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Copy pathscript.js
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229 lines (190 loc) · 5.5 KB
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console.log("Bingo");
var answerArray = [];
var keyboard = document.getElementById('keyboard');
var letters = document.getElementsByClassName('letter');
var ul = document.getElementsByTagName('ul')[0];
var showLetters = document.getElementsByClassName('show');
var heart = document.getElementsByTagName('img');
var reset = false;
var buttons = document.getElementsByTagName("button")[0];
var startButton = document.getElementById('reset');
var hiddenPhraseArray = [];
let phrases = [
"i want it that way", //audio1
"genie in a bottle", //audio2
"i will always love you", //audio3
"my heart will go on", //audio4
"ice ice baby", //audio5
"tears in heaven", //audio6
"black or white", //audio7
"baby one more time", //audio8
"shape of my heart", //audio9
"cry me a river", //audio10
"a moment like this", //audio11
"viva la vida", //audio12
"empire state of mind", //audio13
"hey there delilah", //audio14
"say my name" //audio15
];
hints = [
"Boy Band", //1
"Aladdin", //2
"Singer's first name initials is W", //3
"CD", //4
"From 1990", //5
"Classic", //6
"From a Legend", //7
"Catchy and Sexy", //8
"Black and Blue album", //9
"Solo Male Singer", //10
"Best Selling Single of 2002", //11
"British Rock Band", //12
"Rapper and Vocals", //13
"PWT", //14
"DC" //15
];
//phraseArray = "g","a", etc.
var phraseArray = getRandomPhraseArray(phrases);
addPhraseToDisplay(phraseArray);
var ranNum;
var numberOfLives = 5;
//generate random phrase based on math.random
function getRandomPhraseArray(phrases) {
console.log(phrases);
ranNum = parseInt(Math.floor(Math.random()*phrases.length));
let randomString = phrases[ranNum];
console.log(randomString);
let splitString = randomString.split("");
return splitString;
}
var hintAudio = [];
function audio () {
for (var i = 1; i < 16; i++){
audioName = 'hint' + i + '.mp3';
hintAudio.push(new Audio(audioName));
}
};
audio();
//Get Hint
hint1.onclick = function() {
var music = hintAudio[ranNum];
music.play();
};
//Get Hint
hint2.onclick = function() {
var getHint = hints[ranNum];
alert(getHint);
};
//Add random phrase to display
function addPhraseToDisplay(arr) {
ul.innerHTML = "";
for (var i = 0; i < arr.length; i++){
if (arr[i] === " ") {
hiddenPhraseArray[i] = "/";
} else {
hiddenPhraseArray[i] = "_";
}
}
for (var i = 0; i < arr.length; i++){
let li = document.createElement('li');
li.textContent = hiddenPhraseArray[i];
ul.appendChild(li);
if (arr[i] != "/") {
li.className = "letter";
} else {
li.className = "space";
}
}
}
function isLetterMatch(btn) {
let guessed = false;
for (var i = 0; i < phraseArray.length; i++ ){
if (btn.target.textContent === phraseArray[i].toLowerCase()){
guessed = true;
}
}
return guessed;
}
function checkWin() {
//Create answerArray = [];
answerArray = [];
//Create var for li using document.querySelectorAll
var liText = document.querySelectorAll(".letter");
//Create for loop
for (var i = 0; i < liText.length; i++){
//Push inner text of check li element into answerArray
answerArray.push(liText[i].innerText);
}
//Check if _ is in answerArray
//If _ not in array, player wins
if (answerArray.includes("_") === false) {
alert("You Win!");
resetGame();
} else if (missed === 5) {
alert("Game Over!");
resetGame();
}
}
var missed = 0;
//Add click to keyboard. If lose a turn, heart image changes.
keyboard.addEventListener('click', (event) => {
let letterFound = isLetterMatch(event);
if (event.target.tagName === "BUTTON") {
event.target.classList = "chosen";
event.target.disabled = "true";
event.target.style.background = "pink";
if (letterFound === false && missed < 5) {
heart[missed].setAttribute('src', 'lose.png');
missed++;
} else if (letterFound === true) {
updatePhraseToDisplay(event.target.textContent);
}
}
var timeOut = setTimeout(function(){
checkWin ();}, 3000)
});
function updatePhraseToDisplay(letter) {
for (var i = 0; i < phraseArray.length; i++){
if (letter === phraseArray[i]) {
ul.childNodes[i].textContent = letter;
}
}
}
function resetHearts() {
for (var i = 0; i < 5; i++) {
heart[i].setAttribute('src','heart.svg');
}
}
function resetGame() {
missed = 0;
resetHearts();
changeChosenButtons();
phraseArray = getRandomPhraseArray(phrases);
addPhraseToDisplay(phraseArray);
}
//Reset button
document.getElementById("reset").addEventListener("click",resetGame);
function changeChosenButtons(){
var buttonCheck = document.getElementsByTagName('button');
for (var i = 0; i <buttonCheck.length; i++){
buttonCheck[i].className ="";
//Enable all buttons
buttonCheck[i].disabled = false;
//Change all buttons to original color
buttonCheck[i].style.background = "#995DB5";
}
}
//Create alphabet ul
var buttons = function () {
myButtons = document.getElementById('buttons');
letters = document.createElement('ul');
for (var i = 0; i < alphabet.length; i++) {
letters.id = 'alphabet';
list = document.createElement('li');
list.id = 'letter';
list.innerHTML = alphabet[i];
check();
myButtons.appendChild(letters);
letters.appendChild(list);
}
};