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150 lines (131 loc) · 3.71 KB
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var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
const port=process.env.PORT || 3000;
http.listen(port, function() {
console.log('listening on *:' + port);
});
app.use('/css', express.static(__dirname + '/css'));
app.use('/js', express.static(__dirname + '/js'));
app.use('/snd', express.static(__dirname + '/snd'));
app.get('/', function(req, res) {
res.sendFile(__dirname + '/index.html');
});
var numPlayers = 0;
var greenChosen = false;
var blueChosen = false;
var score = {
green: 0,
blue: 0
}
var addedScore = false;
var currentAng = getRandomArbitrary(-50, 50);
var angRefreshed = false;
io.on('connection', function(socket) {
console.log('a user connected');
resetScore();
socket.on('disconnect', function() {
console.log('socket colour: ' + socket.colour);
if (socket.colour === 'green') {
greenChosen = false;
numPlayers--;
console.log('removing green...');
} else if (socket.colour === 'blue') {
blueChosen = false;
numPlayers--;
console.log('removing blue...');
}
resetScore();
console.log('numPlayers: ' + numPlayers);
console.log('user disconnected');
});
socket.on('choose paddle', function(colour) {
if (socket.colour == null) {
numPlayers++;
console.log('new player!');
}
console.log('colour: ' + colour);
if (colour === 'green') {
socket.colour = colour;
console.log('socket colour: ' + socket.colour);
console.log('numPlayers: ' + numPlayers);
greenChosen = true;
socket.broadcast.emit('choose paddle', 'green');
} else if (colour === 'blue') {
socket.colour = colour;
console.log('socket colour: ' + socket.colour);
console.log('numPlayers: ' + numPlayers);
blueChosen = true;
socket.broadcast.emit('choose paddle', 'blue');
}
if (greenChosen === true && blueChosen === true) {
console.log('game ready!')
io.emit('game status', 'ready');
io.emit('rand ball angle', currentAng);
}
});
socket.on('new ball ang', function() {
console.log('new ball angle');
if (!angRefreshed) {
angRefreshed = true;
currentAng = getRandomArbitrary(-50, 50);
}
io.emit('rand ball angle', currentAng);
addedScore = false;
});
socket.on('green move status', function(status) {
// console.log('green status: ' + status);
socket.broadcast.emit('green move status', status);
});
socket.on('blue move status', function(status) {
// console.log('blue status: ' + status);
socket.broadcast.emit('blue move status', status);
});
socket.on('green location', function(y) {
// console.log('green location: ' + y);
socket.broadcast.emit('green location', y);
});
socket.on('blue location', function(y) {
// console.log('blue location: ' + y);
socket.broadcast.emit('blue location', y);
});
socket.on('reset ball', function() {
console.log(socket.colour + ': reset ball');
socket.broadcast.emit('reset ball');
});
socket.on('update score', function(colour) {
console.log('update score');
// set false in new ball ang
if (!addedScore) {
if (socket.colour === 'green') {
console.log(' > update green');
score.green++;
addedScore = true;
} else if (socket.colour === 'blue') {
console.log(' > update blue');
score.blue++;
addedScore = true;
}
}
socket.broadcast.emit('update score', score);
});
socket.on('reset game', function() {
greenChosen = false;
blueChosen = false;
score.green = 0;
score.blue = 0;
addedScore = false;
currentAng = getRandomArbitrary(-50, 50);
angRefreshed = false;
console.log('reset game');
});
});
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
function resetScore() {
console.log('reset score');
score.green = 0;
score.blue = 0;
}