GD level save format decoding #1659
HQ2000-Rust
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That should be somewhere in gd docs (https://boomlings.dev). But iirc it's an xor cipher (don't remember which key unfortunately) and gzip |
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Hi everyone,
after wondering how to decode the gd level format (like the one found in CCLocalLevels.dat), I searched for it, but I didn't really find anything (except for implementations claiming to do the decoding). Does someone know a guide/"spec" or whatever where the format is described?
That would be very nice!
Thanks in advance
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