func (r raw) Render(w io.Writer) error {
_, err := io.WriteString(w, string(r))
return err
}
func (r raw) String() string {
return string(r)
}
func (r raw) Type() NodeType {
return ElementType
}
// Raw creates a text DOM [Node] that just Renders the unescaped string t.
func Raw(t string) Node {
return raw(t)
}
// Rawf creates a text DOM [Node] that just Renders the interpolated and unescaped string format.
func Rawf(format string, a ...interface{}) Node {
return raw(fmt.Sprintf(format, a...))
}
// Map a slice of anything to a [Group] (which is just a slice of [Node]-s).
func Map[T any](ts []T, cb func(T) Node) Group {
nodes := make([]Node, 0, len(ts))
for _, t := range ts {
nodes = append(nodes, cb(t))
}
return nodes
}
// Compile-time check that [Group] implements [fmt.Stringer] and [Node].
var _ interface {
fmt.Stringer
Node
} = (Group)(nil)
// Group a slice of [Node]-s into one Node, while still being usable like a regular slice of [Node]-s.
// A [Group] can render directly, but if any of the direct children are [AttributeType], they will be ignored,
// to not produce invalid HTML.
type Group []Node
// String satisfies [fmt.Stringer].
func (g Group) String() string {
var b strings.Builder
_ = g.Render(&b)
return b.String()
}
// Render satisfies [Node].
func (g Group) Render(w io.Writer) error {
for _, c := range g {
if err := renderChild(w, c, ElementType); err != nil {
return err
}
}
return nil
}
// If condition is true, return the given [Node]. Otherwise, return nil.
// This helper function is good for inlining elements conditionally.
// If it's important that the given [Node] is only evaluated if condition is true
// (for example, when using nilable variables), use [Iff] instead.
func If(condition bool, n Node) Node {
if condition {
return n
}
return nil
}
// Iff condition is true, call the given function. Otherwise, return nil.
// This helper function is good for inlining elements conditionally when the node depends on nilable data,
// or some other code that could potentially panic.
// If you just need simple conditional rendering, see [If].
func Iff(condition bool, f func() Node) Node {
if condition {
return f()
}
return nil
}