-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy path2025-10-19-news.html
More file actions
127 lines (115 loc) · 4.71 KB
/
Copy path2025-10-19-news.html
File metadata and controls
127 lines (115 loc) · 4.71 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js 3D Globe with Dramatic Lighting</title>
<!-- Google Open Sans Font -->
<link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap" rel="stylesheet">
<style>
body { margin: 0; overflow: hidden; display: flex; flex-direction: column; align-items: center; justify-content: center; font-family: 'Open Sans', sans-serif; background-color: #000; color: #fff;}
canvas { display: flex; margin-right: 0px; height: 90vh; } /* Reduced height to 40vh */
.content {
width: 100%;
padding: 5px;
box-sizing: border-box;
background: linear-gradient(rgba(000,000,000,0.7), rgba(000,000,000,0.7));
opacity: 1;
color: #fff;
a {
color: white;
}
}
h1 {
text-align: center;
margin-bottom: 20px;
}
.backgroundDiv {
background: linear-gradient(rgba(000,000,000,0.2), rgba(000,000,000,0.2)), url('images/2025-10-19-news.png') no-repeat center;
opacity: 1;
width: 100%;
height: 100%;
}
.transDiv {
opacity: 1;
}
.newsText {
font-size: small;
padding: 5px;
background: linear-gradient(rgba(000,000,000,0.5), rgba(000,000,000,0.5));
opacity: 1;
text-align: center;
}
.hideDiv {
display: none;
font-size: x-small;
text-align: center;
}
.newsText:hover + .hideDiv {
display: flex;
padding: 10px;
}
</style>
</head>
<body>
<div class="backgroundDiv">
<div class="content">
<h1>2025-10-19</h1>
</div>
<div class="content">
<!-- back - link to go to index.html-->
<a href="index.html">Back</a>
</div>
<div class="newsText">
<p>Millions of people gathered across the United States to protest President Trump's policies, with large crowds in cities like New York and Los Angeles holding peaceful demonstrations against what they saw as his fascist and undemocratic actions.</p>
</div>
<div class="hideDiv">
<p><i> A young woman with a bold sign reading "No Kings" stands confidently at the front of a massive crowd of diverse protesters, with the Washington Monument and American flags visible in the background, as people from all walks of life hold hands together in solidarity against a backdrop of peaceful protests engulfing major US cities like New York and Los Angeles. </i></p>
</div>
<div id="CanvasDiv" class="transDiv">
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Scene setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, (window.innerWidth - 50) / (0.65 * window.innerHeight), 0.1, 1000); // Updated aspect ratio
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(window.innerWidth - 10, 0.7 * window.innerHeight); // Reduced height to 40% of the viewport height
renderer.setClearColor( 0x000000, 0 ); // the default
renderer.autoClear = false;
scene.background = null;
document.getElementById("CanvasDiv").appendChild(renderer.domElement);
// Globe geometry and material
const globeGeometry = new THREE.SphereGeometry(5, 64, 64); // High detail sphere
const globeMaterial = new THREE.MeshStandardMaterial({
map: new THREE.TextureLoader().load('images/2025-10-19-news.png') // Replace with your texture URL or local path
});
const globe = new THREE.Mesh(globeGeometry, globeMaterial);
scene.add(globe);
// Lighting
const ambientLight = new THREE.AmbientLight(0x404040); // Soft white light
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 3, 7).normalize();
scene.add(directionalLight);
// Camera position
camera.position.z = 14;
camera.position.y = -3;
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Rotate the globe around the Y-axis
globe.rotation.y += 0.005;
renderer.render(scene, camera);
}
animate();
// Handle window resizing
window.addEventListener('resize', () => {
camera.aspect = (window.innerWidth - 10) / (0.7 * window.innerHeight); // Updated aspect ratio
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth - 10, 0.7 * window.innerHeight); // Reduced height to 40% of the viewport height
});
</script>
</body>
</html>