-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathhexchess_gui.py
More file actions
1146 lines (937 loc) · 44.4 KB
/
Copy pathhexchess_gui.py
File metadata and controls
1146 lines (937 loc) · 44.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
import sys
import random
import math
from PyQt5.QtWidgets import (QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout, QPushButton, QLabel,
QAction, QMenuBar, QDialog, QCheckBox, QGridLayout, QFileDialog, QFrame,
QComboBox, QSpinBox, QTableWidget, QTableWidgetItem, QHeaderView,
QTabWidget, QMessageBox)
from PyQt5.QtGui import QPainter, QColor, QPen, QPolygonF, QBrush, QFont, QPixmap
from PyQt5.QtCore import Qt, QPointF, QTimer
from hexchess_game import HexChess
from hexchess_ai import BasicAI, AdvancedAI
import matplotlib.pyplot as plt
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
import os
from typing import List, Tuple, Optional, Dict, Any
from hexchess_testing import TestingWindow
from hexchess_help import HelpWindow
import logging
logger = logging.getLogger('hexchess')
class BoardSizeDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Set Board Size")
layout = QVBoxLayout()
self.size_spinner = QSpinBox()
self.size_spinner.setRange(3, 10) # Adjust range as needed
self.size_spinner.setValue(8) # Default size
layout.addWidget(QLabel("Board Size:"))
layout.addWidget(self.size_spinner)
buttons = QHBoxLayout()
ok_button = QPushButton("OK")
ok_button.clicked.connect(self.accept)
cancel_button = QPushButton("Cancel")
cancel_button.clicked.connect(self.reject)
buttons.addWidget(ok_button)
buttons.addWidget(cancel_button)
layout.addLayout(buttons)
self.setLayout(layout)
class GameSetupDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Game Setup")
self.setGeometry(300, 300, 300, 200)
layout = QVBoxLayout()
self.white_player = QComboBox()
self.white_player.addItems(["Human", "BasicAI", "AdvancedAI"]) # Add AdvancedAI option
layout.addWidget(QLabel("White Player:"))
layout.addWidget(self.white_player)
self.black_player = QComboBox()
self.black_player.addItems(["Human", "BasicAI", "AdvancedAI"]) # Add AdvancedAI option
layout.addWidget(QLabel("Black Player:"))
layout.addWidget(self.black_player)
self.start_button = QPushButton("Start Game")
self.start_button.clicked.connect(self.accept)
layout.addWidget(self.start_button)
self.setLayout(layout)
class TournamentSetupDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Tournament Setup")
self.setGeometry(300, 300, 300, 300)
layout = QVBoxLayout()
self.num_games = QSpinBox()
self.num_games.setRange(1, 100)
self.num_games.setValue(10)
layout.addWidget(QLabel("Number of Games:"))
layout.addWidget(self.num_games)
self.ai_player1 = QComboBox()
self.ai_player1.addItems(["BasicAI", "AdvancedAI"]) # Add AdvancedAI option
layout.addWidget(QLabel("AI Player 1:"))
layout.addWidget(self.ai_player1)
self.ai_player2 = QComboBox()
self.ai_player2.addItems(["BasicAI", "AdvancedAI"]) # Add AdvancedAI option
layout.addWidget(QLabel("AI Player 2:"))
layout.addWidget(self.ai_player2)
self.visual_mode = QCheckBox("Visual Representation")
self.visual_mode.setChecked(True)
layout.addWidget(self.visual_mode)
self.move_delay = QSpinBox()
self.move_delay.setRange(0, 5000)
self.move_delay.setValue(500)
self.move_delay.setSuffix(" ms")
layout.addWidget(QLabel("Move Delay (Visual Mode):"))
layout.addWidget(self.move_delay)
self.start_button = QPushButton("Start Tournament")
self.start_button.clicked.connect(self.accept)
layout.addWidget(self.start_button)
self.setLayout(layout)
class TournamentResultsDialog(QDialog):
def __init__(self, results, parent=None):
super().__init__(parent)
self.setWindowTitle("Tournament Results")
self.setGeometry(300, 300, 400, 300)
layout = QVBoxLayout()
self.results_table = QTableWidget()
self.results_table.setColumnCount(4)
self.results_table.setHorizontalHeaderLabels(["Game", "White", "Black", "Result"])
self.results_table.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
for i, result in enumerate(results):
self.results_table.insertRow(i)
self.results_table.setItem(i, 0, QTableWidgetItem(str(i+1)))
self.results_table.setItem(i, 1, QTableWidgetItem(result['white']))
self.results_table.setItem(i, 2, QTableWidgetItem(result['black']))
self.results_table.setItem(i, 3, QTableWidgetItem(result['result']))
layout.addWidget(self.results_table)
self.close_button = QPushButton("Close")
self.close_button.clicked.connect(self.accept)
layout.addWidget(self.close_button)
self.setLayout(layout)
class StatsWindow(QFrame):
def __init__(self, player_color, parent=None):
super().__init__(parent)
self.player_color = player_color
self.setFrameStyle(QFrame.Box | QFrame.Raised)
self.setLineWidth(2)
layout = QVBoxLayout()
self.title_label = QLabel(f"{'White' if player_color == 'w' else 'Black'} Player Stats")
self.title_label.setAlignment(Qt.AlignCenter)
self.title_label.setFont(QFont('Arial', 12, QFont.Bold))
layout.addWidget(self.title_label)
self.stats_labels = {
'material': QLabel("Material: 0"),
'center_control': QLabel("Center Control: 0"),
'king_safety': QLabel("King Safety: 0"),
'mobility': QLabel("Mobility: 0"),
'pawn_structure': QLabel("Pawn Structure: 0")
}
for label in self.stats_labels.values():
layout.addWidget(label)
self.setLayout(layout)
def update_stats(self, stats):
self.stats_labels['material'].setText(f"Material: {stats['material_balance']}")
self.stats_labels['center_control'].setText(f"Center Control: {stats['center_control']:.2f}")
self.stats_labels['king_safety'].setText(f"King Safety: {stats['king_safety']:.2f}")
self.stats_labels['mobility'].setText(f"Mobility: {stats['mobility']}")
self.stats_labels['pawn_structure'].setText(f"Pawn Structure: {stats['pawn_structure']:.2f}")
class OptionsWindow(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("Game Options")
self.setGeometry(200, 200, 300, 200)
layout = QGridLayout()
self.show_coordinates = QCheckBox("Show Coordinates")
self.show_possible_moves = QCheckBox("Show Possible Moves")
self.use_piece_images = QCheckBox("Use Piece Images")
# Set default checked state
self.show_possible_moves.setChecked(True)
self.use_piece_images.setChecked(True)
layout.addWidget(self.show_coordinates, 0, 0)
layout.addWidget(self.show_possible_moves, 1, 0)
layout.addWidget(self.use_piece_images, 2, 0)
self.apply_button = QPushButton("Apply")
self.apply_button.clicked.connect(self.apply_settings)
layout.addWidget(self.apply_button, 3, 0)
self.setLayout(layout)
def apply_settings(self):
self.parent().apply_options(
self.show_coordinates.isChecked(),
self.show_possible_moves.isChecked(),
self.use_piece_images.isChecked()
)
self.close()
class HexBoardWidget(QWidget):
def __init__(self, game: HexChess, parent=None):
super().__init__(parent)
self.game = game
self.selected_cell = None
self.setMouseTracking(True)
self.main_window = None
self.show_possible_moves = True
self.use_piece_images = True
self.piece_images = {}
self.load_piece_images()
def load_piece_images(self):
pieces = ['P', 'R', 'N', 'B', 'Q', 'K', 'D', 'C']
colors = ['w', 'b']
for color in colors:
for piece in pieces:
img_path = f"images/{color}{piece}.png"
if os.path.exists(img_path):
self.piece_images[f"{color}{piece}"] = QPixmap(img_path)
else:
print(f"Warning: Image not found for {color}{piece}")
def set_main_window(self, main_window):
self.main_window = main_window
def paintEvent(self, event):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
self.calculate_hex_size()
self.calculate_board_offset()
for q, r in self.game.board.get_all_cells():
self._draw_hex(painter, q, r)
def calculate_hex_size(self):
board_diameter = 2 * self.game.board.size + 1
width_size = self.width() / (board_diameter * math.sqrt(3))
height_size = self.height() / (board_diameter * 1.5)
self.hex_size = min(width_size, height_size) * 0.95
def calculate_board_offset(self):
board_width = (2 * self.game.board.size + 1) * self.hex_size * math.sqrt(3)
board_height = (2 * self.game.board.size + 1) * self.hex_size * 1.5
self.offset_x = (self.width() - board_width) / 2 + board_width / 2
self.offset_y = (self.height() - board_height) / 2 + board_height / 2
def _draw_hex(self, painter: QPainter, q: int, r: int):
x, y = self._hex_to_pixel(q, r)
color = QColor(240, 240, 240) if (q + r) % 2 == 0 else QColor(200, 200, 200)
if (q, r) == self.selected_cell:
color = QColor(255, 255, 0) # Yellow for selected cell
elif self.show_possible_moves and self.selected_cell:
if (q, r) in self.game.get_possible_moves(*self.selected_cell):
color = QColor(0, 255, 0, 100) # Light green for possible moves
painter.setBrush(QBrush(color))
painter.setPen(QPen(Qt.black, 1))
points = QPolygonF([QPointF(x + self.hex_size * math.cos(math.radians(angle)),
y + self.hex_size * math.sin(math.radians(angle)))
for angle in range(30, 390, 60)])
painter.drawPolygon(points)
piece = self.game.board.get_cell(q, r)
if piece:
if self.use_piece_images and piece in self.piece_images:
img = self.piece_images[piece].scaled(int(self.hex_size), int(self.hex_size),
Qt.KeepAspectRatio, Qt.SmoothTransformation)
painter.drawPixmap(int(x - self.hex_size/2), int(y - self.hex_size/2), img)
else:
painter.setFont(QFont('Arial', int(self.hex_size / 2)))
painter.drawText(QPointF(x - self.hex_size / 4, y + self.hex_size / 4), piece)
def _hex_to_pixel(self, q: int, r: int):
x = self.hex_size * (math.sqrt(3) * q + math.sqrt(3)/2 * r)
y = self.hex_size * (3/2 * r)
return x + self.offset_x, y + self.offset_y
def _pixel_to_hex(self, x: float, y: float):
x = (x - self.offset_x) / self.hex_size
y = (y - self.offset_y) / self.hex_size
q = (math.sqrt(3)/3 * x - 1/3 * y)
r = (2/3 * y)
return self._hex_round(q, r)
def _hex_round(self, q: float, r: float):
s = -q - r
rq = round(q)
rr = round(r)
rs = round(s)
q_diff = abs(rq - q)
r_diff = abs(rr - r)
s_diff = abs(rs - s)
if q_diff > r_diff and q_diff > s_diff:
rq = -rr - rs
elif r_diff > s_diff:
rr = -rq - rs
else:
rs = -rq - rr
return rq, rr
def mousePressEvent(self, event):
q, r = self._pixel_to_hex(event.x(), event.y())
if self.game.board.is_valid_cell(q, r):
if self.selected_cell:
self.main_window.make_move(self.selected_cell[0], self.selected_cell[1], q, r)
self.selected_cell = None
else:
piece = self.game.board.get_cell(q, r)
if piece and piece[0] == self.game.current_player:
self.selected_cell = (q, r)
self.update()
def resizeEvent(self, event):
super().resizeEvent(event)
self.calculate_hex_size()
self.calculate_board_offset()
self.update()
class LearningStatsWindow(QMainWindow):
def __init__(self, ai: BasicAI):
super().__init__()
self.ai = ai
self.setWindowTitle("AI Learning Statistics")
self.setGeometry(100, 100, 800, 600) # Increased size for more information
central_widget = QWidget()
layout = QVBoxLayout()
self.tabs = QTabWidget()
self.tabs.addTab(self._create_general_stats_widget(), "General Stats")
self.tabs.addTab(self._create_params_widget(), "Parameters")
self.tabs.addTab(self._create_charts_widget(), "Learning Charts")
self.tabs.addTab(self._create_performance_widget(), "Recent Performance")
layout.addWidget(self.tabs)
central_widget.setLayout(layout)
self.setCentralWidget(central_widget)
def _create_general_stats_widget(self):
widget = QWidget()
layout = QVBoxLayout()
self.games_played_label = QLabel(f"Games Played: {self.ai.learning_module.games_played}")
self.win_rate_label = QLabel(f"Win Rate: {self.ai.learning_module.wins / max(1, self.ai.learning_module.games_played):.2%}")
self.avg_moves_label = QLabel(f"Average Moves per Game: {self.ai.total_moves / max(1, self.ai.games_played):.2f}")
layout.addWidget(self.games_played_label)
layout.addWidget(self.win_rate_label)
layout.addWidget(self.avg_moves_label)
widget.setLayout(layout)
return widget
def _create_params_widget(self):
widget = QWidget()
layout = QVBoxLayout()
self.params_table = QTableWidget()
self.params_table.setColumnCount(2)
self.params_table.setHorizontalHeaderLabels(["Parameter", "Value"])
self._update_params_table()
layout.addWidget(self.params_table)
widget.setLayout(layout)
return widget
def _create_charts_widget(self):
widget = QWidget()
layout = QVBoxLayout()
figure, (ax1, ax2) = plt.subplots(2, 1, figsize=(8, 8))
self.chart_canvas = FigureCanvas(figure)
self._update_charts(ax1, ax2)
layout.addWidget(self.chart_canvas)
widget.setLayout(layout)
return widget
def _create_performance_widget(self):
widget = QWidget()
layout = QVBoxLayout()
self.performance_table = QTableWidget()
self.performance_table.setColumnCount(6)
self.performance_table.setHorizontalHeaderLabels(["Game", "Result", "Material", "Center Control", "King Safety", "Mobility"])
self._update_performance_table()
layout.addWidget(self.performance_table)
widget.setLayout(layout)
return widget
def _update_params_table(self):
self.params_table.setRowCount(0)
for param, value in self.ai.learning_module.params.items():
if isinstance(value, dict):
for sub_param, sub_value in value.items():
row = self.params_table.rowCount()
self.params_table.insertRow(row)
self.params_table.setItem(row, 0, QTableWidgetItem(f"{param} - {sub_param}"))
self.params_table.setItem(row, 1, QTableWidgetItem(f"{sub_value:.4f}"))
else:
row = self.params_table.rowCount()
self.params_table.insertRow(row)
self.params_table.setItem(row, 0, QTableWidgetItem(param))
self.params_table.setItem(row, 1, QTableWidgetItem(f"{value:.4f}"))
def _update_charts(self, ax1, ax2):
history = self.ai.learning_module.learning_history
games = [entry['games_played'] for entry in history]
win_rates = [entry['win_rate'] for entry in history]
ax1.clear()
ax1.plot(games, win_rates)
ax1.set_xlabel('Games Played')
ax1.set_ylabel('Win Rate')
ax1.set_title('Win Rate Progress')
# Plot parameter changes over time
ax2.clear()
for param, values in self.ai.learning_module.params.items():
if not isinstance(values, dict):
param_history = [entry['params'][param] for entry in history]
ax2.plot(games, param_history, label=param)
ax2.set_xlabel('Games Played')
ax2.set_ylabel('Parameter Value')
ax2.set_title('Parameter Changes')
ax2.legend()
self.chart_canvas.draw()
def _update_performance_table(self):
self.performance_table.setRowCount(0)
for i, perf in enumerate(self.ai.performance_history[-20:]): # Show last 20 games
row = self.performance_table.rowCount()
self.performance_table.insertRow(row)
self.performance_table.setItem(row, 0, QTableWidgetItem(str(perf['game_number'])))
self.performance_table.setItem(row, 1, QTableWidgetItem(f"{perf['result']:.2f}"))
self.performance_table.setItem(row, 2, QTableWidgetItem(f"{perf['material_balance']:.2f}"))
self.performance_table.setItem(row, 3, QTableWidgetItem(f"{perf['center_control']:.2f}"))
self.performance_table.setItem(row, 4, QTableWidgetItem(f"{perf['king_safety']:.2f}"))
self.performance_table.setItem(row, 5, QTableWidgetItem(f"{perf['mobility']:.2f}"))
def update_stats(self):
self.games_played_label.setText(f"Games Played: {self.ai.learning_module.games_played}")
self.win_rate_label.setText(f"Win Rate: {self.ai.learning_module.wins / max(1, self.ai.learning_module.games_played):.2%}")
self.avg_moves_label.setText(f"Average Moves per Game: {self.ai.total_moves / max(1, self.ai.games_played):.2f}")
self._update_params_table()
self._update_charts(self.chart_canvas.figure.axes[0], self.chart_canvas.figure.axes[1])
self._update_performance_table()
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle("Hexagonal Chess")
self.setGeometry(100, 100, 1200, 800)
self.game = HexChess()
self.white_player = "Human"
self.black_player = "Human"
self.white_ai = None
self.black_ai = None
self.ai_move_timer = QTimer(self)
self.ai_move_timer.timeout.connect(self.make_ai_move)
self.tournament_timer = QTimer()
self.tournament_timer.timeout.connect(self.make_tournament_move)
self.tournament_in_progress = False
self.tournament_games_left = 0
self.tournament_results = []
self.tournament_ai_players = None
self.tournament_paused = False
self.learning_stats_window = None
self.help_window = None
self.create_menu_bar()
central_widget = QWidget()
main_layout = QHBoxLayout()
self.white_stats = StatsWindow('w')
main_layout.addWidget(self.white_stats)
game_layout = QVBoxLayout()
self.board_widget = HexBoardWidget(self.game, self)
self.board_widget.set_main_window(self)
game_layout.addWidget(self.board_widget, 1)
self.status_label = QLabel("White's turn")
self.status_label.setAlignment(Qt.AlignCenter)
game_layout.addWidget(self.status_label)
button_layout = QHBoxLayout()
self.reset_button = QPushButton("Reset Game")
self.reset_button.clicked.connect(self.reset_game)
button_layout.addWidget(self.reset_button)
self.pause_button = QPushButton("Pause Tournament")
self.pause_button.clicked.connect(self.toggle_tournament_pause)
self.pause_button.setEnabled(False)
button_layout.addWidget(self.pause_button)
self.exit_stuck_button = QPushButton("Exit Stuck Game")
self.exit_stuck_button.clicked.connect(self.exit_stuck_game)
self.exit_stuck_button.setEnabled(False)
button_layout.addWidget(self.exit_stuck_button)
game_layout.addLayout(button_layout)
main_layout.addLayout(game_layout, 2)
self.black_stats = StatsWindow('b')
main_layout.addWidget(self.black_stats)
central_widget.setLayout(main_layout)
self.setCentralWidget(central_widget)
def setup_new_tournament(self):
dialog = TournamentSetupDialog(self)
if dialog.exec_():
self.num_games = dialog.num_games.value()
ai_player1 = self.create_player(dialog.ai_player1.currentText(), 'w')
ai_player2 = self.create_player(dialog.ai_player2.currentText(), 'b')
visual_mode = dialog.visual_mode.isChecked()
move_delay = dialog.move_delay.value()
# Store the AI players
self.tournament_ai_players = (ai_player1, ai_player2)
self.run_tournament(self.num_games, ai_player1, ai_player2, visual_mode, move_delay)
def create_player(self, player_type, color):
if player_type == "Human":
return None
elif player_type == "BasicAI":
return BasicAI(self.game, color)
elif player_type == "AdvancedAI":
return AdvancedAI(self.game, color)
else:
raise ValueError("Unknown Player type")
def run_tournament(self, num_games, ai_player1, ai_player2, visual_mode, move_delay):
self.tournament_in_progress = True
self.tournament_games_left = num_games
self.tournament_results = []
self.white_player, self.black_player = ai_player1, ai_player2
self.tournament_paused = False
if visual_mode:
self.tournament_timer.setInterval(move_delay)
self.tournament_timer.start()
self.pause_button.setEnabled(True)
self.pause_button.setText("Pause Tournament")
self.exit_stuck_button.setEnabled(True)
else:
while self.tournament_games_left > 0:
self.play_full_game()
self.save_ai_progress()
if not visual_mode:
self.end_tournament()
def exit_stuck_game(self):
if self.tournament_in_progress:
logging.info("Exiting stuck game and penalizing AI parameters")
self.penalize_ai_parameters()
self.end_current_game()
if self.tournament_games_left > 0:
self.start_new_game()
else:
self.end_tournament()
def penalize_ai_parameters(self):
penalty_factor = 0.9 # Reduce parameters by 10%
if isinstance(self.white_player, BasicAI):
self.white_player.penalize_parameters(penalty_factor)
if isinstance(self.black_player, BasicAI):
self.black_player.penalize_parameters(penalty_factor)
def make_tournament_move(self):
if self.tournament_paused:
return
if self.game.is_game_over():
self.end_current_game()
if self.tournament_games_left > 0:
self.start_new_game()
else:
self.end_tournament()
else:
current_player = self.white_player if self.game.current_player == 'w' else self.black_player
move = current_player.make_move()
if move:
self.game.make_move(*move)
self.board_widget.update()
self.update_status()
self.update_learning_stats()
# Check if the game ended after this move
if self.game.is_game_over():
self.end_current_game()
if self.tournament_games_left > 0:
self.start_new_game()
else:
self.end_tournament()
def play_full_game(self):
self.reset_game()
while not self.game.is_game_over():
if self.game.current_player == 'w':
move = self.white_player.make_move()
else:
move = self.black_player.make_move()
if move:
self.game.make_move(*move)
self.end_current_game()
def end_current_game(self):
winner = self.game.get_winner()
result = 1 if winner == 'w' else 0 if winner == 'b' else 0.5
# Update AI learning
if isinstance(self.white_player, BasicAI):
self.white_player.learn_from_game(result, self.get_game_stats())
if isinstance(self.black_player, BasicAI):
self.black_player.learn_from_game(1 - result, self.get_game_stats())
self.tournament_results.append({
'white': type(self.white_player).__name__,
'black': type(self.black_player).__name__,
'result': 'White' if winner == 'w' else 'Black' if winner == 'b' else 'Draw'
})
self.tournament_games_left -= 1
self.save_ai_progress()
self.update_learning_stats() # Update learning stats after each game
def start_new_game(self):
self.reset_game()
self.white_player, self.black_player = self.black_player, self.white_player
self.white_player.color, self.black_player.color = 'w', 'b'
self.white_player.game = self.black_player.game = self.game
self.board_widget.update()
self.update_status()
def end_tournament(self):
self.tournament_in_progress = False
if hasattr(self, 'tournament_timer'):
self.tournament_timer.stop()
self.save_ai_progress() # Final save at the end of the tournament
self.show_tournament_results()
self.update_learning_stats()
# Update learning stats if window is open
if hasattr(self, 'learning_stats_window') and self.learning_stats_window.isVisible():
self.learning_stats_window.update_stats()
# Clear the tournament AI players
self.tournament_ai_players = None
self.exit_stuck_button.setEnabled(False) # Disable the button after tournament
self.pause_button.setEnabled(False)
def update_status(self):
if self.tournament_in_progress:
self.status_label.setText(f"Tournament in progress. Games left: {self.tournament_games_left}")
elif self.game.is_game_over():
winner = self.game.get_winner()
if winner == 'draw':
self.status_label.setText("Game Over! It's a draw!")
else:
self.status_label.setText(f"Game Over! {'White' if winner == 'w' else 'Black'} wins!")
else:
self.status_label.setText("White's turn" if self.game.current_player == 'w' else "Black's turn")
def show_tournament_results(self):
dialog = TournamentResultsDialog(self.tournament_results, self)
dialog.exec_()
def make_move(self, from_q: int, from_r: int, to_q: int, to_r: int):
if self.game.make_move(from_q, from_r, to_q, to_r):
self.board_widget.update()
self.update_status()
self.update_stats()
if self.game.is_game_over():
self.handle_game_over()
else:
self.make_ai_move_if_needed()
def make_ai_move_if_needed(self):
current_player = self.game.current_player
ai = self.white_ai if current_player == 'w' else self.black_ai
if ai:
ai_move = ai.make_move()
if ai_move:
self.game.make_move(*ai_move)
self.board_widget.update()
self.update_status()
self.update_stats()
if not self.game.is_game_over():
# If it's still AI's turn (in case of AI vs AI), schedule next move
if (current_player == 'w' and self.black_player == "AI") or \
(current_player == 'b' and self.white_player == "AI"):
self.ai_move_timer.start(1000)
else:
self.ai_move_timer.stop()
def make_ai_move(self):
self.make_ai_move_if_needed()
def reset_game(self):
self.game = HexChess()
if self.white_ai:
self.white_ai.game = self.game
if self.black_ai:
self.black_ai.game = self.game
self.board_widget.game = self.game
self.board_widget.selected_cell = None
self.board_widget.update()
self.update_status()
self.update_stats()
self.ai_move_timer.stop()
# Update the learning stats window if it exists
if self.learning_stats_window and self.learning_stats_window.isVisible():
if self.white_ai:
self.learning_stats_window.ai = self.white_ai
elif self.black_ai:
self.learning_stats_window.ai = self.black_ai
self.learning_stats_window.update_stats()
# Start the game if it's AI vs AI
if self.white_player == "AI" and self.black_player == "AI":
self.ai_move_timer.start(1000)
def play_full_game_with_human(self):
self.reset_game()
while not self.game.is_game_over():
if self.game.current_player == 'w':
if self.white_player == "AI":
move = self.white_player.make_move()
else:
if self.black_player == "AI":
move = self.black_player.make_move()
if move:
self.game.make_move(*move)
self.end_current_game()
def setup_new_game(self):
dialog = GameSetupDialog(self)
if dialog.exec_():
self.white_player = dialog.white_player.currentText()
self.black_player = dialog.black_player.currentText()
print(f'White player = {self.white_player}')
print(f'Black player = {self.black_player}')
if self.white_player == "BasicAI":
self.white_ai = BasicAI(self.game, 'w')
self.white_ai.load_learning_progress()
elif self.white_player == "AdvancedAI":
self.white_ai = AdvancedAI(self.game, 'w')
self.white_ai.load_learning_progress()
else:
self.white_ai = None
if self.black_player == "BasicAI":
self.black_ai = BasicAI(self.game, 'b')
self.black_ai.load_learning_progress()
elif self.black_player == "AdvancedAI":
self.black_ai = AdvancedAI(self.game, 'b')
self.black_ai.load_learning_progress()
else:
self.black_ai = None
self.reset_game()
self.status_label.setText("White's turn")
self.update_stats()
self.board_widget.update()
# Update the learning stats window if it exists
if self.learning_stats_window:
if self.white_ai:
self.learning_stats_window.ai = self.white_ai
elif self.black_ai:
self.learning_stats_window.ai = self.black_ai
self.learning_stats_window.update_stats()
# Start the game if it's AI vs AI
if 'AI' in self.white_player and 'AI' in self.black_player:
self.ai_move_timer.start(1000)
def create_menu_bar(self):
menu_bar = self.menuBar()
game_menu = menu_bar.addMenu("Game")
new_game_action = QAction("New Game", self)
new_game_action.triggered.connect(self.setup_new_game)
game_menu.addAction(new_game_action)
set_board_size_action = QAction("Set Board Size", self)
set_board_size_action.triggered.connect(self.set_board_size)
game_menu.addAction(set_board_size_action)
tournament_menu = menu_bar.addMenu("Tournament")
new_tournament_action = QAction("New Tournament", self)
new_tournament_action.triggered.connect(self.setup_new_tournament)
tournament_menu.addAction(new_tournament_action)
ai_menu = menu_bar.addMenu("AI")
show_learning_stats_action = QAction("Show Learning Stats", self)
show_learning_stats_action.triggered.connect(self.show_learning_stats)
ai_menu.addAction(show_learning_stats_action)
options_menu = menu_bar.addMenu("Options")
open_options = QAction("Open Options", self)
open_options.triggered.connect(self.open_options_window)
options_menu.addAction(open_options)
help_menu = menu_bar.addMenu("Help")
show_help_action = QAction("Show Help", self)
show_help_action.triggered.connect(self.show_help)
help_menu.addAction(show_help_action)
def set_board_size(self):
dialog = BoardSizeDialog(self)
if dialog.exec_():
new_size = dialog.size_spinner.value()
self.game = HexChess(board_size=new_size)
self.board_widget.game = self.game
self.board_widget.update()
self.reset_game()
def toggle_tournament_pause(self):
if self.tournament_in_progress:
if self.tournament_paused:
self.tournament_paused = False
self.pause_button.setText("Pause Tournament")
self.tournament_timer.start()
else:
self.tournament_paused = True
self.pause_button.setText("Resume Tournament")
self.tournament_timer.stop()
def open_testing_window(self):
self.testing_window = TestingWindow()
self.testing_window.show()
def show_help(self):
if not self.help_window:
self.help_window = HelpWindow()
self.help_window.show()
def show_learning_stats(self):
ai = None
if self.tournament_in_progress and self.tournament_ai_players:
# If a tournament is in progress, use the white player (arbitrarily chosen)
ai = self.tournament_ai_players[0]
elif hasattr(self, 'white_ai') and isinstance(self.white_ai, BasicAI):
ai = self.white_ai
elif hasattr(self, 'black_ai') and isinstance(self.black_ai, BasicAI):
ai = self.black_ai
if ai:
if not self.learning_stats_window:
self.learning_stats_window = LearningStatsWindow(ai)
elif not self.learning_stats_window.isVisible():
self.learning_stats_window.close()
self.learning_stats_window = LearningStatsWindow(ai)
self.learning_stats_window.show()
self.learning_stats_window.update_stats()
logger.info("Learning stats window opened")
else:
QMessageBox.information(self, "No AI", "No AI player is currently active.")
logger.warning("Attempted to show learning stats, but no AI is active")
def open_options_window(self):
options_window = OptionsWindow(self)
options_window.show()
def apply_options(self, show_coordinates, show_possible_moves, use_piece_images):
self.board_widget.show_coordinates = show_coordinates
self.board_widget.show_possible_moves = show_possible_moves
self.board_widget.use_piece_images = use_piece_images
self.board_widget.update()
def update_learning_stats(self):
if hasattr(self, 'learning_stats_window') and self.learning_stats_window is not None and self.learning_stats_window.isVisible():
self.learning_stats_window.update_stats()
def get_game_stats(self) -> Dict[str, Any]:
stats = {
'total_moves': len(self.game.move_history),
'material_balance': self._calculate_material_balance(),
'center_control': self._calculate_center_control(),
'king_safety': self._calculate_king_safety(),
'mobility': self._calculate_mobility(),
'pawn_structure': self._calculate_pawn_structure(),
'piece_effectiveness': self._calculate_piece_effectiveness()
}
return stats
def _calculate_material_balance(self) -> int:
piece_values = {'P': 1, 'N': 3, 'B': 3, 'R': 5, 'Q': 9, 'K': 0, 'D': 15, 'C': 2}
balance = 0
for q, r in self.game.board.get_all_cells():
piece = self.game.board.get_cell(q, r)
if piece:
value = piece_values[piece[1]]
balance += value if piece[0] == 'w' else -value
return balance
def _calculate_center_control(self) -> float:
center_hexes = [(0, 0), (1, -1), (1, 0), (0, 1), (-1, 1), (-1, 0), (0, -1)]
white_control = 0
black_control = 0
for q, r in center_hexes:
white_control += len([move for move in self._get_all_moves('w') if move[2] == q and move[3] == r])
black_control += len([move for move in self._get_all_moves('b') if move[2] == q and move[3] == r])
total_control = white_control + black_control
return (white_control - black_control) / total_control if total_control > 0 else 0
def _calculate_king_safety(self) -> float:
def king_safety_score(color):
king_pos = self.find_king(color)
if not king_pos:
return 0
q, r = king_pos
safety = 0
for dq, dr in [(1, -1), (1, 0), (0, 1), (-1, 1), (-1, 0), (0, -1)]:
adj_q, adj_r = q + dq, r + dr
if self.game.board.is_valid_cell(adj_q, adj_r):
piece = self.game.board.get_cell(adj_q, adj_r)
if piece and piece[0] == color:
safety += 1
return safety / 6 # Normalize to 0-1 range
white_safety = king_safety_score('w')
black_safety = king_safety_score('b')
return white_safety - black_safety
def _calculate_mobility(self) -> int:
white_mobility = len(self._get_all_moves('w'))
black_mobility = len(self._get_all_moves('b'))
return white_mobility - black_mobility
def _calculate_pawn_structure(self) -> float:
def pawn_structure_score(color):
score = 0
pawns = [(q, r) for q, r in self.game.board.get_all_cells()
if self.game.board.get_cell(q, r) == f'{color}P']
for q, r in pawns:
if self.is_passed_pawn(q, r, color):
score += 2
if self.is_connected_pawn(q, r, color):
score += 1
return score
white_score = pawn_structure_score('w')
black_score = pawn_structure_score('b')
return white_score - black_score
def _calculate_piece_effectiveness(self) -> Dict[str, float]:
effectiveness = {piece: 0 for piece in 'PRNBQKDC'}
total_moves = len(self.game.move_history)
if total_moves == 0:
return effectiveness
for from_q, from_r, to_q, to_r, captured in self.game.move_history:
piece = self.game.board.get_cell(to_q, to_r)
if piece:
effectiveness[piece[1]] += 1