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Sharp bright/dark split line in BTF rendering #2

@colinzhenli

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@colinzhenli

Hi, thank you for releasing this plugin.

In rendering examples like this, I noticed a sharp split line between the bright and dark regions in the rendered BTF results. From a physical perspective, I would expect this transition to be smooth, rather than showing a clear discontinuous boundary.

Image

I am wondering whether this is expected behavior, or whether it may indicate an issue in the rendering setup or the BTF data.

One possible reason I would like to raise is that the cosine falloff at grazing angles for direct illumination may not decrease smoothly to zero. Could this cause the visible bright/dark split line?

Thank you!

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