For example to play a different shoot/hack animation clip on the upper half of the body, while the bottom half is walking or running- ability to trigger two animations independently via player input is key.
The blend method can only be used for transitioning.
The feature seems to be completely missing/is undocumented at the moment, while spine2d and dragonbones have it - both documented and demonstrated!
For example to play a different shoot/hack animation clip on the upper half of the body, while the bottom half is walking or running- ability to trigger two animations independently via player input is key.
The blend method can only be used for transitioning.
The feature seems to be completely missing/is undocumented at the moment, while spine2d and dragonbones have it - both documented and demonstrated!