feat: manually add signal in a range from 2D #10282
nodejs.yml
on: pull_request
nodejs
/
prepare
20s
knip
45s
stylelint
41s
nodejs
/
lint-eslint
7m 50s
nodejs
/
lint-prettier
1m 26s
nodejs
/
lint-check-types
3m 2s
nodejs
/
test-package
3m 15s
Matrix: nodejs / test
Annotations
1 error and 10 warnings
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nodejs / lint-prettier
Process completed with exit code 1.
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nodejs / lint-eslint:
src/component/2d/zones/Zone.tsx#L41
Avoid adjusting state when a prop changes. Instead, adjust "reduceOpacity" directly during render when "props" changes, or refactor your state to avoid this need entirely
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nodejs / lint-eslint:
src/component/2d/zones/Signal.tsx#L40
Avoid adjusting state when a prop changes. Instead, adjust "isHighlighted" directly during render when "props" changes, or refactor your state to avoid this need entirely
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nodejs / lint-eslint:
src/component/2d/zones/Signal.tsx#L38
Avoid adjusting state when a prop changes. Instead, adjust "isHighlighted" directly during render when "props" changes, or refactor your state to avoid this need entirely
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nodejs / lint-eslint:
src/component/2d/ft/Contours.tsx#L85
Unexpected 'todo' comment: 'TODO: make sure preferences are not a...'
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nodejs / lint-eslint:
src/component/1d/ranges/FloatingRanges.tsx#L314
Avoid storing derived state. Instead, compute "bounding" directly during render
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nodejs / lint-eslint:
src/component/1d/multiplicityTree/generateTreeNodes.ts#L28
Unexpected 'todo' comment: 'TODO: make sure spectrumData is not a...'
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nodejs / lint-eslint:
src/component/1d/multiplicityTree/MultiplicityTree.tsx#L245
Do not use Array index in keys
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nodejs / lint-eslint:
src/component/1d/inset/DraggableInset.tsx#L72
Avoid storing derived state. Instead, compute "bounding" directly during render
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nodejs / lint-eslint:
src/component/1d/FloatPublicationString.tsx#L257
Avoid adjusting state when a prop changes. Instead, adjust "bounding" directly during render when "externalBoundingPercent" changes, or refactor your state to avoid this need entirely
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nodejs / lint-eslint:
src/component/1d-2d/components/FloatMoleculeStructures/DraggableStructure.tsx#L63
Avoid storing derived state. Instead, compute "bounding" directly during render
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