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converting geekest snoise functions to classic mode #54

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@tkzic

I am trying to convert a geekest mode shader to classic mode - and having trouble with the snoise calls.

Including these snippets in classic mode gives a compile error.

float f = snoise2D(v.xy);
float g = snoise3D(v.xyz);
float h = snoise4D(v.xyzw);

Is there something else that needs to be included to make this work?

Thanks,
Tom

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