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Ability to mix two animations in the runtime #8

@blurymind

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@blurymind

For example to play a different shoot/hack animation clip on the upper half of the body, while the bottom half is walking or running- ability to trigger two animations independently via player input is key.

The blend method can only be used for transitioning.

The feature seems to be completely missing/is undocumented at the moment, while spine2d and dragonbones have it - both documented and demonstrated!

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