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main.cpp
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92 lines (81 loc) · 3.29 KB
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// Source: https://leetcode.com/problems/binary-tree-coloring-game
// Title: Binary Tree Coloring Game
// Difficulty: Medium
// Author: Mu Yang <http://muyang.pro>
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Two players play a turn based game on a binary tree. We are given the `root` of this binary tree, and the number of nodes `n` in the tree. `n` is odd, and each node has a distinct value from `1` to `n`.
//
// Initially, the first player names a value `x` with `1 <= x <= n`, and the second player names a value `y` with `1 <= y <= n` and `y != x`. The first player colors the node with value `x` red, and the second player colors the node with value `y` blue.
//
// Then, the players take turns starting with the first player. In each turn, that player chooses a node of their color (red if player 1, blue if player 2) and colors an **uncolored** neighbor of the chosen node (either the left child, right child, or parent of the chosen node.)
//
// If (and only if) a player cannot choose such a node in this way, they must pass their turn. If both players pass their turn, the game ends, and the winner is the player that colored more nodes.
//
// You are the second player. If it is possible to choose such a `y` to ensure you win the game, return `true`. If it is not possible, return `false`.
//
// **Example 1:**
// https://assets.leetcode.com/uploads/2019/08/01/1480-binary-tree-coloring-game.png
//
// ```
// Input: root = [1,2,3,4,5,6,7,8,9,10,11], n = 11, x = 3
// Output: true
// Explanation: The second player can choose the node with value 2.
// ```
//
// **Example 2:**
//
// ```
// Input: root = [1,2,3], n = 3, x = 1
// Output: false
// ```
//
// **Constraints:**
//
// - The number of nodes in the tree is `n`.
// - `1 <= x <= n <= 100`
// - `n` is odd.
// - 1 <= Node.val <= n
// - All the values of the tree are **unique**.
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <algorithm>
using namespace std;
struct TreeNode {
int val;
TreeNode *left;
TreeNode *right;
TreeNode() : val(0), left(nullptr), right(nullptr) {}
TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
};
// DFS
//
// It is always better to pick a node next the x.
// If I pick a node farther, then I am giving the node between x and y to the opponent.
//
// We compute the size of both child tree of x, and pick the largest part.
class Solution {
public:
bool btreeGameWinningMove(TreeNode *root, int n, int x) {
int xLeftSize, xRightSize;
dfs(root, x, xLeftSize, xRightSize);
int xTopSize = n - xLeftSize - xRightSize - 1;
int maxSize = max({xTopSize, xLeftSize, xRightSize});
return maxSize > n - maxSize;
}
private:
// Returns child tree size.
int dfs(TreeNode *node, int x, int &xLeftSize, int &xRightSize) {
// Guard
if (!node) return 0;
// Traverse
int leftSize = dfs(node->left, x, xLeftSize, xRightSize);
int rightSize = dfs(node->right, x, xLeftSize, xRightSize);
// Found
if (node->val == x) {
xLeftSize = leftSize;
xRightSize = rightSize;
}
return leftSize + rightSize + 1;
}
};