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R3Graph.h
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579 lines (482 loc) · 13.6 KB
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#ifndef R3GRAPH_H
#define R3GRAPH_H
#include <cmath>
#include <map>
#include <vector>
//#include "Triangulation.h"
//const double R3_EPSILON = 1.0e-8;
namespace R3Graph {
class R3Vector;
class R3Point;
const double R3_EPSILON = 1e-8;
class R3Vector {
public:
double x;
double y;
double z;
R3Vector():
x(0.0),
y(0.0),
z(0.0)
{}
R3Vector(const R3Vector& v):
x(v.x),
y(v.y),
z(v.z)
{}
R3Vector(double xx, double yy, double zz):
x(xx),
y(yy),
z(zz)
{}
R3Vector& operator=(const R3Vector& v) {
x = v.x;
y = v.y;
z = v.z;
return *this;
}
R3Vector operator+(const R3Vector& v) const {
return R3Vector(x + v.x, y + v.y, z + v.z);
}
//R3Vector operator+=(const R3Point& v) const {
// return R3Vector(x + v.x, y + v.y, z + v.z);
//}
R3Vector& operator+=(const R3Vector& v) {
x += v.x;
y += v.y;
z += v.z;
return *this;
}
//R3Vector& operator+=(const R3Point& v) {
// x += v.x;
// y += v.y;
// z += v.z;
// return *this;
//}
R3Vector operator-(const R3Vector& v) const {
return R3Vector(x - v.x, y - v.y, z - v.z);
}
R3Vector& operator-=(const R3Vector& v) {
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}
R3Vector operator-() const {
return R3Vector(-x, -y, -z);
}
R3Vector& negate() {
x = (-x);
y = (-y);
z = (-z);
return *this;
}
R3Vector& invert() {
return negate();
}
double length2() const {
return (x*x + y*y + z*z);
}
double length() const {
return sqrt(x*x + y*y + z*z);
}
R3Vector& normalize() {
double l = length();
if (fabs(l) > R3_EPSILON) {
x /= l;
y /= l;
z /= l;
}
return *this;
}
R3Vector normalized() const {
R3Vector res = *this;
res.normalize();
return res;
}
double scalarProduct(const R3Vector& v) const {
return (x*v.x + y*v.y + z*v.z);
}
double operator*(const R3Vector& v) const {
return scalarProduct(v);
}
R3Vector operator*(double c) const {
return R3Vector(x*c, y*c, z*c);
}
R3Vector& operator*=(double c) {
x *= c;
y *= c;
z *= c;
return *this;
}
R3Vector vectorProduct(const R3Vector& v) const {
return R3Vector(
y*v.z - z*v.y,
-x*v.z + z*v.x,
x*v.y - y*v.x
);
}
double dotProduct(const R3Vector& v) const {
return scalarProduct(v);
}
R3Vector crossProduct(const R3Vector& v) const {
return vectorProduct(v);
}
double norm() const { return length(); }
static double cotan(
const R3Vector& u, const R3Vector& v
) {
double d = u.dotProduct(v);
R3Vector c = u.crossProduct(v);
double c_norm = c.norm();
if (c_norm > R3_EPSILON) {
return d / c_norm;
}
else {
// must be infinity, return a big number
return d / R3_EPSILON;
}
}
static double signedVolume(
const R3Vector& v0, const R3Vector& v1, const R3Vector& v2
) {
return (
v0.x * v1.y * v2.z +
v0.y * v1.z * v2.x +
v0.z * v1.x * v2.y - (
v0.z * v1.y * v2.x +
v0.y * v1.x * v2.z +
v0.x * v1.z * v2.y
)
);
}
static double volume(
const R3Vector& v0, const R3Vector& v1, const R3Vector& v2
) {
return fabs(signedVolume(v0, v1, v2));
}
double angle(const R3Vector& v) const {
double len0 = length();
double len1 = v.length();
/*...
if (len0 > R3_EPSILON && len1 > R3_EPSILON)
return acos(
scalarProduct(v) / (len0*len1)
);
else
return 0.;
...*/
if (len0 <= R3_EPSILON || len1 <= R3_EPSILON)
return 0;
R3Vector ex = (*this) * (1./len0);
R3Vector w = v * (1./len1);
R3Vector ez = ex.vectorProduct(w);
double lenz = ez.length();
if (lenz <= R3_EPSILON)
return 0.;
ez *= (1./lenz);
R3Vector ey = ez.vectorProduct(ex);
return fabs(atan2(
w*ey, w*ex
));
}
static double angle(
const R3Vector& v0, const R3Vector& v1
) {
return v0.angle(v1);
}
double area(const R3Vector& v) const {
R3Vector w = vectorProduct(v);
return w.length();
}
static double area(
const R3Vector& v0, const R3Vector& v1
) {
return v0.area(v1);
}
double signedSolidAngle(
const R3Vector& a,
const R3Vector& b,
const R3Vector& c);
};
inline R3Vector operator*(double c, const R3Vector& v) {
return R3Vector(c*v.x, c*v.y, c*v.z);
}
class R3Point {
public:
double x;
double y;
double z;
R3Point():
x(0.0),
y(0.0),
z(0.0)
{}
R3Point(const R3Point& v):
x(v.x),
y(v.y),
z(v.z)
{}
R3Point(const R3Vector& v) :
x(v.x),
y(v.y),
z(v.z)
{}
R3Point(double xx, double yy, double zz):
x(xx),
y(yy),
z(zz)
{}
R3Point& operator=(const R3Point& v) {
x = v.x;
y = v.y;
z = v.z;
return *this;
}
bool operator==(const R3Point& v) const {
return (
fabs(x - v.x) <= R3_EPSILON &&
fabs(y - v.y) <= R3_EPSILON &&
fabs(z - v.z) <= R3_EPSILON
);
}
bool operator!=(const R3Point& v) const {
return !operator==(v);
}
R3Point operator+(const R3Vector& v) const {
return R3Point(x + v.x, y + v.y, z + v.z);
}
R3Point operator+(const R3Point& p) const {
return R3Point(x + p.x, y + p.y, z + p.z);
}
//... R3Point operator+(const R3Point& v) const {
//... return R3Point(x + v.x, y + v.y, z + v.z);
//... }
R3Point& operator+=(const R3Vector& v) {
x += v.x;
y += v.y;
z += v.z;
return *this;
}
R3Point& operator+=(const R3Point& v) {
x += v.x;
y += v.y;
z += v.z;
return *this;
}
R3Vector operator-(const R3Point& v) const {
return R3Vector(x - v.x, y - v.y, z - v.z);
}
R3Point operator-(const R3Vector& v) const {
return R3Point(x - v.x, y - v.y, z - v.z);
}
R3Point& operator-=(const R3Vector& v) {
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}
//... R3Point& operator-=(const R3Point& v) {
//... x -= v.x;
//... y -= v.y;
//... z -= v.z;
//... return *this;
//... }
//... R3Point operator-() const {
//... return R3Point(-x, -y, -z);
//... }
//... R3Point& negate() {
//... x = (-x);
//... y = (-y);
//... z = (-z);
//... return *this;
//... }
R3Point operator*(double c) const {
return R3Point(x*c, y*c, z*c);
}
R3Point operator*=(double c) const {
return R3Point(x * c, y * c, z * c);
}
//... R3Point& operator*=(double c) {
//... x *= c;
//... y *= c;
//... z *= c;
//... return *this;
//... }
double length()
{
return sqrt(x * x + y * y + z * z);
}
double distance(const R3Point& p) const {
return (p - *this).length();
}
static double distance(
const R3Point& p0, const R3Point& p1
) {
return p0.distance(p1);
}
};
class R3Box {
public:
R3Point origin;
R3Vector size;
R3Box():
origin(),
size()
{}
R3Box(const R3Point& o, const R3Vector& s):
origin(o),
size(s)
{}
bool contains(const R3Point& p) const {
return(
origin.x <= p.x && p.x <= origin.x + size.x &&
origin.y <= p.y && p.y <= origin.y + size.y &&
origin.z <= p.z && p.z <= origin.z + size.z
);
}
};
bool intersectPlanes(
const R3Point& p0, const R3Vector& n0,
const R3Point& p1, const R3Vector& n1,
R3Point& p, R3Vector& v
);
bool intersectPlaneAndLine(
const R3Point& p0, const R3Vector& n,
const R3Point& p1, const R3Vector& v,
R3Point& p
);
class Edge
{
public:
//R3Point A, B;
// two points with threshold function meaning
std::pair<R3Point, double> A, B;
int index = 0;
Edge() :
A(), B() {}
//Edge(R3Point a, R3Point b) :
// A(a), B(b) {}
Edge(std::pair<R3Point, double> a, std::pair<R3Point, double> b) :
A(a), B(b) {}
Edge(R3Point p1, double f_p1, R3Point p2, double f_p2)
{
A.first = p1;
A.second = f_p1;
B.first = p2;
B.second = f_p2;
}
Edge& operator=(const Edge& edge) {
A = edge.A;
B = edge.B;
return *this;
}
//bool operator<(const Edge& e) {
// return index < e.index;
//}
void SwapVerticies() {
std::pair<R3Point, double> temp = A;
A = B;
B = temp;
return;
}
R3Point PointOnEdge()
{
// thrfunA
// |\
// | \ A, B - points in 3D
// | \
// | \ iso B
// |----\---------|
// A \ point |
// \ |
// \ |
// \ |thrfunB
// \ |
// \ |
// \ |
// \ |
// \|
//return A.first + (B.first - A.first) * 0.5;
if (A.second < 0.)
SwapVerticies();
R3Point pointA = A.first;
double thresholdFunctionA = fabs(A.second);
R3Point pointB = B.first;
double thresholdFunctionB = fabs(B.second);
R3Point signChange;
if (thresholdFunctionA < R3_EPSILON)
{
signChange = pointA;
}
else if (thresholdFunctionB < R3_EPSILON)
{
signChange = pointB;
}
else
{
R3Point argVector = pointB - pointA; // vector from end of pointA to end of pointB
//double thresholdFunctionVariation = abs(thresholdFunctionA) + abs(thresholdFunctionB); // f(ROI) - (- |f(!ROI)|)
signChange = pointA + argVector * 0.5;// (thresholdFunctionA / thresholdFunctionVariation); // (thrfun1 / funvar) is similar coefficient
}
return signChange;
}
};
class DensityTetrahedron
{
public:
Edge edges[6];
R3Vector Outward;
DensityTetrahedron() {
for (int i = 0; i < 6; ++i)
edges[i] = Edge();
}
DensityTetrahedron(const R3Point& CubeCenter, double ThrFunCubeCenter,
const R3Point& NeghbourCenter, double ThrFunNeghbourCenter,
const R3Point& CubeVertex1, double ThrFunCubeVertex1,
const R3Point& CubeVertex2, double ThrFunCubeVertex2)
{
ThrFunCubeCenter = ThrFunCubeCenter < R3_EPSILON ? 10e-9 : ThrFunCubeCenter;
ThrFunNeghbourCenter = ThrFunNeghbourCenter < R3_EPSILON ? 10e-9 : ThrFunNeghbourCenter;
ThrFunCubeVertex1 = ThrFunCubeVertex1 < R3_EPSILON ? 10e-9 : ThrFunCubeVertex1;
ThrFunCubeVertex2 = ThrFunCubeVertex2 < R3_EPSILON ? 10e-9 : ThrFunCubeVertex2;
//first vertex always in ROI cube, only second vertex may appear outside ROI
// edges beetwen cube verticies and neighbour center
edges[0] = Edge(CubeCenter, ThrFunCubeCenter,
NeghbourCenter, ThrFunNeghbourCenter);
Outward = NeghbourCenter - CubeCenter;
edges[1] = Edge(CubeVertex1, ThrFunCubeVertex1,
NeghbourCenter, ThrFunNeghbourCenter);
edges[2] = Edge(CubeVertex2, ThrFunCubeVertex2,
NeghbourCenter, ThrFunNeghbourCenter);
// edges beetwen cube verticies themselves
edges[3] = Edge(CubeVertex1, ThrFunCubeVertex1,
CubeCenter, ThrFunCubeCenter);
edges[4] = Edge(CubeVertex2, ThrFunCubeVertex2,
CubeCenter, ThrFunCubeCenter);
edges[5] = Edge(CubeVertex1, ThrFunCubeVertex1,
CubeVertex2, ThrFunCubeVertex2);
}
DensityTetrahedron(std::pair<R3Point,double>& CubeCenterPair,
std::pair<R3Point, double>& NeghbourCenterPair,
std::pair<R3Point, double>& CubeVertex1Pair,
std::pair<R3Point, double>& CubeVertex2Pair)
{
CubeCenterPair.second = (fabs(CubeCenterPair.second) < R3_EPSILON) ? 10e-9 : CubeCenterPair.second;
NeghbourCenterPair.second = (fabs(NeghbourCenterPair.second) < R3_EPSILON) ? 10e-9 : NeghbourCenterPair.second;
CubeVertex1Pair.second = (fabs(CubeVertex1Pair.second) < R3_EPSILON) ? 10e-9 : CubeVertex1Pair.second;
CubeVertex2Pair.second = (fabs(CubeVertex2Pair.second) < R3_EPSILON) ? 10e-9 : CubeVertex2Pair.second;
//first vertex always in ROI cube, only second vertex may appear outside ROI
// edges beetwen cube verticies and neighbour center
edges[0] = Edge(CubeCenterPair, NeghbourCenterPair);
Outward = NeghbourCenterPair.first - CubeCenterPair.first;
edges[1] = Edge(CubeVertex1Pair, NeghbourCenterPair);
edges[2] = Edge(CubeVertex2Pair, NeghbourCenterPair);
// edges beetwen cube verticies themselves
edges[3] = Edge(CubeVertex1Pair, CubeCenterPair);
edges[4] = Edge(CubeVertex2Pair, CubeCenterPair);
edges[5] = Edge(CubeVertex1Pair, CubeVertex2Pair);
}
};
} // end of namespace R3Graph
#endif