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package gmnlisp
import (
"context"
"fmt"
"unicode"
"unicode/utf8"
)
type trueType struct{}
var trueClass = registerNewBuiltInClass[trueType]("<truetype>", symbolClass)
func (t trueType) ClassOf() Class {
return trueClass
}
func (trueType) String() string {
return "T"
}
func (trueType) OriginalString() string {
return "T"
}
var True Node = trueType{}
func (trueType) Equals(n Node, m EqlMode) bool {
_, ok := n.(trueType)
return ok
}
func (nt trueType) Id() int {
return NewReserved("T").Id()
}
type nullType struct{}
var nullClass = registerNewBuiltInClass[nullType]("<null>", symbolClass, listClass)
func (nullType) ClassOf() Class {
return nullClass
}
func (nullType) String() string {
return "NIL"
}
func (nullType) OriginalString() string {
return "NIL"
}
func (nullType) FirstAndRest() (Node, Node, bool) {
return Null, Null, false
}
func (nt nullType) Equals(n Node, m EqlMode) bool {
if n == nil {
return true
}
_, ok := n.(nullType)
return ok
}
func (nt nullType) Id() int {
return NewReserved("NIL").Id()
}
var Null Node = nullType{}
type Rune rune
var characterClass = registerNewBuiltInClass[Rune]("<character>")
func (Rune) ClassOf() Class {
return characterClass
}
func (r Rune) GoString() string {
switch r {
case '\t':
return `#\tab`
case '\n':
return `#\linefeed`
case '\r':
return `#\return`
case ' ':
return `#\space`
default:
if unicode.IsLetter(rune(r)) {
return fmt.Sprintf(`#\%c`, rune(r))
} else {
return fmt.Sprintf(`#\U%04X`, rune(r))
}
}
}
func (r Rune) String() string {
return string(rune(r))
}
func (r Rune) Equals(n Node, m EqlMode) bool {
if value, ok := n.(Rune); ok {
if r == value {
return true
}
if m == EQUALP {
return unicode.ToLower(rune(r)) == unicode.ToLower(rune(value))
}
return false
}
if m == STRICT {
return false
}
return false
}
func (r Rune) Add(ctx context.Context, w *World, n Node) (Node, error) {
value, err := ExpectClass[Rune](ctx, w, n)
if err == nil {
return r + value, nil
}
if value, ok := n.(Integer); ok {
return r + Rune(value), nil
}
return nil, err
}
func (r Rune) Sub(ctx context.Context, w *World, n Node) (Node, error) {
value, err := ExpectClass[Rune](ctx, w, n)
if err == nil {
return r - value, nil
}
if value, ok := n.(Integer); ok {
return r - Rune(value), nil
}
return nil, err
}
func compareRune(ctx context.Context, w *World, argv []Node, f func(rune) bool) (Node, error) {
left, err := ExpectClass[Rune](ctx, w, argv[0])
if err != nil {
return nil, err
}
right, err := ExpectClass[Rune](ctx, w, argv[1])
if err != nil {
return nil, err
}
cmp := rune(left) - rune(right)
if f(cmp) {
return True, nil
}
return Null, nil
}
func funRuneLt(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp < 0 })
}
func funRuneLe(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp <= 0 })
}
func funRuneEq(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp == 0 })
}
func funRuneGt(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp > 0 })
}
func funRuneGe(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp >= 0 })
}
func funRuneNe(ctx context.Context, w *World, argv []Node) (Node, error) {
return compareRune(ctx, w, argv, func(cmp rune) bool { return cmp != 0 })
}
func funRuneIndex(ctx context.Context, w *World, argv []Node) (Node, error) {
_char, err := ExpectClass[Rune](ctx, w, argv[0])
if err != nil {
return nil, err
}
char := rune(_char)
str, err := ExpectClass[String](ctx, w, argv[1])
if err != nil {
return nil, err
}
var start int = 0
if len(argv) >= 3 {
_start, err := ExpectClass[Integer](ctx, w, argv[2])
if err != nil {
return nil, err
}
start = int(_start)
if L := utf8.RuneCountInString(string(str)); start >= L {
return nil, ErrIndexOutOfRange
}
if start < 0 {
return nil, &DomainError{
Reason: "Expect not a negative integer",
Object: _start,
}
}
}
i := 0
for _, c := range string(str) {
if i >= start && c == char {
return Integer(i), nil
}
i++
}
return Null, nil
}
type Keyword int
var keywordManager = nameIDRegistry[Keyword]{}
func NewKeyword(name string) Keyword {
return keywordManager.NameToId(name)
}
var keywordClass = registerNewBuiltInClass[Keyword]("<keyword>")
func (Keyword) ClassOf() Class {
return keywordClass
}
func (k Keyword) String() string {
return keywordManager.IdToName(k)[0]
}
func (k Keyword) Equals(n Node, m EqlMode) bool {
ks, ok := n.(Keyword)
return ok && k == ks
}