using developer tools shows:
Uncaptured WebGPU error: In a pass parameter, caused by: Attempted to use Texture with 'Depth + Stencil GBuffer Texture' label (mips 0..1 layers 0..1) with conflicting usages. Current usage TextureUses(RESOURCE) and new usage TextureUses(DEPTH_STENCIL_WRITE). TextureUses(DEPTH_STENCIL_WRITE) is an exclusive usage and cannot be used with any other usages within the usage scope (renderpass or compute dispatch).