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How to see the generated code (and check it’s used instead of reflection)
Which DLL to include?
Unity setup (per VContainer docs)
That’s it — once the analyzer is picked up, you’ll see the generated files under Analyzers and the __GeneratedInjector types will confirm SG is being used. |
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Or rather how can I tell that code generation is being used instead of reflection ? Also which dll should be included in the Unity project SourceGenerator or SourceGenerator.Roslyn3
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