Hi,
First of all, awesome framework! Finally gotten started writing a game I've wanted to make for like 3 years.
I was researching today about scalability of server nodes and stumbled upon this interesting reddit thread:
https://www.reddit.com/r/gamedev/comments/6gjgnx/backend_scaling_for_multiplayer_html5_games/
There they mention that socket.io is not so good and mention that uwebsockets is performing better.
Could this maybe be something worth considering for the websocket communications?
Hi,
First of all, awesome framework! Finally gotten started writing a game I've wanted to make for like 3 years.
I was researching today about scalability of server nodes and stumbled upon this interesting reddit thread:
https://www.reddit.com/r/gamedev/comments/6gjgnx/backend_scaling_for_multiplayer_html5_games/
There they mention that socket.io is not so good and mention that uwebsockets is performing better.
Could this maybe be something worth considering for the websocket communications?