AI to auto-generate libUI specific code/programs? #109
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Hello. How to use AI is the most important question for everyone around the world right now. For me, AI has been better at coding than humans for quite some time now. So when it comes to generating code for LibUI, AI should more than prove its worth. (At the same time, I think this raises the question of whether there is still meaning in maintaining a library like libui.) And yet, what matters more than ever is a strong passion to realize your ideas, along with the family, friends, and good health that sustain it. Cars and trucks have been faster than humans for a long time, but you still decide what to carry and where. I experiment every day — at work and in my hobby OSS projects — trying to figure out how to work with AI. Hold on to what you truly want to do. |
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Hey there kojix2, and everyone else who wants to participate in the discussion of course
This is more of an "open-end" question. I have no real experience with using AI myself,
but others are using it quite a bit.
Could AI be used to autogenerate libUI specific code? For instance, let's assume a simple
commandline-based program. Could AI automatically be used to e. g. run the system
call, with user supplied arguments and options? Such as, for instance:
But settable via a GUI that is generated via AI. Has this been done for libui? Or the crystal
bindings that you wrote?
The reason I am asking and wondering is because I have a few commandline scripts and
while it is ok for me to manually write code, I wonder how far AI could be used here. There
may be several games that could perhaps be implemented, via a traditional GUI too. For
instance, tetris; or reversi, or the hangman-guessing game. Perhaps more games. I could
even see AI to just autogenerate code but then the human developer may improve on it
lateron, for better and more maintainable code. Right now I do not know how limited the
AI would be though. But I am mostly referring to simple applications and simple games,
not the complicated variants.
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