@@ -83,8 +83,8 @@ namespace RE
8383 float cachedRunSpeed; // 1C
8484 float cachedJogSpeed; // 20
8585 float cachedFastWalkSpeed; // 24
86- REX ::EnumSet <BooleanValue, std::uint32_t > booleanValues; // 28
87- REX ::EnumSet <Flags, std::uint32_t > flags; // 2C
86+ REX ::TEnumSet <BooleanValue, std::uint32_t > booleanValues; // 28
87+ REX ::TEnumSet <Flags, std::uint32_t > flags; // 2C
8888 BSTArray<CachedValueData> actorValueCache; // 30
8989 BSTArray<CachedValueData> maxActorValueCache; // 48
9090 };
@@ -223,8 +223,8 @@ namespace RE
223223 std::uint64_t unk128; // 128
224224 std::uint32_t unk130; // 130
225225 std::uint16_t unk134; // 134
226- REX ::EnumSet <LowProcessFlags, std::uint8_t > lowProcessFlags; // 136
227- REX ::EnumSet <PROCESS_TYPE , std::uint8_t > processLevel; // 137
226+ REX ::TEnumSet <LowProcessFlags, std::uint8_t > lowProcessFlags; // 136
227+ REX ::TEnumSet <PROCESS_TYPE , std::uint8_t > processLevel; // 137
228228 bool skippedTimeStampForPathing; // 138
229229 bool ignoringCombat; // 139
230230 bool endAlarmOnActor; // 13A
0 commit comments