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  • Game client. CLI based interface. Use rich for the client. Hold enter to roll dice, throw on release. Talk with server over websockets and HTTP JSON API.

    No due date
    0/1 issues closed
  • Server using websockets for in game gameplay. Lobby either via API (RPC or rest) or via sockets, tbd.

    No due date
  • Core game logic of Yathzee. Invoke API via Typer. Later to be used as game backend for client and server.

    No due date
    0/1 issues closed