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A test that rendering to a slice of a 3d texture clears the entire mip level #4621

@greggman

Description

@greggman

In other words

  1. Make a 1x1x2 3d texture (or large is probably better)
  2. Using a render pass, render to one slice of the texture.
  3. Readback and/or render with the other slice.

Result, it should be all 0

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