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F3DPythonBindings.cxx
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676 lines (624 loc) · 30.1 KB
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#include <pybind11/functional.h>
#include <pybind11/operators.h>
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <pybind11/stl/filesystem.h>
#include "camera.h"
#include "engine.h"
#include "image.h"
#include "interactor.h"
#include "log.h"
#include "options.h"
#include "scene.h"
#include "types.h"
#include "utils.h"
#include "window.h"
namespace py = pybind11;
template<typename T, size_t S>
bool load_array(const py::handle& src, bool convert, std::array<T, S>& value)
{
if (!py::isinstance<py::sequence>(src))
{
return false;
}
const py::sequence l = py::reinterpret_borrow<py::sequence>(src);
if (l.size() != S)
{
return false;
}
size_t i = 0;
for (auto it : l)
{
value[i++] = py::cast<T>(it);
}
return true;
}
template<>
class py::detail::type_caster<f3d::point3_t>
{
public:
bool load(handle src, bool convert)
{
return load_array(src, convert, value);
}
static handle cast(const f3d::point3_t& src, return_value_policy, handle /* parent */)
{
return Py_BuildValue("ddd", src[0], src[1], src[2]);
}
PYBIND11_TYPE_CASTER(f3d::point3_t, const_name("f3d.point3_t"));
};
template<>
class py::detail::type_caster<f3d::vector3_t>
{
public:
bool load(handle src, bool convert)
{
return load_array(src, convert, value);
}
static handle cast(const f3d::vector3_t& src, return_value_policy, handle /* parent */)
{
return Py_BuildValue("ddd", src[0], src[1], src[2]);
}
PYBIND11_TYPE_CASTER(f3d::vector3_t, const_name("f3d.vector3_t"));
};
PYBIND11_MODULE(pyf3d, module)
{
module.doc() = "f3d library bindings";
// f3d::image
py::class_<f3d::image> image(module, "Image");
py::enum_<f3d::image::SaveFormat>(image, "SaveFormat")
.value("PNG", f3d::image::SaveFormat::PNG)
.value("JPG", f3d::image::SaveFormat::JPG)
.value("TIF", f3d::image::SaveFormat::TIF)
.value("BMP", f3d::image::SaveFormat::BMP)
.export_values();
py::enum_<f3d::image::ChannelType>(image, "ChannelType")
.value("BYTE", f3d::image::ChannelType::BYTE)
.value("SHORT", f3d::image::ChannelType::SHORT)
.value("FLOAT", f3d::image::ChannelType::FLOAT)
.export_values();
auto setImageBytes = [](f3d::image& img, const py::bytes& data)
{
const py::buffer_info info(py::buffer(data).request());
size_t expectedSize =
img.getChannelCount() * img.getWidth() * img.getHeight() * img.getChannelTypeSize();
if (info.itemsize != 1 || info.size != expectedSize)
{
throw py::value_error();
}
img.setContent(info.ptr);
};
auto getImageBytes = [](const f3d::image& img)
{
size_t expectedSize =
img.getChannelCount() * img.getWidth() * img.getHeight() * img.getChannelTypeSize();
return py::bytes(static_cast<char*>(img.getContent()), expectedSize);
};
auto getFileBytes = [](const f3d::image& img, f3d::image::SaveFormat format)
{
std::vector<unsigned char> result = img.saveBuffer(format);
return py::bytes(reinterpret_cast<char*>(result.data()), result.size());
};
image //
.def(py::init<>())
.def(py::init<const std::filesystem::path&>())
.def(py::init<unsigned int, unsigned int, unsigned int, f3d::image::ChannelType>())
.def(py::init([](py::bytes buffer, size_t size){
std::string bufferStr = buffer;
std::byte* byte = reinterpret_cast<std::byte*>(bufferStr.data());
return f3d::image(byte, size);
}))
.def(py::self == py::self)
.def(py::self != py::self)
.def_static("supported_formats", &f3d::image::getSupportedFormats)
.def_property_readonly("width", &f3d::image::getWidth)
.def_property_readonly("height", &f3d::image::getHeight)
.def_property_readonly("channel_count", &f3d::image::getChannelCount)
.def_property_readonly("channel_type", &f3d::image::getChannelType)
.def_property_readonly("channel_type_size", &f3d::image::getChannelTypeSize)
.def_property("content", getImageBytes, setImageBytes)
.def("compare", &f3d::image::compare)
.def(
"save", &f3d::image::save, py::arg("path"), py::arg("format") = f3d::image::SaveFormat::PNG)
.def("save_buffer", getFileBytes, py::arg("format") = f3d::image::SaveFormat::PNG)
.def("_repr_png_",
[&](const f3d::image& img) { return getFileBytes(img, f3d::image::SaveFormat::PNG); })
.def("to_terminal_text", [](const f3d::image& img) { return img.toTerminalText(); })
.def("set_metadata", &f3d::image::setMetadata)
.def("get_metadata",
[](const f3d::image& img, std::string key)
{
try
{
return img.getMetadata(std::move(key));
}
catch (const f3d::image::metadata_exception&)
{
throw py::key_error(key);
}
})
.def("all_metadata", &f3d::image::allMetadata)
.def("normalized_pixel", &f3d::image::getNormalizedPixel);
// f3d::options
py::class_<f3d::options> options(module, "Options");
options //
.def(py::init<>())
.def("__setitem__",
[](f3d::options& opts, const std::string& key, const f3d::option_variant_t& value)
{
try
{
opts.set(key, value);
}
catch (const f3d::options::inexistent_exception&)
{
throw py::key_error(key);
}
catch (const f3d::options::incompatible_exception&)
{
// failed to set an `int`, try again as `double`
if (std::holds_alternative<int>(value))
{
opts.set(key, static_cast<double>(std::get<int>(value)));
}
// failed to set a `vector<int>`, try again as `vector<double>`
else if (std::holds_alternative<std::vector<int>>(value))
{
const std::vector<int>& ints = std::get<std::vector<int>>(value);
const std::vector<double> doubles(ints.begin(), ints.end());
opts.set(key, doubles);
}
// failed to set a `string`, parse and try again
else if (std::holds_alternative<std::string>(value))
{
try
{
opts.setAsString(key, std::get<std::string>(value));
}
catch (const f3d::options::parsing_exception&)
{
throw py::value_error(std::get<std::string>(value));
}
}
else
{
throw py::type_error(key);
}
}
})
.def("__getitem__",
[](f3d::options& opts, const std::string& key)
{
try
{
return opts.get(key);
}
catch (const f3d::options::inexistent_exception&)
{
throw py::key_error(key);
}
})
.def("__len__", [](f3d::options& opts) { return opts.getNames().size(); })
.def(
"__iter__",
[](f3d::options& opts)
{
const auto names = py::cast(opts.getNames()); // won't work without cast
return make_iterator(names);
},
py::keep_alive<0, 1>())
.def("keys", &f3d::options::getNames) // to do `dict(options)`
.def("toggle", &f3d::options::toggle)
.def("is_same", &f3d::options::isSame)
.def("get_closest_option", &f3d::options::getClosestOption)
.def("copy", &f3d::options::copy);
// f3d::utils
py::class_<f3d::utils> utils(module, "Utils");
py::enum_<f3d::utils::KnownFolder>(utils, "KnownFolder")
.value("ROAMINGAPPDATA", f3d::utils::KnownFolder::ROAMINGAPPDATA)
.value("LOCALAPPDATA", f3d::utils::KnownFolder::LOCALAPPDATA)
.value("PICTURES", f3d::utils::KnownFolder::PICTURES)
.export_values();
utils //
.def_static("text_distance", &f3d::utils::textDistance)
.def_static("collapse_path", &f3d::utils::collapsePath)
.def_static("tokenize", &f3d::utils::tokenize, py::arg("str"), py::arg("keep_comments") = true)
.def_static(
"glob_to_regex", &f3d::utils::globToRegex, py::arg("glob"), py::arg("path_separator") = '/')
.def_static("get_dpi_scale", &f3d::utils::getDPIScale)
.def_static("get_env", &f3d::utils::getEnv)
.def_static("get_known_folder", &f3d::utils::getKnownFolder);
// f3d::interactor
py::class_<f3d::interaction_bind_t> interaction_bind(module, "InteractionBind");
py::enum_<f3d::interaction_bind_t::ModifierKeys>(interaction_bind, "ModifierKeys")
.value("ANY", f3d::interaction_bind_t::ModifierKeys::ANY)
.value("NONE", f3d::interaction_bind_t::ModifierKeys::NONE)
.value("CTRL", f3d::interaction_bind_t::ModifierKeys::CTRL)
.value("SHIFT", f3d::interaction_bind_t::ModifierKeys::SHIFT)
.value("CTRL_SHIFT", f3d::interaction_bind_t::ModifierKeys::CTRL_SHIFT)
.export_values();
interaction_bind.def(py::init<const f3d::interaction_bind_t::ModifierKeys&, const std::string&>())
.def_readwrite("mod", &f3d::interaction_bind_t::mod)
.def_readwrite("inter", &f3d::interaction_bind_t::inter)
.def("format", &f3d::interaction_bind_t::format);
py::class_<f3d::interactor, std::unique_ptr<f3d::interactor, py::nodelete>> interactor(
module, "Interactor");
py::enum_<f3d::interactor::BindingType>(interactor, "BindingType")
.value("CYCLIC", f3d::interactor::BindingType::CYCLIC)
.value("NUMERICAL", f3d::interactor::BindingType::NUMERICAL)
.value("TOGGLE", f3d::interactor::BindingType::TOGGLE)
.value("OTHER", f3d::interactor::BindingType::OTHER)
.export_values();
py::enum_<f3d::interactor::MouseButton>(interactor, "MouseButton")
.value("LEFT", f3d::interactor::MouseButton::LEFT)
.value("MIDDLE", f3d::interactor::MouseButton::MIDDLE)
.value("RIGHT", f3d::interactor::MouseButton::RIGHT)
.export_values();
py::enum_<f3d::interactor::WheelDirection>(interactor, "WheelDirection")
.value("FORWARD", f3d::interactor::WheelDirection::FORWARD)
.value("BACKWARD", f3d::interactor::WheelDirection::BACKWARD)
.value("LEFT", f3d::interactor::WheelDirection::LEFT)
.value("RIGHT", f3d::interactor::WheelDirection::RIGHT)
.export_values();
py::enum_<f3d::interactor::InputAction>(interactor, "InputAction")
.value("PRESS", f3d::interactor::InputAction::PRESS)
.value("RELEASE", f3d::interactor::InputAction::RELEASE)
.export_values();
py::enum_<f3d::interactor::InputModifier>(interactor, "InputModifier")
.value("NONE", f3d::interactor::InputModifier::NONE)
.value("CTRL", f3d::interactor::InputModifier::CTRL)
.value("SHIFT", f3d::interactor::InputModifier::SHIFT)
.value("CTRL_SHIFT", f3d::interactor::InputModifier::CTRL_SHIFT)
.export_values();
py::enum_<f3d::interactor::AnimationDirection>(interactor, "AnimationDirection")
.value("FORWARD", f3d::interactor::AnimationDirection::FORWARD)
.value("BACKWARD", f3d::interactor::AnimationDirection::BACKWARD)
.export_values();
interactor //
.def("toggle_animation", &f3d::interactor::toggleAnimation, "Toggle the animation",
py::arg("direction") = f3d::interactor::AnimationDirection::FORWARD)
.def("start_animation", &f3d::interactor::startAnimation, "Start the animation",
py::arg("direction") = f3d::interactor::AnimationDirection::FORWARD)
.def("stop_animation", &f3d::interactor::stopAnimation, "Stop the animation")
.def("is_playing_animation", &f3d::interactor::isPlayingAnimation,
"Returns True if the animation is currently started")
.def("get_animation_direction", &f3d::interactor::getAnimationDirection,
"Returns the current animation direction")
.def("enable_camera_movement", &f3d::interactor::enableCameraMovement,
"Enable the camera interaction")
.def("disable_camera_movement", &f3d::interactor::disableCameraMovement,
"Disable the camera interaction")
.def("trigger_mod_update", &f3d::interactor::triggerModUpdate, "Trigger a key modifier update")
.def("trigger_mouse_button", &f3d::interactor::triggerMouseButton, "Trigger a mouse button")
.def(
"trigger_mouse_position", &f3d::interactor::triggerMousePosition, "Trigger a mouse position")
.def("trigger_mouse_wheel", &f3d::interactor::triggerMouseWheel, "Trigger a mouse wheel")
.def("trigger_keyboard_key", &f3d::interactor::triggerKeyboardKey, "Trigger a keyboard input")
.def("trigger_text_character", &f3d::interactor::triggerTextCharacter,
"Trigger a text character input")
.def(
"trigger_event_loop", &f3d::interactor::triggerEventLoop, "Manually trigger the event loop.")
.def("play_interaction", &f3d::interactor::playInteraction, "Play an interaction file")
.def("record_interaction", &f3d::interactor::recordInteraction, "Record an interaction file")
.def("start", &f3d::interactor::start, "Start the interactor and the event loop",
py::arg("delta_time") = 1.0 / 30, py::arg("user_callback") = nullptr)
.def("stop", &f3d::interactor::stop, "Stop the interactor and the event loop")
.def(
"request_render", &f3d::interactor::requestRender, "Request a render on the next event loop")
.def("request_stop", &f3d::interactor::requestStop, "Stop on the next event loop")
.def("init_commands", &f3d::interactor::initCommands,
"Remove all commands and add all default command callbacks")
.def("add_command", &f3d::interactor::addCommand, "Add a command", py::arg("action"),
py::arg("callback"), py::arg("doc") = std::nullopt, py::arg("completionCallback") = nullptr)
.def("remove_command", &f3d::interactor::removeCommand, "Remove a command")
.def("get_command_actions", &f3d::interactor::getCommandActions, "Get all command actions")
.def("trigger_command", &f3d::interactor::triggerCommand, "Trigger a command",
py::arg("command"), py::arg("keep_comments") = true)
.def("init_bindings", &f3d::interactor::initBindings,
"Remove all bindings and add default bindings")
.def("remove_binding", &f3d::interactor::removeBinding, "Remove interaction commands")
.def("get_bind_groups", &f3d::interactor::getBindGroups)
.def("get_binds_for_group", &f3d::interactor::getBindsForGroup)
.def("get_binds", &f3d::interactor::getBinds)
.def("get_binding_documentation", &f3d::interactor::getBindingDocumentation)
.def("get_binding_type", &f3d::interactor::getBindingType);
interactor
.def("add_binding",
py::overload_cast<const f3d::interaction_bind_t&, std::string, std::string,
std::function<std::pair<std::string, std::string>()>, f3d::interactor::BindingType>(
&f3d::interactor::addBinding),
"Add a binding command", py::arg("bind"), py::arg("command"), py::arg("group"),
py::arg("documentationCallback") = nullptr,
py::arg("type") = f3d::interactor::BindingType::OTHER)
.def("add_binding",
py::overload_cast<const f3d::interaction_bind_t&, std::vector<std::string>, std::string,
std::function<std::pair<std::string, std::string>()>, f3d::interactor::BindingType>(
&f3d::interactor::addBinding),
"Add binding commands", py::arg("bind"), py::arg("command"), py::arg("group"),
py::arg("documentationCallback") = nullptr,
py::arg("type") = f3d::interactor::BindingType::OTHER);
// f3d::mesh_t
py::class_<f3d::mesh_t>(module, "Mesh")
.def(py::init<>())
.def(py::init<const std::vector<float>&, const std::vector<float>&, const std::vector<float>&,
const std::vector<unsigned int>&, const std::vector<unsigned int>&>(),
py::arg("points"), py::arg("normals") = std::vector<float>(),
py::arg("texture_coordinates") = std::vector<float>(),
py::arg("face_sides") = std::vector<unsigned int>(),
py::arg("face_indices") = std::vector<unsigned int>())
.def_readwrite("points", &f3d::mesh_t::points)
.def_readwrite("normals", &f3d::mesh_t::normals)
.def_readwrite("texture_coordinates", &f3d::mesh_t::texture_coordinates)
.def_readwrite("face_sides", &f3d::mesh_t::face_sides)
.def_readwrite("face_indices", &f3d::mesh_t::face_indices);
// f3d::color_t
py::class_<f3d::color_t>(module, "Color")
.def(py::init<>())
.def(py::init<double, double, double>(), py::arg("r"), py::arg("g"), py::arg("b"))
.def_property(
"r", [](const f3d::color_t& color) { return color.r(); },
[](f3d::color_t& color, double value) { color[0] = value; })
.def_property(
"g", [](const f3d::color_t& color) { return color.g(); },
[](f3d::color_t& color, double value) { color[1] = value; })
.def_property(
"b", [](const f3d::color_t& color) { return color.b(); },
[](f3d::color_t& color, double value) { color[2] = value; })
.def(
"to_tuple",
[](const f3d::color_t& color) { return std::make_tuple(color.r(), color.g(), color.b()); },
"Convert color to a tuple of (r, g, b)")
.def(
"from_tuple",
[](f3d::color_t& color, const std::tuple<double, double, double>& tuple)
{
color[0] = std::get<0>(tuple);
color[1] = std::get<1>(tuple);
color[2] = std::get<2>(tuple);
},
"Set color from a tuple of (r, g, b)");
py::enum_<f3d::light_type>(module, "LightType")
.value("HEADLIGHT", f3d::light_type::HEADLIGHT)
.value("CAMERA_LIGHT", f3d::light_type::CAMERA_LIGHT)
.value("SCENE_LIGHT", f3d::light_type::SCENE_LIGHT)
.export_values();
// f3d::light_state_t
py::class_<f3d::light_state_t>(module, "LightState")
.def(py::init<>())
.def(py::init<const f3d::light_type&, const f3d::point3_t&, const f3d::color_t&,
const f3d::vector3_t&, const bool&, const double&, const bool&>(),
py::arg("type") = f3d::light_type::SCENE_LIGHT,
py::arg("position") = f3d::point3_t({ 0.0, 0.0, 0.0 }),
py::arg_v("color", f3d::color_t({ 1.0, 1.0, 1.0 }), "Color(1.0, 1.0, 1.0)"),
py::arg("direction") = f3d::vector3_t({ 1.0, 0.0, 0.0 }), py::arg("positional_light") = false,
py::arg("intensity") = 1.0, py::arg("switch_state") = true)
.def_readwrite("type", &f3d::light_state_t::type)
.def_readwrite("color", &f3d::light_state_t::color)
.def_readwrite("position", &f3d::light_state_t::position)
.def_readwrite("direction", &f3d::light_state_t::direction)
.def_readwrite("positional_light", &f3d::light_state_t::positionalLight)
.def_readwrite("intensity", &f3d::light_state_t::intensity)
.def_readwrite("switch_state", &f3d::light_state_t::switchState);
// f3d::scene
py::class_<f3d::scene, std::unique_ptr<f3d::scene, py::nodelete>> scene(module, "Scene");
scene //
.def("supports", &f3d::scene::supports)
.def("clear", &f3d::scene::clear)
.def("add", py::overload_cast<const std::filesystem::path&>(&f3d::scene::add),
"Add a file the scene", py::arg("file_path"))
.def("add", py::overload_cast<const std::vector<std::filesystem::path>&>(&f3d::scene::add),
"Add multiple filepaths to the scene", py::arg("file_path_vector"))
.def("add", py::overload_cast<const std::vector<std::string>&>(&f3d::scene::add),
"Add multiple filenames to the scene", py::arg("file_name_vector"))
.def("add", py::overload_cast<const f3d::mesh_t&>(&f3d::scene::add),
"Add a surfacic mesh from memory into the scene", py::arg("mesh"))
.def(
"add",
[](f3d::scene& scene, py::bytes buffer, std::size_t size)
{
PyErr_WarnEx(
PyExc_DeprecationWarning, "add(buffer, size) is deprecated, use add(buffer) instead.", 1);
std::string_view sv(buffer);
scene.add(reinterpret_cast<const std::byte*>(sv.data()), size);
},
"Add a memory buffer containing a file the scene", py::arg("buffer"), py::arg("size"))
.def(
"add",
[](f3d::scene& scene, py::bytes buffer)
{
std::string_view sv(buffer);
scene.add(reinterpret_cast<const std::byte*>(sv.data()), sv.size());
},
"Add a memory buffer containing a file the scene", py::arg("buffer"), py::prepend())
.def("load_animation_time", &f3d::scene::loadAnimationTime)
.def("animation_time_range", &f3d::scene::animationTimeRange)
.def("available_animations", &f3d::scene::availableAnimations)
.def("get_animation_name", &f3d::scene::getAnimationName, py::arg("index") = -1,
"Returns the animation at an index (defaults to current)")
.def("get_animation_names", &f3d::scene::getAnimationNames, "Returns all animation names")
.def("add_light", &f3d::scene::addLight, "Add a light to the scene", py::arg("light_state"))
.def(
"remove_light", &f3d::scene::removeLight, "Remove a light from the scene", py::arg("index"))
.def("update_light", &f3d::scene::updateLight, "Update a light in the scene", py::arg("index"),
py::arg("light_state"))
.def("get_light", &f3d::scene::getLight, "Get a light from the scene", py::arg("index"))
.def("get_light_count", &f3d::scene::getLightCount, "Get the number of lights in the scene")
.def("remove_all_lights", &f3d::scene::removeAllLights, "Remove all lights from the scene");
// f3d::camera_state_t
py::class_<f3d::camera_state_t>(module, "CameraState")
.def(py::init<>())
.def(py::init<const f3d::point3_t&, const f3d::point3_t&, const f3d::vector3_t&,
const f3d::angle_deg_t&>(),
py::arg("position") = f3d::point3_t({ 0., 0., 1. }),
py::arg("focal_point") = f3d::point3_t({ 0., 0., 0. }),
py::arg("view_up") = f3d::vector3_t({ 0, 1, 0 }), py::arg("view_angle") = 30.)
.def_readwrite("position", &f3d::camera_state_t::position)
.def_readwrite("focal_point", &f3d::camera_state_t::focalPoint)
.def_readwrite("view_up", &f3d::camera_state_t::viewUp)
.def_readwrite("view_angle", &f3d::camera_state_t::viewAngle);
// f3d::camera
py::class_<f3d::camera, std::unique_ptr<f3d::camera, py::nodelete>> camera(module, "Camera");
camera //
.def_property(
"position", [](f3d::camera& cam) { return cam.getPosition(); }, &f3d::camera::setPosition)
.def_property(
"focal_point", [](f3d::camera& cam) { return cam.getFocalPoint(); },
&f3d::camera::setFocalPoint)
.def_property(
"view_up", [](f3d::camera& cam) { return cam.getViewUp(); }, &f3d::camera::setViewUp)
.def_property(
"view_angle", [](f3d::camera& cam) { return cam.getViewAngle(); }, &f3d::camera::setViewAngle)
.def_property(
"state", [](f3d::camera& cam) { return cam.getState(); }, &f3d::camera::setState)
.def("dolly", &f3d::camera::dolly)
.def("pan", &f3d::camera::pan, py::arg("right"), py::arg("up"), py::arg("forward") = 0.0)
.def("zoom", &f3d::camera::zoom)
.def("roll", &f3d::camera::roll)
.def("azimuth", &f3d::camera::azimuth)
.def("yaw", &f3d::camera::yaw)
.def("elevation", &f3d::camera::elevation)
.def("pitch", &f3d::camera::pitch)
.def("set_current_as_default", &f3d::camera::setCurrentAsDefault)
.def("reset_to_default", &f3d::camera::resetToDefault)
.def("reset_to_bounds", &f3d::camera::resetToBounds, py::arg("zoom_factor") = 0.9);
// f3d::window
py::class_<f3d::window, std::unique_ptr<f3d::window, py::nodelete>> window(module, "Window");
py::enum_<f3d::window::Type>(window, "Type")
.value("NONE", f3d::window::Type::NONE)
.value("EXTERNAL", f3d::window::Type::EXTERNAL)
.value("GLX", f3d::window::Type::GLX)
.value("WGL", f3d::window::Type::WGL)
.value("COCOA", f3d::window::Type::COCOA)
.value("EGL", f3d::window::Type::EGL)
.value("OSMESA", f3d::window::Type::OSMESA)
.value("UNKNOWN", f3d::window::Type::UNKNOWN)
.export_values();
window //
.def_property_readonly("type", &f3d::window::getType)
.def_property_readonly("offscreen", &f3d::window::isOffscreen)
.def_property_readonly("camera", &f3d::window::getCamera, py::return_value_policy::reference)
.def_property(
"size",
[](const f3d::window& win) { return std::make_pair(win.getWidth(), win.getHeight()); },
[](f3d::window& win, std::pair<int, int> wh) { win.setSize(wh.first, wh.second); })
.def_property("width", &f3d::window::getWidth,
[](f3d::window& win, int w) { win.setSize(w, win.getHeight()); })
.def_property("height", &f3d::window::getHeight,
[](f3d::window& win, int h) { win.setSize(win.getWidth(), h); })
.def("render", &f3d::window::render, "Render the window")
.def("render_to_image", &f3d::window::renderToImage, "Render the window to an image",
py::arg("no_background") = false)
.def("set_position", &f3d::window::setPosition)
.def("set_icon", &f3d::window::setIcon,
"Set the icon of the window using a memory buffer representing a PNG file")
.def("set_window_name", &f3d::window::setWindowName, "Set the window name")
.def("get_world_from_display", &f3d::window::getWorldFromDisplay,
"Get world coordinate point from display coordinate")
.def("get_display_from_world", &f3d::window::getDisplayFromWorld,
"Get display coordinate point from world coordinate");
// libInformation
py::class_<f3d::engine::libInformation>(module, "LibInformation")
.def_readonly("version", &f3d::engine::libInformation::Version)
.def_readonly("version_full", &f3d::engine::libInformation::VersionFull)
.def_readonly("build_date", &f3d::engine::libInformation::BuildDate)
.def_readonly("build_system", &f3d::engine::libInformation::BuildSystem)
.def_readonly("compiler", &f3d::engine::libInformation::Compiler)
.def_readonly("modules", &f3d::engine::libInformation::Modules)
.def_readonly("vtk_version", &f3d::engine::libInformation::VTKVersion)
.def_readonly("copyrights", &f3d::engine::libInformation::Copyrights)
.def_readonly("license", &f3d::engine::libInformation::License);
// readerInformation
py::class_<f3d::engine::readerInformation>(module, "ReaderInformation")
.def_readonly("name", &f3d::engine::readerInformation::Name)
.def_readonly("description", &f3d::engine::readerInformation::Description)
.def_readonly("extensions", &f3d::engine::readerInformation::Extensions)
.def_readonly("mime_types", &f3d::engine::readerInformation::MimeTypes)
.def_readonly("plugin_name", &f3d::engine::readerInformation::PluginName)
.def_readonly("has_scene_reader", &f3d::engine::readerInformation::HasSceneReader)
.def_readonly("has_geometry_reader", &f3d::engine::readerInformation::HasGeometryReader);
// f3d::engine
py::class_<f3d::engine> engine(module, "Engine");
engine //
.def_static("create", &f3d::engine::create, "Create an engine with a automatic window",
py::arg("offscreen") = false)
.def_static("create_none", &f3d::engine::createNone, "Create an engine with no window")
.def_static(
"create_glx", &f3d::engine::createGLX, "Create an engine with an GLX window (Linux only)")
.def_static(
"create_wgl", &f3d::engine::createWGL, "Create an engine with an WGL window (Windows only)")
.def_static("create_egl", &f3d::engine::createEGL,
"Create an engine with an EGL window (Windows/Linux only)")
.def_static("create_osmesa", &f3d::engine::createOSMesa,
"Create an engine with an OSMesa window (Windows/Linux only)")
.def_static(
"create_external",
[](py::object py_get_proc)
{
f3d::context::function func = [py_get_proc](const char* name) -> f3d::context::fptr
{
uintptr_t addr = py::int_(py_get_proc(py::bytes(name)));
return reinterpret_cast<f3d::context::fptr>(addr);
};
return f3d::engine::createExternal(func);
},
py::arg("get_proc_address"),
"Create an engine with an existing context via a get_proc_address callback")
.def_static("create_external_glx", &f3d::engine::createExternalGLX,
"Create an engine with an existing GLX context (Linux only)")
.def_static("create_external_wgl", &f3d::engine::createExternalWGL,
"Create an engine with an existing WGL context (Windows only)")
.def_static("create_external_cocoa", &f3d::engine::createExternalCOCOA,
"Create an engine with an existing COCOA context (macOS only)")
.def_static("create_external_egl", &f3d::engine::createExternalEGL,
"Create an engine with an existing EGL context (Windows/Linux only)")
.def_static("create_external_osmesa", &f3d::engine::createExternalOSMesa,
"Create an engine with an existing OSMesa context (Windows/Linux only)")
.def("set_cache_path", &f3d::engine::setCachePath, "Set the cache path directory")
.def_property("options", &f3d::engine::getOptions,
py::overload_cast<const f3d::options&>(&f3d::engine::setOptions),
py::return_value_policy::reference)
.def_property_readonly("window", &f3d::engine::getWindow, py::return_value_policy::reference)
.def_property_readonly("scene", &f3d::engine::getScene, py::return_value_policy::reference)
.def_property_readonly(
"interactor", &f3d::engine::getInteractor, py::return_value_policy::reference)
.def_static("load_plugin", &f3d::engine::loadPlugin, "Load a plugin")
.def_static(
"autoload_plugins", &f3d::engine::autoloadPlugins, "Automatically load internal plugins")
.def_static("get_plugins_list", &f3d::engine::getPluginsList)
.def_static("get_lib_info", &f3d::engine::getLibInfo, py::return_value_policy::reference)
.def_static("get_readers_info", &f3d::engine::getReadersInfo)
.def_static("get_rendering_backend_list", &f3d::engine::getRenderingBackendList)
.def_static("set_reader_option",
[](const std::string& name, const std::string& value)
{
try
{
f3d::engine::setReaderOption(name, value);
}
catch (const f3d::options::inexistent_exception&)
{
throw py::key_error(name);
}
})
.def_static("get_all_reader_option_names", &f3d::engine::getAllReaderOptionNames);
// f3d::log
py::class_<f3d::log> log(module, "Log");
py::enum_<f3d::log::VerboseLevel>(log, "VerboseLevel")
.value("DEBUG", f3d::log::VerboseLevel::DEBUG)
.value("INFO", f3d::log::VerboseLevel::INFO)
.value("WARN", f3d::log::VerboseLevel::WARN)
.value("ERROR", f3d::log::VerboseLevel::ERROR)
.value("QUIET", f3d::log::VerboseLevel::QUIET)
.export_values();
auto forwardWrapper = [](f3d::log::forward_fn_t callback) { f3d::log::forward(callback); };
module.add_object("forwardcleanup",
py::capsule(&forwardWrapper, nullptr, [](PyObject*) { f3d::log::forward(nullptr); }));
log //
.def_static("set_verbose_level", &f3d::log::setVerboseLevel, py::arg("level"),
py::arg("force_std_err") = false)
.def_static("get_verbose_level", &f3d::log::getVerboseLevel)
.def_static("set_use_coloring", &f3d::log::setUseColoring)
.def_static("print", [](f3d::log::VerboseLevel& level, const std::string& message)
{ f3d::log::print(level, message); })
.def_static("forward", forwardWrapper, py::arg("callback"));
}