When calling run from a custom loop, it can happen that when switching models or games, something is left in the VRAM (observed up to 90GB so far), leading to OOM. Calling gc.collect() between runs fixes the issue, but I couldn't find out what exactly is left behind in the VRAM
When calling
runfrom a custom loop, it can happen that when switching models or games, something is left in the VRAM (observed up to 90GB so far), leading to OOM. Callinggc.collect()between runs fixes the issue, but I couldn't find out what exactly is left behind in the VRAM