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2275 lines (2037 loc) · 62.4 KB
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"GLOBALS for
PLUNDERED HEARTS
(c) Copyright 1987 Infocom, Inc. All Rights Reserved."
<DIRECTIONS ;"Do not change the order of the first 8 without consulting MARC!"
NORTH NE EAST SE SOUTH SW WEST NW UP DOWN IN OUT>
;<ADJ-SYNONYM LARGE LARGER HUGE HUGER BIG BIGGER GIANT GIGANTIC TREMENDOUS
MIGHTY MIGHTIER MASSIVE>
;<ADJ-SYNONYM WIDE BROAD>
;<ADJ-SYNONYM SMALL SMALLER TINY TINIER LITTLE PETITE TEENSY WEENSY>
;<ADJ-SYNONYM MY MINE>
<GLOBAL LIT T>
;<GLOBAL RANK 0>
<GLOBAL MOVES 0>
<GLOBAL SCORE 0>
<GLOBAL HERE:OBJECT FRONTISPIECE ;CABIN>
;"INBIT = set on object/vehicle one gets into."
<OBJECT GLOBAL-OBJECTS
(SYNONYM ZZMGCK) ;"No, this synonym doesn't need to exist... sigh"
(DESC "it")
(FLAGS INVISIBLE TOUCHBIT SURFACEBIT TRYTAKEBIT OPENBIT SEARCHBIT
TRANSBIT WEARBIT WORNBIT MUNGBIT ONBIT LIGHTBIT RLANDBIT
VEHBIT INDOORSBIT CONTBIT VOWELBIT LOCKEDBIT NDESCBIT DOORBIT
ACTORBIT ;BURNBIT INBIT FEMALEBIT EVERYBIT DEADBIT)>
;<BIT-SYNONYM EVERYBIT ;RESCUEBIT ;TIEDBIT>
<OBJECT LOCAL-GLOBALS
(IN GLOBAL-OBJECTS)
(DESC "it")
(SYNONYM ZZMGCK) ;"Yes, this synonym needs to exist... sigh"
;(DESCFCN 0)
;(GLOBAL GLOBAL-OBJECTS)
;(FDESC "F")
;(LDESC "F")
;(SIZE 0)
;(TEXT "")
;(CAPACITY 0)
;(THINGS <PSEUDO (ZZMGCK ZZMGCK ME-F)>)>
<OBJECT ROOMS
(IN TO ROOMS)
(DESC "it")>
<GLOBAL DIPPING-OARS
"You dip the oars and pull them towards you. The ">
<OBJECT INTDIR
(IN GLOBAL-OBJECTS)
(DESC "direction")
(SYNONYM DIRECT)
(ADJECTIVE NORTH SOUTH EAST WEST NW NE SW SE)
(ACTION INTDIR-F)>
<ROUTINE INTDIR-F ()
<COND (<AND <VERB? ROW-DIR ROW ROW-TO>
<IN? ,PROTAGONIST ,SKIFF>>
<COND (<EQUAL? ,P-DIRECTION ,P?EAST>
<COND (<EQUAL? ,HERE ,BY-SHIP>
<TELL
"That would take you past" T ,SHIP " into the open sea!" CR>
<RTRUE>)>
<SETG ROWING ,ROWEAST>
<TELL
,DIPPING-OARS D ,SKIFF " plows through the lagoon.">
<COND (<EQUAL? ,HERE ,SHALLOWS>
<QUEUE I-CURRENT -1>
<SETG ROWING 1> ;"Kludge for SHALLOWS/EAST"
<MOVE ,SKIFF ,LAGOON>
<CRLF>
<GOTO ,SKIFF>)
(<EQUAL? <+ ,SKIFF-LOC ,ROWING>
,SHIP-LOC <+ ,SHIP-LOC 1>>
<COND (<FSET? ,SHIP ,MUNGBIT>
<JIGS-UP
" Suddenly, an offshore current pulls you past the reefs into the open sea.
You haven't the strength to row back.">)
(T
<TELL
" You glide into the shadow of" TR ,SHIP CR>
<SETG SKIFF-LOC ,SHIP-LOC>
<SETG ROWING 0>
<MOVE ,SKIFF ,BY-SHIP>
<GOTO ,SKIFF>)>)
(T
<CRLF>)>)
(<EQUAL? ,P-DIRECTION ,P?WEST>
<SETG ROWING ,ROWWEST>
<COND (<EQUAL? ,HERE ,SHALLOWS>
<TELL
"You can row" T ,SKIFF " no farther west" ,PCR>)
(<L? <+ ,SKIFF-LOC ,ROWING> 2>
<TELL ,DIPPING-OARS D ,SKIFF
" noses into the sand of the shallows. You get out" ,PCR CR>
<DEQUEUE I-CURRENT>
<SETG SKIFF-LOC 1>
<MOVE ,SKIFF ,SHALLOWS>
<GOTO ,SHALLOWS>)
(T
<TELL
,DIPPING-OARS D ,SKIFF " shoots over the waves" ,PCR>
<COND (<EQUAL? ,HERE ,BY-SHIP>
<MOVE ,SKIFF ,LAGOON>
<GOTO ,SKIFF>)>)>
<RTRUE>)
(<OR <EQUAL? ,P-DIRECTION ,P?NORTH ,P?NW ,P?NE>
<EQUAL? ,P-DIRECTION ,P?SOUTH ,P?SW ,P?SE>>
<TELL
"You can barely row back and forth, much less side to side!" CR>)>)>>
;<ROUTINE ;INTDIR-F ()
<COND (<AND <VERB? ROW-DIR ROW>
<IN? ,PROTAGONIST ,SKIFF>>
<COND (<EQUAL? ,HERE ,BEACH>
<DO-FIRST "launch" ,SKIFF>)
(<EQUAL? ,P-DIRECTION ,P?EAST>
<COND (<EQUAL? ,HERE ,BY-SHIP>
<TELL
"That would take you past" T ,SHIP " into the open sea!" CR>
<RTRUE>)>
<SETG ROWING ,ROWEAST>
<TELL
,DIPPING-OARS D ,SKIFF " plows through the lagoon.">
<COND (<EQUAL? ,HERE ,SHALLOWS>
<QUEUE I-CURRENT 2>
<MOVE ,SKIFF ,LAGOON>
<SETG ROWING 1>
<CRLF> <CRLF>
<GOTO ,SKIFF>)
(<EQUAL? <+ ,SKIFF-LOC ,ROWING> ,SHIP-LOC>
<COND (<FSET? ,SHIP ,MUNGBIT>
<JIGS-UP
"With surprising force the current pulls you past the
reefs into the open sea. You haven't the strength to row back.">
<RTRUE>)>
<TELL
" You glide into the shadow of" TR ,SHIP CR>
<MOVE ,SKIFF ,BY-SHIP>
<GOTO ,SKIFF>)
(T
<RTRUE>)>)
(<EQUAL? ,P-DIRECTION ,P?WEST>
<SETG ROWING ,ROWWEST>
<TELL
,DIPPING-OARS D ,SKIFF " shoots over the lagoon">
<COND (<OR <EQUAL? ,HERE ,SHALLOWS>
<L? <+ ,SKIFF-LOC ,ROWING> 2>>
<TELL
", ramming into the sand of the beach. You stand up" ,PCR CR>
<DEQUEUE I-CURRENT>
<SETG ROWING 0>
<MOVE ,SKIFF ,BEACH>
<GOTO ,BEACH>)
(T
<TELL ,PCR CR>)>
<RTRUE>)
(<OR <EQUAL? ,P-DIRECTION ,P?NORTH ,P?NW ,P?NE>
<EQUAL? ,P-DIRECTION ,P?SOUTH ,P?SW ,P?SE>>
<TELL
"You can barely row back and forth, much less side to side!" CR>)>)>>
<OBJECT INTNUM
(IN GLOBAL-OBJECTS)
(DESC "number")
(SYNONYM NUMBER)
;(ADJECTIVE WIFE HUSBAND \#) ;"for things like WIFE # 375"
;(ACTION INTNUM-F)>
<OBJECT PSEUDO-OBJECT
(IN LOCAL-GLOBALS)
(DESC "pseudo") ;"DESC must be 6 characters long! --pdl 3/4/86"
(ACTION ME-F)>
<OBJECT IT
(IN GLOBAL-OBJECTS)
(SYNONYM IT THEM)
(DESC "it")
(FLAGS VOWELBIT NARTICLEBIT TOUCHBIT)>
<OBJECT HIM
(IN GLOBAL-OBJECTS)
(SYNONYM HIM HIMSELF)
(DESC "him")
(FLAGS NARTICLEBIT TOUCHBIT)>
<OBJECT HER
(IN GLOBAL-OBJECTS)
(SYNONYM HER HERSELF)
(DESC "her")
(FLAGS NARTICLEBIT TOUCHBIT)>
;<OBJECT EACH-OTHER
(IN GLOBAL-OBJECTS)
(DESC "it")
(SYNONYM OTHER ITSELF)
(ADJECTIVE EACH)
(ACTION EACH-OTHER-F)>
;<ROUTINE EACH-OTHER-F ()
<COND (<PRSI? ,EACH-OTHER>
<PERFORM-PRSA ,PRSO ,PRSO>
<RTRUE>)
(<NOT <NOUN-USED ,W?ITSELF ,EACH-OTHER>>
<SETG P-WON <>>
<COND (<ADJ-USED ,A?EACH>
<CANT-USE ,A?EACH T>)
(T
<CANT-USE ,W?OTHER T>)>
<RTRUE>)>>
<OBJECT MAN
(IN GLOBAL-OBJECTS)
(DESC "man")
(SYNONYM MAN MEN YOU SAILOR)
(ADJECTIVE SIR BEWIGGED SIRRAH GENTLEMAN)
;(FLAGS ACTORBIT)
(ACTION MAN-F)>
<ROUTINE MAN-F ("AUX" PERSON)
<COND ;(<VERB? FOLLOW> ;"for YOUNG WOMAN"
<COND (<EQUAL? ,FOLLOW-FLAG 4>
<TELL ,DONT-WANT-TO>)
(<EQUAL? ,FOLLOW-FLAG 5>
<DO-WALK ,P?NORTH>)
(<EQUAL? ,FOLLOW-FLAG 6>
<DO-WALK ,P?EAST>)
(T
<V-WALK-AROUND>)>)
(<AND <PRSO? ,ME>
<VERB? TAKE-WITH>>
<RECOGNIZE>)
(<AND <NOUN-USED ,W?SAILOR ,MAN>
<VERB? HELLO>>
<COND (<GLOBAL-IN? ,CREW ,HERE>
<PERFORM ,V?HELLO ,CREW>
<RTRUE>)
(T
<TELL "Nothing happens here." CR>)>)
(<AND <EQUAL? <GET ,P-NAMW 0> ,W?MAN> ;"MAN is the PRSO"
<PRSO? ,MAN> ;"in case PRSI is also MAN or WOMAN">
<COND (<ADJ-USED ,A?BEWIGGED>
<PERFORM-PRSA ,LAFOND ,PRSI>)
(<AND <NOUN-USED ,W?MEN ,MAN>
<NOT <EQUAL? ,HERE ,BALLROOM
,ORCHESTRA ,SUPPER-ROOM>>>
<MORE-SPECIFIC>)
(<SET PERSON <FIND-MAN>>
<PERFORM-PRSA .PERSON ,PRSI>
<RTRUE>)
(T
<CANT-SEE ,MAN>)>)
(<AND <EQUAL? <GET ,P-NAMW 1> ,W?MAN> ;"MAN is the PRSI"
<PRSI? ,MAN> ;"in case PRSO is also MAN or WOMAN">
<COND (<ADJ-USED ,A?BEWIGGED>
<PERFORM-PRSA ,PRSO ,LAFOND>)
(<AND <NOUN-USED ,W?MEN ,MAN>
<NOT <EQUAL? ,HERE ,BALLROOM
,ORCHESTRA ,SUPPER-ROOM>>>
<MORE-SPECIFIC>)
(<SET PERSON <FIND-MAN>>
<PERFORM-PRSA ,PRSO .PERSON>
<RTRUE>)
(T
<CANT-SEE ,MAN>)>)>>
<ROUTINE FIND-MAN ()
<COND (<IN? ,HERO ,HERE>
<RETURN ,HERO>)
(<IN? ,LAFOND ,HERE>
<RETURN ,LAFOND>)
(<IN? ,DAD ,HERE>
<RETURN ,DAD>)
(<IN? ,CRULLEY ,HERE>
<RETURN ,CRULLEY>)
(<IN? ,COOKIE ,HERE>
<RETURN ,COOKIE>)
(<IN? ,BUTLER ,HERE>
<RETURN ,BUTLER>)
(<GLOBAL-IN? ,DANCERS ,HERE>
<RETURN ,DANCERS>)
(<GLOBAL-IN? ,CREW ,HERE>
<RETURN ,CREW>)
(<IN? ,CROC ,HERE>
<RETURN ,CROC>)
(T
<RFALSE>)>>
<OBJECT NOT-HERE-OBJECT
(DESC "it")
(FLAGS NARTICLEBIT)
(ACTION NOT-HERE-OBJECT-F)>
<ROUTINE NOT-HERE-OBJECT-F ("AUX" TBL (PRSO? T) OBJ (X <>))
<COND (<AND <PRSO? ,NOT-HERE-OBJECT>
<PRSI? ,NOT-HERE-OBJECT>>
<TELL "Those things aren't here!" CR>
<RTRUE>)
(<AND <EQUAL? ,P-XNAM ,W?MOUTH ,W?EYES>
<EQUAL? ,P-XADJN ,W?LAFOND <>>>
<COND (<PRSO? ,NOT-HERE-OBJECT>
<SETG PRSO ,LAFOND>)
(T
<SETG PRSI ,LAFOND>)>
<RFALSE>)
(<AND <EQUAL? ,P-XADJN ,W?POWDER>
<HELD? ,HORN>>
<COND (<PRSO? ,NOT-HERE-OBJECT>
<SETG PRSO ,POWDER>)
(T
<SETG PRSI ,POWDER>)>)
;(<AND <EQUAL? ,P-XNAM ,W?HAND ,W?HANDS>
<EQUAL? ,P-XADJN ,W?MITRE ,W?KING\'S>
<VERB? SHAKE TAKE>>
<PERFORM ,V?SHAKE-WITH ,HANDS ,MITRE>
<RTRUE>)
(<AND <OR <EQUAL? ,P-XNAM ,W?HANDS ,W?HAND>
<EQUAL? ,P-XNAM ,W?FINGER ,W?EYE ,W?EYES>
<EQUAL? ,P-XNAM ,W?HEAD ,W?JAMISON>
<EQUAL? ,P-XNAM ,W?LIP ,W?LIPS ,W?MOUTH>>
<OR <EQUAL? ,P-XADJN ,W?NICK ,W?NICHOLAS ,W?CROC\'S>
<EQUAL? ,P-XADJN ,W?DAD ,W?FATHER ,W?PAPA>
<EQUAL? ,P-XADJN ,W?WOMAN ,W?LUCY>
<EQUAL? ,P-XADJN ,W?JEAN ,W?LAFOND>>>
<TELL
"[Sadly, we haven't the space to handle everything. Try to
refer only to characters in the story, not individual body parts or
possessions. For example, you can EXAMINE PIRATE but you can't
EXAMINE PIRATE'S EYEPATCH.]" CR>
<RTRUE>)
(<PRSO? ,NOT-HERE-OBJECT>
<SET TBL ,P-PRSO>)
(T
<SET TBL ,P-PRSI>
<SET PRSO? <>>)>
<COND (<AND .PRSO?
<PRSO-MOBY-VERB?>>
<SET X T>)
(<AND <NOT .PRSO?>
<PRSI-MOBY-VERB?>>
<SET X T>)>
<COND (.X ;"the verb is a moby-find verb"
<COND (<SET OBJ <FIND-NOT-HERE .TBL .PRSO?>>
<COND (<NOT <EQUAL? .OBJ ,NOT-HERE-OBJECT>>
<RTRUE>)>)
(T
<RFALSE>)>
<COND (<VERB? WALK-TO FOLLOW>
<V-WALK-AROUND>)
(T
<MORE-SPECIFIC>
;<TELL "[" ,YOULL-HAVE-TO "be more specific.]" CR>)>)
(T
<COND (<EQUAL? ,WINNER ,PROTAGONIST>
<TELL "You">)
(<FSET? ,WINNER ,DEADBIT>
<TELL ,DOESNT-RESPOND>
<RFATAL>)
(T
<TELL "Looking confused," T ,WINNER " says, \"I">)>
<TELL " can't see">
<COND (<AND <NOT <ADJNAME? ,P-XADJ>> ;"adj.number"
<NOT <NAME? ,P-XNAM>>>
<TELL " any">)>
<NOT-HERE-PRINT .PRSO?>
<TELL " here!">
<COND (<NOT <EQUAL? ,WINNER ,PROTAGONIST>>
<TELL "\"">)>
<CRLF>)>
<STOP>>
<ROUTINE PRSO-MOBY-VERB? ()
<COND (<OR <EQUAL? ,PRSA ,V?WHAT ,V?WHERE ,V?SHOOT ,V?SSHOOT>
<EQUAL? ,PRSA ,V?WALK-TO ;,V?MAKE>
<EQUAL? ,PRSA ;,V?CALL ;,V?SAY ,V?I-LOVE-YOU>
<EQUAL? ,PRSA ,V?FIND ,V?FOLLOW ,V?SAVE-SOMETHING>
<EQUAL? ,PRSA ;,V?USE-QUOTES ,V?ANSWER-KLUDGE>>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE PRSI-MOBY-VERB? ()
<COND (<EQUAL? ,PRSA ,V?ASK-ABOUT ,V?ASK-FOR
,V?TELL-ABOUT ,V?I-LOVE-YOU>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE FIND-NOT-HERE (TBL PRSO? "AUX" M-F OBJ)
;"Protocol: return T if case was handled and msg TELLed, NOT-HERE-OBJECT
if 'can't see' msg TELLed, <> if PRSO/PRSI ready to use"
;"Special-case code goes here. <MOBY-FIND .TBL> returns # of matches. If 1,
then P-MOBY-FOUND is it. You can treat the 0 and >1 cases alike or differently.
Always return RFALSE (not handled) if you have resolved the problem."
<SET M-F <MOBY-FIND .TBL>>
;<COND (,DEBUG
<TELL "[Found " N .M-F " obj]" CR>)>
<COND (<EQUAL? 1 .M-F>
;<COND (,DEBUG
<TELL "[Namely: " D ,P-MOBY-FOUND "]" CR>)>
<COND (.PRSO?
<SETG PRSO ,P-MOBY-FOUND>
<THIS-IS-IT ,PRSO>)
(T
<SETG PRSI ,P-MOBY-FOUND>)>
<RFALSE>)
(<AND <L? 1 .M-F>
<SET OBJ <APPLY <GETP <SET OBJ <GET/B .TBL 1>> ,P?GENERIC>>>>
;"Protocol: returns .OBJ if that's the one to use
,NOT-HERE-OBJECT if case was handled and msg TELLed
<> if WHICH-PRINT should be called"
;<COND (,DEBUG
<TELL "[Generic: " D .OBJ "]" CR>)>
<COND (<EQUAL? .OBJ ,NOT-HERE-OBJECT>
<RTRUE>)
(.PRSO?
<SETG PRSO .OBJ>
<THIS-IS-IT ,PRSO>)
(T
<SETG PRSI .OBJ>)>
<RFALSE>)
(T
,NOT-HERE-OBJECT)>>
<ROUTINE NOT-HERE-PRINT (PRSO?)
<COND (,P-OFLAG
<COND (,P-XADJ
<TELL " ">
<PRINTB ,P-XADJN>)>
<COND (,P-XNAM
<TELL " ">
<PRINTB ,P-XNAM>)>)
(.PRSO?
<BUFFER-PRINT <GET ,P-ITBL ,P-NC1> <GET ,P-ITBL ,P-NC1L> <>>)
(T
<BUFFER-PRINT <GET ,P-ITBL ,P-NC2> <GET ,P-ITBL ,P-NC2L> <>>)>>
<OBJECT LADDER ;"TAKE ROPE = should get ladder."
(IN LOCAL-GLOBALS)
(DESC "ladder")
(SYNONYM LADDER ROPE)
(ADJECTIVE ROPE)
(FLAGS NDESCBIT TRYTAKEBIT)
(ACTION LADDER-F)>
<ROUTINE LADDER-F ()
<COND (<NOT ,LADDER-HANGING>
<CANT-SEE ,LADDER>)
(<VERB? TAKE CLIMB BOARD>
<COND (<EQUAL? <LOC ,PROTAGONIST> ,CAPT-QUARTERS>
<COND (<FSET? ,LEDGE ,MUNGBIT>
<TELL
"You lean over" T ,LEDGE ", but" T ,LADDER
" is too far out to reach" ,PCR>)
(T
<TELL
"It's on the other side of the window" ,PCR>)>)
(<EQUAL? <LOC ,PROTAGONIST> ,LEDGE>
<TELL "You ">
<COND (<ANYTHING-HELD>
<ROB ,PROTAGONIST ,RETICULE>
<TELL
"put everything in" T ,RETICULE " and ">)>
<COND (<FSET? ,POOP ,TOUCHBIT>
<TELL "hop out, catching the">) ;"TR ,LADDER CR"
(T
<QUEUE I-LADDER-BLOWS -1>
<TELL
"reach out for" T ,LADDER " and over-balance, tumbling from your perch.
Your hand closes on a slimy hemp rung as you fly out over the waves, clinging
tenuously, feet free, to the">)> ;"TR ,LADDER CR"
<PRSO-PRINT>
<TELL ,PCR CR>
<GOTO ,ON-LADDER>)
(<AND <EQUAL? ,HERE ,ON-LADDER>
<VERB? TAKE>>
<TELL ,HOLDING-IT>)
(<EQUAL? <LOC ,PROTAGONIST> ,SKIFF>
<DEBARK-SKIFF>)
(<EQUAL? ,HERE ,POOP>
<TELL
"If you wish to climb down" T ,LADDER ", say so" ,PCR>)
(T
<DO-WALK ,P?UP>)>)
(<VERB? CUT>
<COND (<HELD? ,DAGGER>
<TELL CTHE ,DAGGER
" isn't sharp enough to cut through" TR ,LADDER>)
(T
<PROPOSE>)>)
(<VERB? UNTIE>
<TELL CTHE ,ROPE " is tied in too complex a knot" ,PCR>)
;(<AND ,END-GAME
<EQUAL? ,HERE ,RING ,PLATFORM-1>
<NOT <EQUAL? <LOC ,PROTAGONIST> ,STAND>>
<NOT <VERB? UNTIE>>>
<COND (<TOUCHING? ,LADDER>
<DO-WALK ,P?UP>)
(<VERB? EXAMINE>
<TANGLED-ROPE T>)>)
(<VERB? CLIMB-DOWN>
<COND ;(<EQUAL? ,HERE ,POOP>
<DO-WALK ,P?DOWN>) ;"semi-d out cause of ELSE below"
(<EQUAL? ,HERE ,CAPT-QUARTERS>
<DO-FIRST "get on" ,LADDER>)
(T
<DO-WALK ,P?DOWN>
<RTRUE>)>)
(<AND <VERB? EXAMINE>
<EQUAL? ,HERE ,CAPT-QUARTERS ,ON-LADDER ,POOP>>
<TELL ,COMMON-LOOKING "rope " D ,LADDER ,PCR>)
;(<VERB? CLIMB-UP>
<DO-WALK ,P?UP>)>>
<ROUTINE I-END-PROLOGUE ()
<TELL ,INDENT
"Davis leaps across the deck to your side, \"Free me or she dies!\"
he yells, jabbing a knife up to your throat. In one smooth motion," T, HERO
" draws his rapier, pulls you free and stabs.
Davis slumps into a bloody heap.|
Swooning, you fall into the Falcon's arms. You are dimly aware of being
carried to the other ship, down a short flight of stairs, and laid gently
on a soft bed. When you gather strength to look around, the Falcon has left
you in peace.|
You remain confined to this room, a large cupboard blocking the door.
Meals are brought by a peg-legged old man and eaten in silence.
Of your handsome rescuer you see nothing. Slowly the days pass.|">
;<CLEAR-SCREEN 10>
<TELL CR ,HIT-RETURN "continue.]" CR>
<READ ,P-INBUF ,P-LEXV>
<CLEAR-SCREEN 10>
<GOTO ,CAPT-QUARTERS>
<FCLEAR ,CRULLEY ,DEADBIT>
<FCLEAR ,DOOR ,MUNGBIT>
<MOVE ,HERO ,CAPT-QUARTERS>
<FCLEAR ,HERO ,NDESCBIT>
<REMOVE ,COFFER>
<FSET ,COFFER ,MUNGBIT>
<FCLEAR ,COFFER ,LOCKEDBIT>
<FSET ,RAPIER ,NDESCBIT>
<FCLEAR ,DOOR ,OPENBIT>
;<DEQUEUE I-MEET-HERO>
;<DEQUEUE I-COFFER>
;<DEQUEUE I-JIGS-UP-SNAFU>>
;<OBJECT LOVE ;"for I LOVE someone -- made a preposition word 7/15/87"
(IN GLOBAL-OBJECTS)
(DESC "love")
(SYNONYM LOVE)
(FLAGS NARTICLEBIT)
;(ACTION LOVE-F)>
;<ROUTINE LOVE-F ("AUX" LOVER)
<COND (<VERB? MAKE>
<COND (<SET LOVER <FIND-IN ,HERE ,ACTORBIT "to">>
<PERFORM ,V?FUCK .LOVER>
<RTRUE>)
(T
<TELL "Alone? How odd." CR>)>)>>
<OBJECT GLOBAL-SLEEP
(IN GLOBAL-OBJECTS)
(DESC "sleep")
(SYNONYM SLEEP NAP SNOOZE)
(FLAGS NARTICLEBIT)
(ACTION GLOBAL-SLEEP-F)>
<ROUTINE GLOBAL-SLEEP-F ()
<COND (<VERB? WALK-TO TAKE>
<PERFORM ,V?SLEEP>
<RTRUE>)
;(<AND <VERB? PUT-TO>
<PRSI? ,GLOBAL-SLEEP>>
<TELL "A lady is never that boring." CR>)>>
<OBJECT GROUND
(IN GLOBAL-OBJECTS)
(SYNONYM FLOOR GROUND DECK)
(DESC "ground")
(ACTION GROUND-F)>
<ROUTINE GROUND-F ()
<COND (<VERB? EXAMINE>
<COND (<EQUAL? ,HERE ,RIGGING-ROOM ,CROWS-NEST>
<TELL
"Looking down at the distant deck is a mistake. Your stomach flips over">)
(<SHIP-BOARD ,HERE>
<TELL
"Well scrubbed and smoothed floorboards make up the deck">)
(<EQUAL? ,HERE ,BY-SHIP ,LAGOON ,SHALLOWS>
<TELL "A sandy bottom shifts under the waves">)
(<EQUAL? ,HERE ,CELL-1 ,CELL-4>
<TELL "Like the walls and ceiling, rock">)
(<EQUAL? ,HERE ,CELL-2>
<TELL "The floor is ankle deep in mud">)
(T
<NOTHING-INTERESTING>
<TELL "about ">
<COND (<FSET? ,HERE ,INDOORSBIT>
<TELL "the floor">)
(T
<TELL T ,GROUND>)>)>
<TELL ,PCR>)
;(<AND <VERB? TOUCH>
<EQUAL? ,HERE ,CELL ,OTHER-CELL>>
<PERFORM ,V?EXAMINE ,GROUND>
<RTRUE>)
(<VERB? ;CLIMB-UP CLIMB-ON CLIMB BOARD>
<WASTES>)
(<VERB? LOOK-UNDER>
<IMPOSSIBLES>)
(<VERB? LEAVE>
<DO-WALK ,P?UP>)
(<AND <VERB? WALK-TO>
<NOUN-USED ,W?DECK ,GROUND>>
<COND (<EQUAL? ,HERE ,CABIN ,LANDING ,HOLD ,GALLEY>
<DO-WALK ,P?OUT>)
(<EQUAL? ,HERE ,DEUX-DECK ,POOP ,QUARTERDECK
,MAIN-DECK ,FOCSLE>
<TELL ,LOOK-AROUND>)
(<EQUAL? ,HERE ,CROWS-NEST ,RIGGING-ROOM>
<DO-WALK ,P?DOWN>)
(<SHIP-BOARD ,HERE>
<V-WALK-AROUND>)
(T
<WASTES>)>)
;(<AND <VERB? LEAP STAND-ON>
<EQUAL? ,HERE ,ROOF>>
<PERFORM ,V?LEAP ,ROOMS> ;"V-LEAP handles it"
<RTRUE>)>>
<OBJECT LARGE-KEY
(IN COT)
(DESC "large key")
;(FDESC
"Lying on the cot, probably fallen out of a pocket, is a large key.")
(SYNONYM KEY)
(ADJECTIVE LARGE)
(FLAGS TAKEBIT TRYTAKEBIT)
(SIZE 2)
(ACTION KEY-F)>
<ROUTINE KEY-F ()
<COND (<AND <VERB? TAKE>
;<NOT <EQUAL? <ITAKE <>> ,M-FATAL <>>>
<FSET? ,LARGE-KEY ,TRYTAKEBIT>>
<MOVE ,LARGE-KEY ,PROTAGONIST>
<FCLEAR ,LARGE-KEY ,TRYTAKEBIT>
<SETG SCORE <+ ,SCORE 1>>
<TELL "Taken." CR>)>>
;<GLOBAL CLOSED-DOOR "The door is closed.|">
<ROUTINE GEN-LOCK ()
<COND (<NOT <FSET? ,COFFER ,NDESCBIT>>
,DOOR)
(T
<RFALSE>)>>
<OBJECT DOOR
(IN LOCAL-GLOBALS)
(DESC "door")
(SYNONYM DOOR LOCK)
(FLAGS NDESCBIT LOCKEDBIT DOORBIT)
(GENERIC GEN-LOCK)
(ACTION DOOR-F)>
;"There are several different door-objects, all using DOOR-F as their
action routine:
WOOD-CELL-DOOR -- in CELL-2 and adjoining PASSAGE-2. Never locked.
IRON-CELL-DOOR -- in CELL-4 and its PASSAGE-4 -- needs LARGE-KEY to open.
VER-DOOR -- in VERANDA and BALLROOM. Needs to be opened from inside.
LDOOR -- in LAFS-ROOM and UPPER-HALL-E. Un-unlockable.
DOOR -- in CABIN (Lafond Deux), LANDING, QUARTERDECK (both Helena Louise),
and (not) BEDROOM, (not) UPPER-HALL-W (St. Sinistra)."
<ROUTINE DOOR-F ()
<COND (<EQUAL? ,HERE ,CAPT-QUARTERS>
<PERFORM-PRSA ,CURTAIN>
<RTRUE>)
(<VERB? EXAMINE LOOK-INSIDE>
<COND (<NOUN-USED ,W?LOCK ,LDOOR>
<TELL "Ladies do not look through keyholes!" CR>)
(<FSET? ,PRSO ,OPENBIT>
<TELL "It is open">)
(T
<TELL "It" ,IS-CLOSED>
<COND (<EQUAL? ,HERE ,QUARTERDECK>
<TELL " and barred">)
(<FSET? ,DOOR ,MUNGBIT>
<TELL ". Or, what remains of it is">)>)>
<THIS-IS-IT ,PRSO>
<TELL ,PCR>)
(<AND <VERB? PICK>
<PRSO? ,LDOOR>>
<TELL "The mechanism is too complex to pick." CR>)
(<VERB? UNLOCK>
<COND (<EQUAL? ,HERE ,UPPER-HALL-E>
<TELL
"Only one man has the key to this room: Jean Lafond" ,PCR>)
(<EQUAL? ,HERE ,QUARTERDECK>
<PERFORM ,V?OPEN ,DOOR>
<RTRUE>)
(<PRSO? ,WOOD-CELL-DOOR>
<TELL "But" T ,DOOR " isn't locked" ,PCR>)
(<PRSI? ,LARGE-KEY>
<COND (<EQUAL? ,PRSO ,IRON-CELL-DOOR>
<FCLEAR ,PRSO ,LOCKEDBIT>
<TELL "Unlocked" ,PCR>)
(T
<TELL
"That key does not unlock this door" ,PCR>)>)
(T
<TELL "You are unable to unlock" TR ,DOOR>)
;(<PRSI? ,BENT-KEY>
<TELL
CTHE ,BENT-KEY " will never fit in any lock again" ,PCR>)>)
(<VERB? LOCK>
<COND (<AND <PRSO? ,IRON-CELL-DOOR>
<PRSI? ,LARGE-KEY>>
<FSET ,PRSO ,LOCKEDBIT>
<TELL "You ">
<COND (<FSET? ,PRSO ,OPENBIT>
<FCLEAR ,PRSO ,OPENBIT>
<TELL "close and ">)>
<TELL "lock" TR ,DOOR>)
(<PRSI? ,LARGE-KEY ;,BENT-KEY>
<TELL "That key won't work here" ,PCR>)
(<PRSO? ,VER-DOOR>
<TELL ,YOU-CANT "lock that" ,PCR>)
(T
<PROPOSE>)>)
(<VERB? KNOCK>
<COND (<AND <EQUAL? ,HERE ,UPPER-HALL-E>
<NOT <FSET? ,LDOOR ,LOCKEDBIT>>
<IN? ,LAFOND ,LAFS-ROOM>>
<TELL D ,LAFOND " calls, \"Come.\"" CR>)
(T
<TELL "Silence answers back." CR>)>)
(<VERB? OPEN>
<COND ;(<PRSO? ,DOOR>
<DO-WALK ,P?EAST>)
(<EQUAL? ,HERE ,CABIN>
<TELL "It appears to be locked." CR>)
(<EQUAL? ,HERE ,LANDING>
<TELL CTHE ,DOOR " won't open" ,PCR>)
(<EQUAL? ,HERE ,QUARTERDECK>
<TELL
"Someone yells from ahead, \"Cap'n 'll have your hide if you go down there!\"
You haven't the strength to lift the bar anyway" ,PCR>)
(<AND <EQUAL? ,HERE ,VERANDA>
<NOT <FSET? ,DOOR ,OPENBIT>>>
<TELL ,YOU-CANT-SEE-ANY ,WAY-TO-DO-THAT>)
(T
<RFALSE>)>)>>
<OBJECT WALLS
(IN GLOBAL-OBJECTS)
(FLAGS NDESCBIT TOUCHBIT)
(DESC "wall")
(SYNONYM WALL WALLS)
;(ACTION WALLS-F)>
;<ROUTINE WALLS-F ()
<COND (<AND <VERB? EXAMINE>
<EQUAL? ,HERE ,HOLD>
<EQUAL? ,SIDEKICK-EXPLODED 1>>
<SPLATTERED-DESC>
<CRLF>)>>
<OBJECT CEILING
(IN GLOBAL-OBJECTS)
(FLAGS NDESCBIT TOUCHBIT)
(DESC "ceiling")
(SYNONYM CEILIN ROOF)
(ADJECTIVE LOW)
(ACTION CEILING-F)>
<ROUTINE CEILING-F ()
<COND (<VERB? EXAMINE>
<COND (<EQUAL? ,HERE ,CREWS-QUARTERS>
<TELL ,YOU-SEE
" a sail rippling against the night sky through" TR ,GRATE>)
(<NOT <FSET? ,HERE ,INDOORSBIT>>
<CANT-SEE ,CEILING>)
(T
<RFALSE>)>)
;(<VERB? LOOK-UNDER>
<PERFORM ,V?LOOK>
<RTRUE>)>>
;<OBJECT ODOR
(IN LOCAL-GLOBALS)
(DESC "odor")
(SYNONYM SMELL ODOR SCENT AROMA)
(ADJECTIVE STRONG FAMILIAR FOUL HEADY PLEASANT)
(FLAGS VOWELBIT)
;(ACTION ODOR-F)>
<OBJECT WATER
(IN WATER-BARREL)
(DESC "water")
(SYNONYM WATER)
(ADJECTIVE FRESH)
;(GENERIC GEN-WATER)
(FLAGS ;NARTICLEBIT NDESCBIT)
(ACTION WATER-F)>
<OBJECT SEA
(IN LOCAL-GLOBALS)
(DESC "sea")
(SYNONYM WATER OCEAN LAGOON SHALLOWS)
(ADJECTIVE SEA DARK COLD)
;(FLAGS NARTICLEBIT)
;(GENERIC GEN-WATER)
(ACTION WATER-F)>
;<ROUTINE GEN-WATER ()
<COND (<EQUAL? ,HERE ,MAIN-DECK>
<RETURN ,WATER>)
(T
<RFALSE>)>>
<GLOBAL DRIPS-OFF " drips off your fingers.|">
<ROUTINE WATER-F ()
<COND (<AND <OR <EQUAL? ,HERE ,LAFS-ROOM ,RIGGING-ROOM>
<EQUAL? ,HERE ,BOWSPRIT ,CROWS-NEST>>
<NOT <VERB? THROW PUT PUT-ON>>>
<COND (<VERB? ENTER>
<TELL ,SUICIDE>)
(T
<CANT-REACH ,SEA>)>)
(<NOT <OR <GLOBAL-IN? ,SEA ,HERE>
<HELD? ,WATER ,HERE>>>
<TELL "There's no water here." CR>)
(<VERB? LOOK-INSIDE LOOK-UNDER EXAMINE>
<TELL "The water is sparkling clear" ,PCR>)
(<VERB? REACH-IN>
<TELL "Water" ,DRIPS-OFF>)
(<VERB? DRINK DRINK-FROM ;TASTE>
<COND (<PRSO? ,WATER>
<TELL
"You take a long draft. It is quite refreshing" ,PCR>)
(T
<TELL "This water is much too salty to drink" ,PCR>)>)
(<AND <VERB? PUT-ON>
<PRSI? ,SEA>>
<PERFORM ,V?PUT ,PRSO ,SEA>
<RTRUE>)
(<VERB? THROW>
<COND (<AND <EQUAL? ,HERE ,CAPT-QUARTERS>
<NOT <FSET? ,LEDGE ,MUNGBIT>>>
<TELL "But" T ,WINDOW ,IS-CLOSED "!" CR>)
(T
<REMOVE ,PRSO>
<TELL "You toss" T ,PRSO " into" TR ,SEA>)>)
(<VERB? PUT SOAK>
<COND (<PRSO? ,INVITE ,LETTER>
<REMOVE ,PRSO>
<TELL
"It disintegrates quickly into nothing" ,PCR>)
(<EQUAL? ,HERE ,POOP ,QUARTERDECK ,FOCSLE
,BOWSPRIT ,CAPT-QUARTERS>
<PERFORM ,V?THROW ,PRSO ,SEA>
<RTRUE>)
(<EQUAL? ,HERE ,MAIN-DECK>
<COND (<PRSI? ,SEA>
<PERFORM ,V?THROW ,PRSO ,SEA>
<RTRUE>)
(T
<PERFORM ,V?PUT ,PRSO ,WATER-BARREL>
<RTRUE>)>)
(<EQUAL? ,HERE ,BEACH ,SHALLOWS ,LAGOON ,BY-SHIP>
<COND (<PRSO? ,DRESS ,RAG>
<DIP-DRESS>)
(T
<TELL
"You dip" T ,PRSO " into the water" ,PCR>)>)
(T
<TELL ,YOU-CANT "reach any water" ,PCR>)>)
(<VERB? BOARD ENTER SWIM>
<COND (<EQUAL? ,HERE ,BEACH>
<DO-WALK ,P?EAST>)
(T
<V-SWIM>)>)
(<TOUCHING? ,SEA>
<TELL "The cool water runs through your fingers" ,PCR>)>>
<OBJECT SKY
(IN GLOBAL-OBJECTS)
(DESC "sky")
(SYNONYM SKY)
(ACTION SKY-F)>
<ROUTINE SKY-F ()
<COND (<FSET? ,HERE ,INDOORSBIT>
<CANT-SEE ,SKY>)>>
<OBJECT MOONBEAM
(IN GLOBAL-OBJECTS)
(DESC "moonbeam")
(SYNONYM MOONLIGHT MOONBEAM BEAM LIGHT)
(ADJECTIVE MOON)
(FLAGS NDESCBIT)
(ACTION MOON-F)>
<ROUTINE MOON-F ()
<COND (<AND <FSET? ,HERE ,INDOORSBIT>
<NOT <EQUAL? ,HERE ,CREWS-QUARTERS ,CAPT-QUARTERS
,BEDROOM ,LAFS-ROOM>>
<NOT <VERB? ASK-ABOUT TELL-ABOUT>>>
<TELL ,YOU-CANT "see the moon from here" ,PCR>)
(<VERB? EXAMINE>
<TELL "A dusty moonbeam swirls down from the sky." CR>)>>
<OBJECT HANDS
(IN GLOBAL-OBJECTS)
(DESC "your hand")
(SYNONYM HANDS HAND FINGER NAILS)
(ADJECTIVE BARE MY YOUR)
(FLAGS NDESCBIT TOUCHBIT NARTICLEBIT BODYBIT)
(ACTION HANDS-F)>
<ROUTINE HANDS-F ("AUX" ACTOR)
<COND (<VERB? APPLAUD>
<SETG PRSO <>>
<V-APPLAUD>)
(<VERB? SHAKE>
<COND ;(<EQUAL? ,HERE ,THRONE-ROOM>
<PERFORM ,V?SHAKE-WITH ,HANDS ,MITRE>
<RTRUE>)
(<SET ACTOR <FIND-IN ,HERE ,ACTORBIT "with">>
<PERFORM ,V?SHAKE-WITH ,HANDS .ACTOR>
<RTRUE>)
(T
<TELL "Pleased to meet you." CR>)>)
(<VERB? CLEAN>
<TELL "Done." CR>)
(<AND <VERB? TAKE-WITH>
<PRSI? ,HANDS>>
<PERFORM ,V?TAKE ,PRSO>
<RTRUE>)>>
;<ROUTINE ITEMS-CARRIED ("AUX" X (CNT 0))
<SET X <FIRST? ,PROTAGONIST>>
<REPEAT ()
<COND (<NOT .X>
<RETURN>)
(<AND <NOT <FSET? .X ,WORNBIT>>
<NOT <EQUAL? .X ,RETICULE>>>
<SET CNT <+ .CNT 1>>)>
<SET X <NEXT? .X>>>
<RETURN .CNT>>
;<GLOBAL HAND-COVER <>>
<OBJECT HEAD
(IN GLOBAL-OBJECTS)
(DESC "your head")
(SYNONYM HEAD)
(ADJECTIVE YOUR MY)
(FLAGS NARTICLEBIT BODYBIT)>
<OBJECT EYES
(IN GLOBAL-OBJECTS)
(DESC "your eyes")
(SYNONYM EYE EYES)
(ADJECTIVE YOUR MY HIS LAFOND)
(FLAGS NARTICLEBIT PLURALBIT BODYBIT)
(ACTION EYES-F)>
<ROUTINE EYES-F ()
<COND (<VERB? CLOSE>
<TELL "You blink" ,PCR>)
(<VERB? OPEN>
<TELL "They are open!" CR>)
(<AND <VERB? EXAMINE LOOK-INSIDE>
<ADJ-USED ,A?HIS>
<IN? ,HERO ,HERE>>
<TELL <GET ,MANNERISMS 3> CR>)>>
<OBJECT MOUTH
(IN GLOBAL-OBJECTS)
(DESC "your mouth")
(SYNONYM MOUTH LIP LIPS SNOUT)