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feat: manually add signal in a range from 2D #10299

feat: manually add signal in a range from 2D

feat: manually add signal in a range from 2D #10299

Triggered via push July 3, 2026 09:46
Status Success
Total duration 4m 29s
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nodejs.yml

on: push
Matrix: nodejs / test
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10 warnings
nodejs / lint-eslint: src/component/2d/zones/Zone.tsx#L41
Avoid adjusting state when a prop changes. Instead, adjust "reduceOpacity" directly during render when "props" changes, or refactor your state to avoid this need entirely
nodejs / lint-eslint: src/component/2d/zones/Signal.tsx#L40
Avoid adjusting state when a prop changes. Instead, adjust "isHighlighted" directly during render when "props" changes, or refactor your state to avoid this need entirely
nodejs / lint-eslint: src/component/2d/zones/Signal.tsx#L38
Avoid adjusting state when a prop changes. Instead, adjust "isHighlighted" directly during render when "props" changes, or refactor your state to avoid this need entirely
nodejs / lint-eslint: src/component/2d/ft/Contours.tsx#L85
Unexpected 'todo' comment: 'TODO: make sure preferences are not a...'
nodejs / lint-eslint: src/component/1d/ranges/FloatingRanges.tsx#L314
Avoid storing derived state. Instead, compute "bounding" directly during render
nodejs / lint-eslint: src/component/1d/multiplicityTree/generateTreeNodes.ts#L28
Unexpected 'todo' comment: 'TODO: make sure spectrumData is not a...'
nodejs / lint-eslint: src/component/1d/inset/DraggableInset.tsx#L72
Avoid storing derived state. Instead, compute "bounding" directly during render
nodejs / lint-eslint: src/component/1d/FloatPublicationString.tsx#L257
Avoid adjusting state when a prop changes. Instead, adjust "bounding" directly during render when "externalBoundingPercent" changes, or refactor your state to avoid this need entirely
nodejs / lint-eslint: src/component/1d-2d/components/FloatMoleculeStructures/DraggableStructure.tsx#L63
Avoid storing derived state. Instead, compute "bounding" directly during render