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Minor issue with GLFW binding #118

@orangebowlerhat

Description

@orangebowlerhat

fn int getGlfwGamepadState(int jid, GlfwGamepadState* state) @cname("glfwGetGlfwGamepadState");

should be

fn int getGamepadState(int jid, GlfwGamepadState* state) @cname("glfwGetGamepadState");

Does not link correctly with that name.

https://www.glfw.org/docs/latest/group__input.html#gadccddea8bce6113fa459de379ddaf051

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