I am trying to convert a geekest mode shader to classic mode - and having trouble with the snoise calls.
Including these snippets in classic mode gives a compile error.
float f = snoise2D(v.xy);
float g = snoise3D(v.xyz);
float h = snoise4D(v.xyzw);
Is there something else that needs to be included to make this work?
Thanks,
Tom
I am trying to convert a geekest mode shader to classic mode - and having trouble with the snoise calls.
Including these snippets in classic mode gives a compile error.
float f = snoise2D(v.xy);
float g = snoise3D(v.xyz);
float h = snoise4D(v.xyzw);
Is there something else that needs to be included to make this work?
Thanks,
Tom