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RustyNES Development Roadmap

Document Version: 2.11.0 Last Updated: 2025-12-29 Project Status: Phase 1.5 Stabilization In Progress (M1-M8 Complete, M9 85%, M10 50%, M11 83%)


Table of Contents


Recent Updates (v2.15.0 - December 2025)

v0.8.6 Released - December 29, 2025 - Sub-Cycle Accuracy Improvements (M11 S3-S5)!

M11 Sub-Cycle Accuracy Achievements (Sprints 3-5):

  • DMC DMA Cycle Stealing: Proper CPU stall handling during DMC sample fetches
  • NES Open Bus Behavior: last_bus_value tracking for hardware-accurate unmapped reads
  • Controller Open Bus: Bits 5-7 correctly mixed from open bus in controller reads
  • Per-Cycle Mapper Clocking: mapper.clock(1) in on_cpu_cycle() for IRQ accuracy
  • Test Suite: 522+ tests passing (0 failures, 1 ignored doctest, 2 new tests)
  • 100% Blargg Pass Rate: All 90/90 Blargg tests continue to pass
  • M11 Progress: 5/6 sprints complete (83%)

v0.8.5 Released - December 29, 2025 - Cycle-Accurate CPU/PPU Synchronization!

M11 Sub-Cycle Accuracy Achievements (Sprints 1 & 2):

  • CpuBus Trait: New trait extends Bus with on_cpu_cycle() callback for PPU stepping
  • cpu.tick() Method: Cycle-by-cycle CPU execution for sub-instruction timing precision
  • VBlank Timing Tests: Now pass with ±0 cycle accuracy (ppu_02 was ±51, ppu_03 was ±10)
  • Test Harness: Updated to use CpuBus for cycle-accurate validation
  • Test Suite: 520+ tests passing (0 failures, 1 ignored doctest)
  • 100% Blargg Pass Rate: All 90/90 Blargg tests continue to pass

v0.8.4 Released - December 28, 2025 - CPU/PPU Timing & Version Consistency!

Timing & Bug Fix Achievements:

  • CPU/PPU Timing: PPU now stepped BEFORE CPU cycle in tick() for accurate $2002 reads at VBlank
  • Version Consistency: Fixed About window (0.8.1) and Settings (0.8.2) showing outdated versions
  • Documentation: Fixed clone_mapper doctest by implementing full Clone for mapper Box types
  • Test Suite: 517+ tests passing (0 failures, 2 ignored for known architectural limitations)
  • 100% Blargg Pass Rate: All 90/90 Blargg tests continue to pass

v0.8.3 Released - December 28, 2025 - Critical Rendering Bug Fix!

Critical Bug Fix Achievements:

  • Rendering Fix: Fixed framebuffer display showing "4 faint postage stamp copies" artifact
  • Palette Conversion: NES palette indices (0-63) now correctly converted to RGB using NES_PALETTE lookup table (64-entry)
  • Documentation: Changed 3 doctests from ignore to no_run for compile-time verification
  • Zero Regressions: 516+ tests passing, 100% Blargg pass rate maintained

v0.8.2 Released - December 28, 2025 - M10 Final Polish 50% Complete (UI/UX Improvements)!

M10 Sprint 1 Achievements:

  • Theme Support: Light/Dark/System themes with persistence and real-time switching
  • Status Bar: FPS counter (500ms updates), ROM name display, color-coded status messages (auto-expiry)
  • Tabbed Settings: Video/Audio/Input/Advanced tabs with comprehensive tooltips
  • Keyboard Shortcuts: Ctrl+O/P/R/Q, F1-F3, M for common operations
  • Modal Dialogs: Welcome screen, error dialogs, confirmation prompts, help window
  • Visual Feedback: Contextual tooltips, organized menus with separators
  • Zero Regressions: 508+ tests passing, 100% Blargg pass rate maintained

v0.8.1 Released - December 28, 2025 - M9 Known Issues Resolution 85% Complete!

M9 Sprint Achievements:

  • Audio Improvements (S1): Two-stage decimation via rubato, A/V sync with adaptive speed adjustment
  • PPU Edge Cases (S2): Sprite overflow, palette RAM mirroring, mid-scanline write detection
  • Performance Optimization (S3): #[inline] hints on CPU/PPU hot paths (step, execute_opcode, handle_nmi/irq)
  • Zero Regressions: 508+ tests passing, 100% Blargg pass rate maintained
  • Documentation: Updated all project files with v0.8.1 version references

v0.8.0 Released - December 28, 2025 - Rust 2024 Edition & Dependency Modernization!

Major Modernization Achievements:

  • Rust 2024 Edition: Full migration to Rust 2024 with MSRV 1.88+
  • Dependency Upgrades: eframe 0.33, egui 0.33, cpal 0.16, ron 0.12, rfd 0.15
  • Audio Resampling: rubato 0.16 integration for high-quality sample rate conversion
  • Performance: Inline hints and buffer reuse optimizations across APU subsystem

v0.7.1 Released - December 27, 2025 - Desktop GUI Framework Migration Complete!

GUI Framework Migration Achievements:

  • Framework Stack: Complete migration from Iced+wgpu to eframe+egui
  • Rendering: OpenGL backend via glow (replacing wgpu shader pipeline)
  • Audio: cpal 0.15 with lock-free ring buffer (8192 samples)
  • Input: gilrs 0.11 for gamepad support with hotplug detection
  • File Dialogs: rfd 0.15 for native cross-platform file dialogs
  • Configuration: ron 0.8 format with directories 5.0 for platform paths
  • Frame Timing: Accumulator-based timing at 60.0988 Hz NTSC
  • Debug Windows: CPU, PPU, APU, and Memory viewers (egui immediate mode)

v0.7.0 Released - December 21, 2025 - Milestone 8 Complete (100% Test Accuracy)!

Milestone 8 Achievements (COMPLETE):

  • CPU: 100% Blargg test pass rate (20/20). Cycle-accurate tick() implementation fixed all timing/IRQ edge cases.
  • PPU: 100% Blargg test pass rate (24/24). Fixed Open Bus, CHR-RAM routing, VBlank timing, Sprite Hits.
  • APU: 100% Blargg test pass rate (12/12). Fixed Frame Counter, DMC IRQ/DMA, Timer precision.
  • Mappers: 100% Mapper test pass rate (28/28). Validated NROM, MMC1, UxROM, CNROM, MMC3 IRQ.
  • Infrastructure: Robust test harness for all subsystems.

v0.6.0 Released - December 20, 2025 - Milestone 7 Complete!

Milestone 7 Achievements (COMPLETE):

  • CPU: All 256 opcodes verified (±1 cycle accuracy), page boundary crossing, unofficial opcodes
  • PPU: VBlank/NMI functional, sprite 0 hit working (2/2 tests), palette mirroring correct
  • APU: Frame counter precision fixed (22371→22372), hardware-accurate non-linear mixer
  • Bus: OAM DMA 513/514 cycle precision based on CPU cycle parity, CPU cycle tracking added

Milestone 8 Progress - ✅ COMPLETE (100% Blargg Pass Rate):

  • Blargg CPU Tests: 22/22 passing (100%) ✅
  • Blargg PPU Tests: 25/25 passing (100%) ✅
  • Blargg APU Tests: 15/15 passing (100%) ✅
  • Mapper Tests: 28/28 passing (100%) ✅
  • All previously known limitations RESOLVED (cpu_dummy_reads, cpu_interrupts) ✅
  • Tests: 508+ tests passing (0 failures, 0 ignored) ✅

v0.5.0 Released - December 19, 2025 - Phase 1 MVP Complete!

Major Milestones Completed:

  • M1 (CPU): 100% test pass rate - All 256 opcodes validated against nestest.nes golden log
  • M2 (PPU): 100% test pass rate - Complete 2C02 PPU with VBL/NMI and sprite hit working
  • M3 (APU): 100% test pass rate - All 5 audio channels implemented with cycle-accurate timing
  • M4 (Mappers): 100% test pass rate - 5 essential mappers covering 77.7% of licensed NES games
  • M5 (Integration): 100% test pass rate - Complete rustynes-core layer with Bus, Console, Input, Save State framework
  • M6 (Desktop GUI): Cross-platform Iced/wgpu application with ROM loading, audio playback, wgpu rendering, input handling
  • Test Suite: 392+ comprehensive tests passing across 6 crates (0 failures, 6 ignored)

Version History:

  • v0.1.0 (December 19, 2025): CPU + PPU - First official release with 129 tests passing
  • v0.2.0 (December 19, 2025): APU Complete - Added all 5 audio channels with 136 comprehensive tests
  • v0.3.0 (December 19, 2025): Mappers Complete - Added NROM, MMC1, UxROM, CNROM, MMC3 mappers with 78 tests
  • v0.4.0 (December 19, 2025): Integration Complete - Complete rustynes-core layer with 18 tests
  • v0.5.0 (December 19, 2025): Phase 1 MVP Complete - Desktop GUI with Iced/wgpu, audio playback (cpal), ROM loading, rendering, input
  • v0.6.0 (December 20, 2025): M7 Accuracy - Frame counter precision, hardware-accurate mixer, OAM DMA 513/514 cycles
  • v0.7.0 (December 21, 2025): M8 Test ROM Validation - 100% Blargg pass rate (90/90 tests)
  • v0.7.1 (December 27, 2025): GUI Framework Migration - Complete rewrite from Iced+wgpu to eframe+egui
  • v0.8.0 (December 28, 2025): Rust 2024 Edition - MSRV 1.88+, dependency modernization, audio resampling
  • v0.8.1 (December 28, 2025): M9 Known Issues (85%) - Audio S1, PPU S2, Performance S3 complete
  • v0.8.2 (December 28, 2025): M10 Final Polish (50%) - UI/UX improvements, theme support, tabbed settings
  • v0.8.3 (December 28, 2025): Critical Rendering Fix - Palette index to RGB conversion, doctest improvements
  • v0.8.4 (December 28, 2025): CPU/PPU Timing - PPU stepped before CPU cycle, version consistency fixes
  • v0.8.5 (December 29, 2025): M11 Sub-Cycle Accuracy (50%) - CpuBus trait, cpu.tick(), VBlank timing tests pass
  • v0.8.6 (December 29, 2025): M11 Sub-Cycle Accuracy (83%) - DMC DMA cycle stealing, open bus behavior, per-cycle mapper clocking

Project Status Change:

  • Phase 1 now 100% complete (all 6 milestones done)
  • MVP achieved ahead of original June 2026 target
  • Development shifting to Phase 2 advanced features

Progress Visualization:

Phase 1 (MVP):         ████████████████████ 100% (M1-M6 COMPLETE)
Phase 1.5 (Accuracy):  ██████████████████░░  96% (M7-M8 COMPLETE, M9 85%, M10 50%, M11 83%)

- M1: CPU           [████████████████████] 100% ✅ COMPLETED December 19, 2025
- M2: PPU           [████████████████████] 100% ✅ COMPLETED December 19, 2025
- M3: APU           [████████████████████] 100% ✅ COMPLETED December 19, 2025
- M4: Mappers       [████████████████████] 100% ✅ COMPLETED December 19, 2025
- M5: Integration   [████████████████████] 100% ✅ COMPLETED December 19, 2025
- M6: GUI           [████████████████████] 100% ✅ COMPLETED December 19, 2025
- M7: Accuracy      [████████████████████] 100% ✅ COMPLETED December 20, 2025
- M8: Test ROMs     [████████████████████] 100% ✅ COMPLETED December 21, 2025
- M11: Sub-Cycle    [████████████████░░░░]  83% 🔄 IN PROGRESS (S1-S5 Complete, S6 Pending)

Current Focus:

  • M7 (Accuracy) COMPLETE: CPU/PPU/APU timing improvements, OAM DMA precision ✅
  • M8 (Test ROM Validation) COMPLETE: 100% Blargg pass rate (CPU 22/22, PPU 25/25, APU 15/15, Mappers 28/28) ✅
  • M9 (Known Issues) 85% COMPLETE: Audio S1, PPU S2, Performance S3 complete ✅
  • M10-S1 (UI/UX Improvements) COMPLETE: Theme support, tabbed settings, status bar, keyboard shortcuts ✅
  • M11-S1 & S2 (Sub-Cycle Accuracy) COMPLETE: CpuBus trait, cpu.tick(), VBlank timing tests pass ✅
  • All known limitations resolved (cpu_dummy_reads, cpu_interrupts now passing) ✅
  • VBlank timing tests now pass with ±0 cycle accuracy ✅
  • 520+ tests passing, 0 failures, 1 ignored ✅
  • Next: M11-S3 (Additional Test ROM Validation), M11-S4 (Performance Optimization)

Timeline Updates:

  • All Phase 1 milestones (M1-M6) completed December 19, 2025 (6+ months ahead of schedule)
  • MVP release achieved: December 2025 (accelerated from original June 2026 target)
  • Phase 2 development begins 2026

Overview

RustyNES development follows a phased approach with clear milestones and deliverables. Each phase builds upon the previous, ensuring a solid foundation before adding complexity. The roadmap targets v1.0 release within 24 months with 100% TASVideos accuracy.

Success Criteria

Metric Phase 1 (MVP) Phase 1.5 (Stabilization) Phase 2 (Features) Phase 3 (Expansion) Phase 4 (v1.0)
Accuracy 5 tests passing 95%+ test ROMs (202/212) 95% TASVideos 98% TASVideos 100% TASVideos
Mappers 5 (77.7% games) 5 (77.7% games) 15 (95% games) 50 (99% games) 300+ (100%+)
Test Coverage 75% 85% 90% 92% 95%
Performance 100 FPS 120+ FPS 500 FPS 1000 FPS 1000+ FPS
Documentation Core APIs Complete All APIs Full guide Complete
Audio Quality Basic High (A/V sync) High High Professional
Stability MVP Production-ready Stable Robust Rock-solid

Development Phases

gantt
    title RustyNES Development Timeline
    dateFormat YYYY-MM
    axisFormat %Y-%m

    section Phase 1: MVP
    CPU Implementation           :done, 2025-12, 1m
    PPU Implementation           :done, 2025-12, 1m
    APU Implementation           :done, 2025-12, 1m
    Basic Mappers (0-4)          :done, 2025-12, 1m
    Desktop GUI                  :done, 2025-12, 1m
    MVP Release (v0.5.0)         :milestone, 2025-12-19, 0d

    section Phase 1.5: Stabilization
    Accuracy Improvements        :2026-01, 1m
    Test ROM Validation          :2026-02, 1m
    Known Issues Resolution      :2026-03, 1m
    Final Polish                 :2026-04, 1m
    v1.0.0-alpha.1 Release       :milestone, 2026-04, 0d

    section Phase 2: Features
    RetroAchievements           :2026-05, 2m
    Netplay (GGPO)              :2026-06, 3m
    TAS Tools                   :2026-08, 2m
    Lua Scripting               :2026-09, 2m
    Debugger                    :2026-10, 2m
    Feature Complete            :milestone, 2026-12, 0d

    section Phase 3: Expansion
    Expansion Audio             :2027-01, 3m
    Additional Mappers          :2027-02, 4m
    WebAssembly                 :2027-04, 2m
    TAS Editor                  :2027-05, 2m
    Expansion Complete          :milestone, 2027-06, 0d

    section Phase 4: Polish
    Performance Optimization    :2027-07, 3m
    Video Filters               :2027-08, 2m
    Final Testing               :2027-09, 2m
    Documentation               :2027-10, 2m
    v1.0 Release                :milestone, 2027-12, 0d
Loading

Phase 1: MVP (Months 1-6)

Goal: Playable emulator with 80% game compatibility

Month 1: CPU Implementation - COMPLETED

Status: COMPLETED December 2025

Deliverables:

  • Cycle-accurate 6502 core
  • All official instructions (56 opcodes)
  • Unofficial opcodes (105 variants)
  • Interrupt handling (NMI, IRQ, BRK)
  • Pass nestest.nes golden log
  • 19 additional Blargg CPU tests downloaded (awaiting integration)

Test Results:

  • nestest.nes: 100% match (5003+ instructions validated)
  • Unit tests: 46/46 passed
  • Integration tests: 1/1 passed (nestest_validation)
  • Total: 47/47 tests passing (100%)

Achievements:

  • All 256 opcodes (151 official + 105 unofficial) validated
  • Cycle-accurate timing confirmed
  • World-class CPU implementation

Acceptance Criteria:

  • 100% nestest.nes match
  • All integrated tests pass
  • Unit tests for each instruction
  • Performance benchmarks established

Month 1: PPU Implementation - COMPLETED

Status: COMPLETED December 2025

Deliverables:

  • Dot-level rendering (341×262 scanlines)
  • Background rendering (pattern fetch, scrolling)
  • Sprite rendering (evaluation, priority, sprite 0 hit)
  • Accurate VBlank/NMI timing
  • Loopy scrolling model
  • 25 additional PPU tests downloaded (awaiting integration)

Test Results:

  • Unit tests: 83/83 passed
  • Integration tests: 2/2 passed, 2/4 ignored (timing refinement)
  • Total: 85/87 tests passing, 2 ignored (97.7% pass rate, 100% passing or ignored)

Passing Test ROMs:

  • ppu_vbl_nmi.nes: Complete VBL/NMI suite
  • 01-vbl_basics.nes: Basic VBlank behavior
  • 01.basics.nes: Sprite 0 hit basics
  • 02.alignment.nes: Sprite 0 hit alignment

Ignored (Not Failed) Tests:

  • 02-vbl_set_time.nes: Requires ±51 cycle precision (timing refinement)
  • 03-vbl_clear_time.nes: Requires ±10 cycle precision (timing refinement)

Achievements:

  • Cycle-accurate 2C02 PPU implementation
  • VBL/NMI timing working
  • Sprite 0 hit detection working
  • Excellent foundation for game compatibility

Acceptance Criteria:

  • Core PPU tests pass (97.8%)
  • VBlank/NMI timing accurate
  • Sprite 0 hit detection functional
  • Rendering pipeline complete

Month 2: Integration Testing (M5) - COMPLETED

Status: COMPLETED December 19, 2025

Completed Deliverables:

  • rustynes-core integration layer complete
  • Bus system with full NES memory map ($0000-$FFFF)
  • Console coordinator with timing synchronization
  • Cycle-accurate OAM DMA (513-514 cycles)
  • Input system with shift register protocol
  • Save state framework with format specification
  • 18 comprehensive tests passing (100%)

Test Results:

  • Bus tests: 8/8 passing (100%)
  • Console tests: 3/3 passing (100%)
  • Controller tests: 4/4 passing (100%)
  • Integration tests: 3/3 passing (100%)
  • Total: 18/18 tests passing (100%)

Achievements:

  • Complete integration layer connecting all subsystems
  • Hardware-accurate bus implementation
  • Zero unsafe code maintained
  • Ready for M6 (Desktop GUI)

Acceptance Criteria:

  • rustynes-core crate functional
  • CPU + PPU + APU + Mappers integrated
  • Bus system complete
  • Input handling working
  • Save state framework defined

Month 1: APU Implementation - COMPLETED

Status: COMPLETED December 19, 2025

Deliverables:

  • Pulse channels (duty, envelope, sweep)
  • Triangle channel (linear counter)
  • Noise channel (LFSR)
  • DMC channel (delta modulation)
  • Frame counter (4-step, 5-step)
  • Hardware-accurate mixing (non-linear lookup tables)
  • 48 kHz output with resampling

Test Results:

  • Unit tests: 132/132 passed
  • Integration tests: 4/4 passed
  • Total: 136/136 tests passing (100%)

Achievements:

  • All 5 audio channels implemented (2 pulse, triangle, noise, DMC)
  • Cycle-accurate timing and frame counter
  • Non-linear mixing with authentic NES audio characteristics
  • Comprehensive test coverage across all channels
  • Zero unsafe code

Acceptance Criteria:

  • All APU channels implemented
  • Frame counter modes (4-step, 5-step) working
  • Non-linear mixing implemented
  • Comprehensive test coverage (136 tests)
  • Zero unsafe code maintained

Month 1: Mappers (M4) - COMPLETED

Status: COMPLETED December 19, 2025

Deliverables:

  • Mapper 0 (NROM) - 9.5% of games
  • Mapper 1 (MMC1/SxROM) - 27.9%
  • Mapper 2 (UxROM) - 10.6%
  • Mapper 3 (CNROM) - 6.3%
  • Mapper 4 (MMC3/TxROM) - 23.4%
  • iNES and NES 2.0 header parsing
  • Battery-backed SRAM support

Test Results:

  • Unit tests: 78/78 passed
  • Integration tests: Pending M5
  • Total: 78/78 tests passing (100%)

Implementation Details:

  • 3,401 lines of code across 9 source files
  • Complete mapper trait abstraction
  • iNES 1.0 and NES 2.0 ROM format parsing
  • Mirroring modes (horizontal, vertical, single-screen, four-screen)
  • MMC3 scanline IRQ with A12 edge detection
  • Zero unsafe code

Test Games Ready:

  • Super Mario Bros. (Mapper 0)
  • Legend of Zelda (Mapper 1)
  • Mega Man (Mapper 1)
  • Castlevania (Mapper 2)
  • Super Mario Bros. 3 (Mapper 4)

Acceptance Criteria:

  • All 5 mappers fully functional
  • 77.7% game coverage (500+ titles)
  • Battery-backed SRAM support
  • Comprehensive test suite (78 tests)

Month 3-4: Desktop GUI (M6) - COMPLETED

Status: COMPLETED December 19, 2025 (v0.5.0), Migrated December 27, 2025 (v0.7.1)

Original Implementation (v0.5.0):

  • Iced-based interface with wgpu rendering

Current Implementation (v0.7.1 - eframe/egui):

  • eframe 0.29 + egui 0.29 immediate mode GUI
  • OpenGL rendering via glow backend
  • cpal 0.15 audio with lock-free ring buffer
  • Keyboard + gamepad input (gilrs 0.11)
  • Configuration persistence (ron 0.8 format)
  • Native file dialogs (rfd 0.15)
  • Debug windows (CPU, PPU, APU, Memory viewers)

Features:

  • Menu bar (File, Emulation, Video, Audio, Debug, Help)
  • Video settings (scaling modes: PixelPerfect, FitWindow, Integer)
  • Audio settings (volume control)
  • Controller configuration
  • Playback controls (pause, resume, reset)
  • Native ROM file browser

Acceptance Criteria:

  • 60 FPS gameplay on mid-range hardware
  • No audio crackling
  • Gamepad auto-detection works
  • Cross-platform (Linux, Windows, macOS)

Phase 1 Milestone: MVP Release - ACHIEVED December 2025

Updated Timeline: Originally June 2026, achieved December 2025 (6+ months ahead of schedule!)

Release Checklist:

  • M1 (CPU): Complete - December 19, 2025
  • M2 (PPU): Complete - December 19, 2025
  • M3 (APU): Complete - December 19, 2025
  • M4 (Mappers): Complete - December 19, 2025
  • M5 (Integration): Complete - December 19, 2025
  • M6 (GUI): Complete - December 19, 2025
  • 77.7% game compatibility (500+ games playable with 5 mappers)
  • Build instructions for all platforms
  • CI/CD pipeline functional
  • GitHub release with binaries (v0.5.0)

Phase 1.5: Stabilization & Accuracy (Months 7-9)

Goal: Achieve 95%+ test ROM pass rate and production-ready stability

Duration: 3-4 months (January-April 2026) Version Progression: v0.5.0 → v0.6.0 → v0.7.0 → v0.8.0 → v0.9.0/v1.0.0-alpha.1

Phase 1.5 bridges Phase 1 MVP (v0.5.0) to Phase 2 Advanced Features, focusing on accuracy improvements, comprehensive test ROM validation, and resolving all known issues from the MVP release.

Overview

Current State (v0.5.0):

  • Phase 1 MVP complete (all 6 milestones)
  • 5 test ROMs passing, ~200 pending integration
  • VBlank timing ±51 cycles (target: ±2 cycles)
  • Audio quality issues (pops, clicks, A/V sync drift)
  • No comprehensive performance benchmarking

Target State (v0.9.0/v1.0.0-alpha.1):

  • 95%+ test ROM pass rate (202+/212 tests)
  • VBlank timing ±2 cycles
  • High-quality audio (no artifacts, perfect A/V sync)
  • 20%+ performance improvement (120+ FPS)
  • Zero critical bugs
  • Production-ready for Phase 2 advanced features

Milestone 7: Accuracy Improvements (v0.6.0) - COMPLETE

Duration: December 20, 2025 Status: ✅ COMPLETED Focus: CPU, PPU, APU, Bus timing refinements

Objectives:

  • CPU timing refinements (±1 cycle accuracy) ✅
  • [~] PPU VBlank precision (functional, cycle-precise deferred to Phase 2+)
  • APU frame counter precision (±1 cycle) ✅
  • Bus timing accuracy (OAM DMA 513-514 cycles) ✅

Key Achievements:

  • CPU: All 256 opcodes verified (±1 cycle accuracy), page boundary crossing, unofficial opcodes
  • PPU: VBlank/NMI functional, sprite 0 hit working (2/2 tests), palette mirroring correct
  • APU: Frame counter 4-step mode fixed (22371→22372), hardware-accurate non-linear mixer
  • Bus: OAM DMA 513/514 cycle precision based on CPU cycle parity, CPU cycle tracking added

Test Results: 429 tests passing (0 failures, 6 ignored for valid reasons)

Deliverable: v0.6.0 released December 20, 2025

Sprint Breakdown:

  1. Sprint 1: CPU Accuracy ✅ COMPLETE

    • All 256 opcodes verified against NESdev specification
    • Page boundary crossing accuracy confirmed
    • Unofficial opcode timing validated
  2. Sprint 2: PPU Accuracy ✅ COMPLETE

    • VBlank/NMI timing functional (cycle-precise deferred)
    • Sprite 0 hit basic tests passing (2/2)
    • Palette RAM mirroring verified
  3. Sprint 3: APU Accuracy ✅ COMPLETE

    • Frame counter precision fixed (22371→22372)
    • Hardware-accurate non-linear mixer implemented
    • TND channel divisors corrected
  4. Sprint 4: Bus & Timing Polish ✅ COMPLETE

    • OAM DMA 513/514 cycle precision (based on CPU cycle parity)
    • CPU cycle tracking added to bus
    • CPU/PPU synchronization verified (3:1 ratio)

Milestone 8: Test ROM Validation (v0.7.0) - ✅ COMPLETE

Duration: December 21, 2025 (1 day - accelerated from 1 month target) Focus: Systematic test ROM integration and validation Status: ✅ COMPLETE - 100% Blargg Pass Rate Achieved

Objectives:

  • Integrate all Blargg test ROMs into automated test harness (90 total tests)
  • Achieve 100% Blargg test pass rate (90/90 tests) - EXCEEDED 95% target
  • Document all test failures with root cause analysis (800+ line technical doc)
  • CI pipeline runs full test suite

Test ROM Coverage (COMPLETE):

  • Blargg CPU: 22/22 tests passing (100%) ✅ COMPLETE
    • All 11 cpu_instr tests passing
    • cpu_dummy_reads passing (was known limitation)
    • cpu_interrupts passing (all 5 sub-tests, was known limitation)
    • cpu_dummy_writes_ppumem, cpu_dummy_writes_oam passing
    • cpu_all_instrs, cpu_official_only, cpu_instr_timing passing
    • cpu_exec_space_ppuio, cpu_exec_space_apu passing
  • Blargg PPU: 25/25 tests passing (100%) ✅ COMPLETE
    • ppu_vbl_nmi suite (10 tests) passing
    • ppu_sprite_hit (2 tests) passing
    • ppu_open_bus passing
    • ppu_palette_ram passing
    • CHR-RAM routing fixes enabling previously failing tests
  • Blargg APU: 15/15 tests passing (100%) ✅ COMPLETE
    • apu_test suite (11 tests) passing
    • apu_dmc_basics, apu_dmc_rates passing
    • apu_len_ctr, apu_irq_flag_timing passing
  • Mapper Tests: 28/28 tests passing (100%) ✅ COMPLETE
    • NROM (Mapper 0), MMC1 (Mapper 1), UxROM (Mapper 2)
    • CNROM (Mapper 3), MMC3 (Mapper 4)
  • Total: 90/90 Blargg tests passing (100% pass rate) ✅ EXCEEDED TARGET

Deliverable: v0.7.0 released December 21, 2025 with 100% Blargg pass rate

Sprint Breakdown (All Completed):

  1. Sprint 1: CPU Accuracy Improvements (22/22 tests) ✅

    • Cycle-accurate CPU tick() state machine
    • NMI hijacking during BRK instruction
    • Dummy read/write cycles for implied addressing modes
  2. Sprint 2: PPU Accuracy Improvements (25/25 tests) ✅

    • PPU open bus emulation with data latch
    • CHR-RAM routing architecture fix
    • VBlank/NMI timing precision
  3. Sprint 3: APU Accuracy Improvements (15/15 tests) ✅

    • Frame counter immediate clocking
    • DMC sample buffer refill logic
    • Timer precision fixes
  4. Sprint 4: Mapper Validation (28/28 tests) ✅

    • All 5 mappers validated
    • Banking logic, mirroring, IRQ timing verified

Milestone 9: Known Issues Resolution (v0.8.0)

Duration: 1 month (December 2025 - January 2026) Focus: Audio quality, PPU edge cases, performance optimization, bug fixes Status: Sprint 0 Complete (v0.8.0), Sprints 1-4 In Progress

Sprint 0 - Dependency Upgrade (v0.8.0) - COMPLETE December 28, 2025:

  • Rust 2024 Edition migration (MSRV 1.88+)
  • eframe 0.29 → 0.33, egui 0.29 → 0.33
  • cpal 0.15 → 0.16, ron 0.8 → 0.12, rfd 0.14 → 0.15
  • rubato 0.16 integration for audio resampling
  • Inline hints and buffer reuse optimizations
  • 508+ tests passing (0 failures, 0 ignored)

Objectives (Sprints 1-4):

  • Dynamic audio resampling (rubato) - PARTIALLY COMPLETE
  • Audio/video synchronization
  • PPU edge case fixes (sprite overflow, palette RAM)
  • 20%+ performance improvement (100 FPS → 120+ FPS)
  • Fix all critical bugs from GitHub issues

Audio Improvements:

  • Dynamic resampling (NES 1.789773 MHz → PC 48 kHz)
  • Ring buffer management (prevent underrun/overflow)
  • Audio/video sync (frame callback timing)
  • Zero audio pops/clicks/crackling

PPU Edge Cases:

  • Sprite overflow flag edge cases
  • Palette RAM reads ($3F04, $3F08, $3F0C)
  • Mid-scanline scrolling changes
  • Sprite 0 hit timing precision

Performance Optimization:

  • Profiling with cargo-flamegraph
  • Benchmarking with criterion
  • Hot path optimization
  • Target: 120+ FPS (20%+ improvement)

Deliverable: v0.8.0 with high-quality audio, PPU fixes, and optimized performance

Sprint Breakdown:

  1. Sprint 0: Dependency Upgrade (v0.8.0) ✅ COMPLETE

    • Rust 2024 Edition migration (MSRV 1.88+)
    • Framework upgrades (eframe 0.33, egui 0.33, cpal 0.16)
    • Audio resampling foundation (rubato 0.16)
    • Performance optimizations (inline hints, buffer reuse)
  2. Sprint 1: Audio Improvements (1 week)

    • Dynamic resampling implementation
    • A/V synchronization
    • Buffer management
  3. Sprint 2: PPU Edge Cases (1 week)

    • Sprite overflow flag
    • Palette RAM edge cases
    • Scrolling edge cases
  4. Sprint 3: Performance Optimization (1 week)

    • Profiling and benchmarking
    • Hot path optimization
    • 20%+ performance improvement
  5. Sprint 4: Bug Fixes & Polish (1 week)

    • GitHub issue triage
    • Critical bug fixes
    • Error handling improvements

Milestone 10: Final Polish (v0.9.0/v1.0.0-alpha.1)

Duration: 1 week (April 2026) Focus: UI/UX polish, documentation, release preparation

Objectives:

  • UI/UX improvements (responsive design, theme support)
  • Comprehensive documentation (user guide, API docs, developer guide)
  • Full regression testing (202/212 tests, 95%+)
  • Build release binaries (Linux, macOS, Windows)
  • Decide version number (v0.9.0 or v1.0.0-alpha.1)
  • Publish GitHub release

UI/UX Improvements:

  • Responsive layout (adapt to window size)
  • Theme support (light/dark mode)
  • Improved settings organization
  • Visual feedback (loading states, progress bars)
  • Accessibility (keyboard navigation, screen reader support)

Documentation:

  • User guide (installation, usage, troubleshooting)
  • API documentation (rustdoc for all public APIs)
  • Developer guide (architecture, testing, contributing)
  • Known limitations and workarounds
  • FAQ

Version Decision:

  • v0.9.0: If 90-94% test pass rate, minor issues remaining
  • v1.0.0-alpha.1: If 95%+ test pass rate, zero critical bugs, documentation complete

Deliverable: v0.9.0 or v1.0.0-alpha.1 with polished UI, complete documentation, and multi-platform release

Sprint Breakdown:

  1. Sprint 1: UI/UX Improvements (2 days)

    • Responsive design
    • Theme support
    • Settings organization
  2. Sprint 2: Documentation (3 days)

    • User guide
    • API documentation
    • Developer guide
  3. Sprint 3: Release Preparation (2 days)

    • Full regression testing
    • Binary builds
    • GitHub release

Phase 1.5 Milestone: Stabilization Complete

Release Checklist:

  • M7 (Accuracy): Complete
  • M8 (Test ROMs): Complete (95%+ pass rate)
  • M9 (Known Issues): Complete
  • M10 (Polish): Complete
  • 202+/212 test ROMs passing (95%+)
  • High-quality audio (no artifacts)
  • 120+ FPS performance
  • Zero critical bugs
  • Complete documentation
  • Multi-platform binaries
  • v0.9.0 or v1.0.0-alpha.1 released

Transition to Phase 2:

Phase 1.5 establishes a production-ready foundation for Phase 2 advanced features (RetroAchievements, netplay, TAS tools). With 95%+ accuracy and zero critical bugs, the emulator is ready for community use and advanced feature development.


Phase 2: Advanced Features (Months 10-15)

Goal: Feature parity with modern emulators

Month 7-8: RetroAchievements

Deliverables:

  • rcheevos FFI integration
  • Achievement detection logic
  • UI notifications (toast popups)
  • Login system
  • Leaderboard support
  • Rich presence

Acceptance Criteria:

  • Achievements unlock correctly in 10 test games
  • No false positives/negatives
  • Leaderboard submissions work
  • <1% performance impact

Month 7-9: Netplay (GGPO)

Deliverables:

  • backroll-rs integration (Rust GGPO port)
  • Save state serialization
  • Input prediction/rollback
  • Lobby system
  • Spectator mode
  • NAT traversal (STUN/TURN)

Acceptance Criteria:

  • 1-2 frame input lag over LAN
  • <5 frame rollback on 100ms ping
  • No desyncs in 30-minute sessions
  • Works behind typical NAT setups

Month 8-9: TAS Tools

Deliverables:

  • FM2 movie recording
  • FM2 playback
  • Frame advance
  • Input recording/editing
  • RAM search
  • RAM watch
  • Cheat search

Acceptance Criteria:

  • Can record and replay TAS movies
  • Deterministic execution (same inputs → same output)
  • Frame-perfect input timing
  • Compatible with FCEUX FM2 format

Month 9-10: Lua Scripting

Deliverables:

  • mlua 5.4 integration
  • Memory read/write API
  • Callback hooks (frame, scanline, instruction)
  • Input injection
  • GUI overlay support
  • Example scripts (hitbox viewer, bot AI)

Acceptance Criteria:

  • Can read/write RAM from Lua
  • Frame callbacks work at 60 Hz
  • Drawing primitives render correctly
  • <5% performance overhead

Month 10-11: Advanced Debugger

Deliverables:

  • CPU debugger (disassembly, breakpoints, stepping)
  • PPU viewer (nametables, pattern tables, palettes, OAM)
  • APU viewer (channel waveforms, volume meters)
  • Memory viewer/editor (hex dump, search)
  • Trace logger
  • Code-data logger (CDL)

Acceptance Criteria:

  • Breakpoints work reliably
  • PPU viewer updates in real-time
  • Trace logger captures execution
  • Useful for homebrew debugging

Month 11-12: Quality of Life

Deliverables:

  • Rewind (ring buffer of save states)
  • Fast-forward (uncapped speed)
  • Slow-motion (adjustable speed)
  • Game Genie codes
  • Pro Action Replay codes
  • Screenshot/video recording

Acceptance Criteria:

  • Rewind goes back 10+ seconds
  • Fast-forward reaches 10x speed
  • Cheats apply correctly
  • Video recording at 60 FPS

Phase 2 Milestone: Feature Complete

Release Checklist:

  • Pass 95% of TASVideos test suite
  • All advanced features functional
  • API documentation complete
  • Tutorial videos recorded
  • Community Discord server launched

Phase 3: Expansion (Months 13-18)

Goal: Comprehensive mapper support and platform expansion

Month 13-15: Expansion Audio

Deliverables:

  • VRC6 (2 pulse + sawtooth)
  • VRC7 (FM synthesis)
  • MMC5 (2 pulse + PCM)
  • Namco 163 (8 wavetable channels)
  • Sunsoft 5B (3 square + noise)
  • FDS (wavetable + modulation)

Test Games:

  • Castlevania III (VRC6)
  • Lagrange Point (VRC7)
  • Castlevania (FDS)

Acceptance Criteria:

  • Expansion audio sounds accurate
  • Music matches hardware recordings
  • Proper channel mixing

Month 14-17: Additional Mappers

Target: 98% game coverage (50 total mappers)

Priority Mappers:

  • Mapper 5 (MMC5) - ExROM
  • Mapper 7 (AxROM) - Battletoads
  • Mapper 9/10 (MMC2/4) - Punch-Out!!
  • Mapper 11 (ColorDreams)
  • Mapper 19 (Namco 163)
  • Mapper 23/25 (VRC2/4)
  • Mapper 24/26 (VRC6)
  • Mapper 69 (Sunsoft FME-7)
  • + 30 more common mappers

Acceptance Criteria:

  • All target games playable
  • Mapper-specific test ROMs pass
  • IRQ timing accurate

Month 16-17: WebAssembly

Deliverables:

  • wasm-pack build configuration
  • Web frontend (HTML/CSS/JS)
  • Browser audio/video APIs
  • Virtual filesystem (for ROMs)
  • Touch controls (mobile)
  • PWA support

Acceptance Criteria:

  • Runs in Chrome, Firefox, Safari
  • 60 FPS on desktop browsers
  • 30+ FPS on mobile
  • ROMs load from local files

Month 17-18: TAS Editor

Deliverables:

  • Greenzone (verified frame history)
  • Bookmarks
  • Piano roll input editor
  • Branch system
  • Undo/redo
  • Input recording shortcuts

Acceptance Criteria:

  • Can create/edit TAS movies
  • Greenzone manages 10,000+ frames
  • Branching works reliably
  • Competitive with FCEUX TAS editor

Phase 3 Milestone: Expansion Complete

Release Checklist:

  • Pass 98% of TASVideos test suite
  • 99%+ game compatibility
  • WebAssembly demo live
  • Expansion audio demo videos

Phase 4: Polish & Release (Months 19-24)

Goal: Production-ready v1.0 release

Month 19-21: Performance Optimization

Targets:

  • 1000+ FPS (16x real-time) on modern CPUs
  • <100 MB memory footprint
  • <5ms frame time
  • <10ms audio latency

Optimizations:

  • CPU: Jump table dispatch, inline hot paths
  • PPU: SIMD pixel compositing, batch rendering
  • APU: Fast sinc resampling, SSE/NEON mixing
  • Mappers: Precomputed banking tables

Profiling:

  • Criterion benchmarks for all components
  • Flamegraph analysis
  • Cache misses optimization

Month 20-21: Video Filters

Deliverables:

  • NTSC filter (Blargg)
  • CRT shader (scanlines, curvature, bloom)
  • Palette options (Composite, RGB, Custom)
  • Aspect ratio modes (4:3, Pixel Perfect, Stretch)
  • Overscan cropping

Acceptance Criteria:

  • Filters look authentic
  • <2ms overhead per frame
  • User-adjustable parameters

Month 21-22: Final Testing

Test Plan:

  • All 156 TASVideos tests pass
  • 100 most popular games fully playable
  • 24-hour stability test
  • Cross-platform regression tests
  • Memory leak detection
  • Fuzzing for edge cases

Bug Fixes:

  • Prioritize by severity
  • Test coverage for all fixes
  • Regression prevention

Month 22-23: Documentation

Deliverables:

  • User manual (PDF + web)
  • API reference (rustdoc)
  • Developer guide
  • Video tutorials
  • FAQ
  • Troubleshooting guide

Topics:

  • Getting started
  • Configuration
  • Advanced features (TAS, netplay, debugging)
  • Troubleshooting
  • Contributing guide

Month 24: v1.0 Release

Release Checklist:

  • 100% TASVideos accuracy
  • 300+ mappers implemented
  • All planned features complete
  • Zero critical bugs
  • Documentation complete
  • Press release written
  • Release trailer produced
  • Binary packages for all platforms

Launch Activities:

  • Reddit post (/r/emulation, /r/rust)
  • Hacker News submission
  • YouTube demo video
  • Blog post announcement
  • Discord/Matrix community launch

Milestone Tracking

Current Status (Phase 1 MVP Complete - December 2025)

Phase 1 Progress: 100% Complete - All 6 milestones complete, MVP achieved! Phase 1.5 Progress: 50% Complete - M7 complete, M8 90% done (Blargg CPU)

Component Status Progress Test Results
Architecture Design Complete 100% N/A
Documentation Complete (40+ files) 100% N/A
Workspace Structure Complete (10 crates) 100% N/A
CPU (M1) COMPLETE 100% 267/267 passing (100%)
PPU (M2) COMPLETE 100% 90/90 passing (100%)
APU (M3) COMPLETE 100% 150/150 passing (100%)
Mappers (M4) COMPLETE 100% 167/167 passing (100%)
Integration (M5) COMPLETE 100% 23/23 passing (100%)
GUI (M6) COMPLETE 100% Cross-platform eframe/egui (v0.7.1)
Blargg Tests (M8) COMPLETE 100% 90/90 passing (100% - CPU 22, PPU 25, APU 15, Mappers 28)

Detailed Component Status

M1: CPU Implementation - COMPLETED December 2025

Status: All acceptance criteria met, world-class implementation

  • All 256 opcodes (151 official + 105 unofficial) validated
  • nestest.nes: 100% golden log match (5003+ instructions)
  • Unit tests: 46/46 passing
  • Integration tests: 1/1 passing
  • Total: 47/47 tests passing (100%)

M2: PPU Implementation - COMPLETED December 2025

Status: Excellent implementation, cycle-accurate 2C02 PPU

  • Cycle-accurate 2C02 PPU
  • VBL/NMI timing working
  • Sprite 0 hit detection functional
  • Unit tests: 83/83 passing
  • Integration tests: 2/2 passing, 2/4 ignored (timing refinement)
  • Total: 85/87 tests passing (97.7%), 2 ignored

M3: APU Implementation - COMPLETED December 19, 2025

Status: All acceptance criteria met, comprehensive implementation

  • All 5 audio channels implemented (2 pulse, triangle, noise, DMC)
  • Cycle-accurate timing and frame counter (4-step, 5-step)
  • Non-linear mixing with authentic NES audio characteristics
  • Hardware-accurate envelope, sweep, and length counter
  • DMC channel with memory reader and sample playback
  • Unit tests: 132/132 passing
  • Integration tests: 4/4 passing
  • Total: 136/136 tests passing (100%)

M4: Mapper Implementation - COMPLETED December 19, 2025

Status: All acceptance criteria met, comprehensive implementation

  • 5 essential mappers (NROM, MMC1, UxROM, CNROM, MMC3)
  • 77.7% licensed NES game coverage (500+ titles)
  • Complete iNES 1.0 and NES 2.0 ROM format parsing
  • All mirroring modes (horizontal, vertical, single-screen, four-screen)
  • MMC3 scanline IRQ with A12 edge detection
  • Battery-backed SRAM support
  • Unit tests: 78/78 passing
  • Total: 78/78 tests passing (100%)

M5: Integration Testing - COMPLETED December 19, 2025

Status: All acceptance criteria met, production-ready integration layer

  • Complete rustynes-core integration layer
  • Hardware-accurate bus system with full NES memory map
  • Console coordinator with timing synchronization
  • Cycle-accurate OAM DMA (513-514 cycles)
  • Input system with shift register protocol
  • Save state framework with format specification
  • Total: 18/18 tests passing (100%)

Achievements:

  • Zero unsafe code maintained
  • All subsystems integrated (CPU, PPU, APU, Mappers)
  • Ready for M6 (Desktop GUI)

M6: Desktop GUI - COMPLETED December 19, 2025 (Migrated v0.7.1)

Status: All acceptance criteria met, cross-platform desktop application

Original (v0.5.0): Iced + wgpu rendering

Current (v0.7.1): Complete GUI framework migration to eframe + egui

  • eframe 0.29 + egui 0.29 immediate mode GUI
  • OpenGL rendering via glow backend (replaced wgpu shader pipeline)
  • ROM loading with native file dialogs (rfd 0.15)
  • Accumulator-based frame timing at 60.0988 Hz NTSC
  • cpal 0.15 audio with lock-free ring buffer (8192 samples)
  • Keyboard and gamepad input (gilrs 0.11)
  • Configuration persistence (ron 0.8 format)
  • Debug windows: CPU, PPU, APU, Memory viewers
  • Total: Cross-platform MVP release with improved architecture

Achievements:

  • Zero unsafe code maintained across 6 crates
  • Complete Phase 1 MVP achieved
  • GUI framework migrated for better immediate mode support
  • 6+ months ahead of original schedule

Key Milestones

Phase 1: MVP (v0.1.0 - v0.5.0)

  • M1: CPU passes nestest.nes - COMPLETED December 19, 2025
  • M2: PPU renders first frame - COMPLETED December 19, 2025
  • M3: APU outputs audio - COMPLETED December 19, 2025
  • M4: Mappers functional - COMPLETED December 19, 2025
  • M5: Integration testing complete - COMPLETED December 19, 2025
  • M6: Desktop GUI - COMPLETED December 19, 2025
  • MVP: First playable release (v0.5.0) - ACHIEVED December 19, 2025

Phase 1.5: Stabilization & Accuracy (v0.6.0 - v1.0.0-alpha.1)

  • M7: Accuracy improvements (v0.6.0) - ✅ COMPLETED December 20, 2025
  • M8: Test ROM validation (v0.7.0, 100% Blargg pass rate) - ✅ COMPLETED December 21, 2025
  • M9: Known issues resolution (v0.8.0) - PLANNED January 2026
  • M10: Final polish (v0.9.0/v1.0.0-alpha.1) - PLANNED February 2026
  • Stabilization Complete: Production-ready release - TARGET February 2026

Phase 2: Advanced Features (v1.1.0 - v1.5.0)

  • M11: RetroAchievements working - PLANNED May-June 2026
  • M12: Netplay functional - PLANNED July-September 2026
  • M13: TAS Tools - PLANNED August-September 2026
  • M14: Lua Scripting - PLANNED September-October 2026
  • M15: Advanced Debugger - PLANNED October-November 2026
  • Feature Complete - TARGET December 2026

Phase 3: Expansion (v1.6.0 - v1.9.0)

  • M16: Expansion audio - PLANNED January-March 2027
  • M17: Additional mappers (50 total) - PLANNED February-May 2027
  • M18: WebAssembly - PLANNED April-May 2027
  • M19: TAS Editor - PLANNED May-June 2027
  • Expansion Complete - TARGET June 2027

Phase 4: Polish & Release (v1.10.0 - v1.0)

  • M20: Performance optimization - PLANNED July-September 2027
  • M21: Video filters - PLANNED August-September 2027
  • M22: Final testing & documentation - PLANNED September-November 2027
  • v1.0 Release - TARGET December 2027

Current Sprint Focus (Phase 1.5 Planning)

Priority: Phase 1.5 stabilization and accuracy improvements

Phase 1 - COMPLETED December 19, 2025

All Phase 1 milestones completed ahead of schedule:

  • M1: CPU Implementation - DONE (December 19, 2025)
  • M2: PPU Implementation - DONE (December 19, 2025)
  • M3: APU Implementation - DONE (December 19, 2025)
  • M4: Mapper Implementation - DONE (December 19, 2025)
  • M5: Integration Layer - DONE (December 19, 2025)
  • M6: Desktop GUI - DONE (December 19, 2025)

Achievement: Complete MVP emulator with 6 crates, 508+ tests (as of v0.8.0), zero unsafe code

Phase 1.5 Planning

Duration: January-April 2026 (3-4 months)

Objective: Production-ready emulator with 95%+ accuracy

Planned Milestones:

  1. M7: Accuracy Improvements (v0.6.0) - January 2026

    • CPU timing refinements (±1 cycle)
    • PPU VBlank precision (±2 cycles)
    • APU frame counter precision
    • Bus timing accuracy
  2. M8: Test ROM Validation (v0.7.0) - February 2026

    • Integrate all 212 test ROMs
    • Achieve 95%+ pass rate (202+/212 tests)
    • Automated test harness
    • CI pipeline integration
  3. M9: Known Issues Resolution (v0.8.0) - March 2026

    • Dynamic audio resampling
    • Audio/video synchronization
    • PPU edge case fixes
    • 20%+ performance improvement
  4. M10: Final Polish (v0.9.0/v1.0.0-alpha.1) - April 2026

    • UI/UX improvements
    • Comprehensive documentation
    • Multi-platform release binaries
    • Production-ready release

Deliverable: Stable, accurate emulator ready for Phase 2 advanced features

Transition to Phase 2: With 95%+ accuracy and zero critical bugs, begin RetroAchievements, netplay, and TAS tools development in May 2026.

Risk & Blockers

Current Status

No Critical Blockers - Phase 1 MVP complete, ready for Phase 1.5 stabilization

Phase 1.5 Priorities

  1. M7: Accuracy Improvements - January 2026

    • VBlank timing precision (±51 cycles → ±2 cycles)
    • CPU/PPU/APU timing refinements
    • Pass currently-ignored timing tests
  2. M8: Test ROM Validation - February 2026

    • Integrate 212 test ROMs into automated harness
    • Achieve 95%+ pass rate (202+/212 tests)
    • Document failure root causes
  3. M9: Known Issues Resolution - March 2026

    • Dynamic audio resampling (eliminate pops/clicks)
    • PPU edge case fixes
    • 20%+ performance improvement
  4. M10: Final Polish - April 2026

    • UI/UX improvements
    • Comprehensive documentation
    • Multi-platform release

Project Health

  • Phase 1 MVP complete (all 6 milestones) - 6+ months ahead of schedule
  • 400+ comprehensive tests passing across 6 crates
  • Zero unsafe code maintained across all crates
  • Cross-platform desktop application released
  • Phase 1.5 planning complete with detailed sprint documentation
  • Strong foundation for accuracy improvements and advanced features

Feature Priorities

P0 (Critical - MVP Blockers)

  • Cycle-accurate CPU
  • Dot-level PPU
  • APU with all 5 channels
  • Mappers 0, 1, 2, 3, 4
  • Desktop GUI
  • Save states

P1 (High - Post-MVP)

  • RetroAchievements
  • Netplay
  • TAS recording
  • Lua scripting
  • Advanced debugger
  • Rewind

P2 (Medium - Expansion)

  • Expansion audio
  • 50 total mappers
  • WebAssembly
  • TAS editor
  • Video filters

P3 (Low - Polish)

  • 300+ mappers
  • Performance optimizations
  • Advanced shaders
  • Steam integration
  • Mobile builds

Testing Strategy

Unit Tests

  • CPU: Each instruction
  • PPU: Rendering functions
  • APU: Channel outputs
  • Mappers: Banking logic

Target: 95% code coverage

Current Status: 508+ tests passing across all 6 crates (as of v0.8.0)

  • rustynes-cpu: 47 tests (46 unit + 1 integration) - 100% passing
  • rustynes-ppu: 85 tests (83 unit + 4 integration, 2 ignored) - 97.7% pass rate
  • rustynes-apu: 136 tests (132 unit + 4 integration) - 100% passing
  • rustynes-mappers: 78 tests (78 unit) - 100% passing
  • rustynes-core: 18 tests (18 unit) - 100% passing
  • rustynes-desktop: Cross-platform GUI integration tests
  • Doctests: 32 passing, 4 ignored (file I/O constraints)

Integration Tests

  • CPU+Bus interactions
  • PPU+Mapper interactions
  • Full frame execution
  • Save state serialization

Current Status: All integration tests passing in rustynes-core

Test ROM Validation

Comprehensive Test ROM Collection: 212 test files (172 unique after deduplication)

See tests/TEST_ROM_PLAN.md for complete test execution plan.

Test ROM Inventory:

  • CPU: 36 test ROMs (1 integrated: nestest.nes passing, 35 pending)
  • PPU: 49 test ROMs (6 integrated: 4 passing, 2 ignored for timing, 43 pending)
  • APU: 70 test ROMs (all pending integration)
  • Mappers: 57 test ROMs (all pending integration)

Essential (Currently Passing):

  • nestest.nes (100% golden log match - 5003+ instructions validated)
  • ppu_vbl_nmi.nes (VBL/NMI timing test suite)
  • ppu_01-vbl_basics.nes (basic VBlank behavior)
  • ppu_01.basics.nes (sprite 0 hit basics)
  • ppu_02.alignment.nes (sprite 0 hit alignment)

Pending Integration (212 test ROMs):

  • Blargg CPU instruction tests (11 ROMs)
  • Blargg CPU timing tests (3 ROMs)
  • Blargg PPU VBL/NMI tests (7 ROMs)
  • Quietust sprite hit tests (11 ROMs)
  • Blargg APU test suite (70 ROMs)
  • Holy Mapperel mapper tests (45 ROMs)
  • MMC3/MMC5 specialized tests (16 ROMs)

Integration Target:

  • Phase 1 (MVP): 75%+ pass rate (154/184 implemented test ROMs)
  • Phase 2 (Features): 85%+ pass rate
  • Phase 3 (Expansion): 95%+ pass rate
  • Phase 4 (v1.0): 100% TASVideos accuracy suite (156 tests)
  • sprite_hit_tests_2005.10.05
  • vbl_nmi_timing

Game Compatibility Testing

Per Mapper:

  • 10 commercial games
  • 5 homebrew games
  • Known edge cases

Regression Testing:

  • CI pipeline runs on every commit
  • Automated save state comparison
  • Frame-by-frame screenshot diffing

Conclusion

This roadmap balances ambition with realism, targeting v1.0 in 24 months with aggressive but achievable milestones. The phased approach ensures continuous value delivery, with each phase building upon a solid foundation.

Current Progress Summary

RustyNES development has achieved a major milestone with Phase 1 MVP complete and GUI framework migration in v0.7.1:

Achievements to Date:

  • World-class CPU implementation: 100% test pass rate (47/47 tests)
  • Excellent PPU implementation: 100% test pass rate (90/90 tests)
  • Comprehensive APU implementation: 100% test pass rate (150/150 tests)
  • Complete Mapper subsystem: 100% test pass rate (167/167 tests)
  • Production-ready Integration layer: 100% test pass rate (23/23 tests)
  • Cross-platform Desktop GUI with eframe/egui (v0.8.0)
  • 5 mappers covering 77.7% of licensed NES games (500+ titles)
  • 508+ total tests passing across 6 crates
  • 100% Blargg test pass rate (90/90 tests)
  • Zero unsafe code across all 6 crates
  • Complete playable MVP with GUI framework migration and Rust 2024 modernization (v0.8.0)

Current Status:

  • Phase 1 is 100% complete (all 6 milestones done)
  • Phase 1.5 Milestones M7-M8 complete (100% Blargg pass rate)
  • Phase 1.5 Milestone M9-S0 complete (Rust 2024 Edition, dependency modernization)
  • MVP achieved 6+ months ahead of original June 2026 target
  • GUI framework migration complete (Iced+wgpu to eframe+egui)
  • v0.8.0 released December 28, 2025 (Rust 2024 Edition)

Phase 1.5 Priorities:

With M7-M8 complete, development focuses on remaining stabilization:

  • M7: Accuracy improvements (CPU/PPU/APU timing refinements) - COMPLETE
  • M8: Test ROM validation (100% Blargg pass rate achieved) - COMPLETE
  • M9: Known issues resolution (audio quality, PPU edge cases, performance)
  • M10: Final polish (UI/UX, documentation, multi-platform release)
  • Target: v0.9.0 or v1.0.0-alpha.1 by April 2026

Transition to Phase 2: May 2026 (RetroAchievements, netplay, TAS tools)

What Makes This Significant:

  • 6+ months ahead of original schedule
  • 508+ comprehensive tests passing across 6 crates
  • 100% Blargg test pass rate (90/90 tests)
  • Zero unsafe code across all crates
  • Cycle-accurate CPU, PPU, APU, Mapper, and Integration implementations
  • 77.7% game compatibility with cross-platform desktop application
  • Phase 1 MVP complete with GUI framework migration (eframe+egui)
  • Rust 2024 Edition with MSRV 1.88+ and modernized dependencies (v0.8.0)

Success continues to depend on:

  • Rigorous testing (test ROMs, real games, edge cases)
  • Performance profiling (optimize after correctness)
  • Clear documentation (lowering contribution barriers)
  • Community involvement (testing, feedback, contributions)

Next Steps: Continue Phase 1.5 stabilization (M9-M10) with v0.8.0 foundation before advanced features in Phase 2!


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