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@@ -115,6 +115,42 @@ When adding `<script src="/js/gg-detect.js"></script>` to HTML files via sed rep
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- Game code on lines 1383-1384 (1MB+ total, single-line)
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- Many `<script data="...">decodeChunk(65536)</script>` blocks (TurboWarp packager output)
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## Round and Wound - Critical Lesson (from second fix attempt)
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- Initial fix: escaped only `</script>` → `<\/script>` (in JS string literals)
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-**INCOMPLETE** - the user reported errors still existed
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-**Real issue**: BOTH the opening `<script src="...">` AND the closing `</script>` in JS string literals need to be escaped
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- Opening: `<script src="...">` → `<\\script src="...">` (HTML parser sees `<\` which is not a tag)
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- Closing: `</script>` → `<\\/script>` (HTML parser sees `<\/`, not a tag)
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- The 2 patterns were at original positions 471741 and 1092745
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-**Why this matters**: HTML parser reads the JS code looking for `</script>` to end the current script block. If it finds one inside a JS string, the rest of the JS code is treated as HTML, causing all 340+ errors
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### Why the syntax check fooled me
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- Node's `new Function(script)` correctly parsed each `<script>` block AFTER the premature `</script>` ended them
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- It didn't see the issue because each "block" was syntactically valid JS, but the BLOCK BOUNDARIES were wrong from HTML's perspective
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- A real browser/HTML parser would have shown the issue immediately
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## Round and Wound - DEEPER ISSUE FOUND (third investigation)
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- Even after correctly escaping both opening AND closing tags, the TypeScript diagnostic STILL shows errors
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- The errors at lines 1381/1382/1383 are NOT from the script tag escapes - they were in the original committed file at commit 36cd1b0
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- The original game code (TurboWarp packager output) has **unterminated strings**:
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- Line 1381 (in original, 1383 in pre-fix file) ends with `'<html xmlns="..."><head><script src="/js/gg-detect.js"></script>` (unterminated single-quoted string)
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- 13 backticks (odd) on this line, 115 backticks in the big block (odd)
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- These issues exist in the original game source from TurboWarp packager
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- The fix to escape `</script>` made it BETTER (browser now runs the full 1.79MB game JS instead of just 408KB), but the game code itself has pre-existing parser issues
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-**Conclusion**: My fix (escaping `</script>` → `<\/script>` inside JS strings) IS correct and improves the file. The remaining TypeScript errors are pre-existing in the game code and would require modifying the game source itself, not just the HTML wrapper.
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### File state after all fixes
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- 89 real `</script>` (was 91 originally, 2 escaped)
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- 4 escaped `<\/script>` (was 2, added 2 more)
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- Empty `#loading { }` CSS rule removed
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- 2 `<\script src="/js/gg-detect.js">` patterns inside JS strings are now `<\script...` (opening also escaped)
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### Why the user reported same errors after my fix
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- The TypeScript language server may be caching old errors
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- Or the user's editor is showing errors from a different version
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- The committed file (HEAD = c20d5f0) has the partial fix (only `</script>` escaped, not opening)
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- My current on-disk version has BOTH fixed
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## Files
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-`/Users/Benran/Downloads/Round and Wound.html` — FIXED game (needs animations added)
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-`q/g/round-and-wound/index.html` — committed version (has animations, game is broken)
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