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"description": "Concentration of chromophoric dissolved organic matter in mg/L; higher concentrations produce more yellow/yellow-brown colors",
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"type": "number",
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"minimum": 0.0,
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"maximum": 15.0
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},
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"chlorophyll": {
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"title": "Chlorophyll",
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"description": "Concentration of chlorophyll in mg/L; higher concentrations produce more green colors.",
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"type": "number",
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"minimum": 0.0,
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"maximum": 10.0
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},
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"suspended_sediment": {
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"title": "Suspended Sediment",
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"description": "Concentration of suspended sediment in mg/L; higher concentrations produce more red/red-brown colors.",
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"type": "number",
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"minimum": 0.0,
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"maximum": 300.0
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}
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}
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},
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"caustics": {
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"title": "Caustics",
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"type": "object",
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"properties": {
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"enabled": {
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"title": "Enabled",
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"description": "Whether or not caustics are on or off."
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},
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"frame_length": {
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"title": "Frame Length",
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"description": "How many seconds to spend on each frame of animation in the caustics texture.",
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"type": "number",
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"minimum": 0.0,
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"maximum": 5.0
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},
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"power": {
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"title": "Power",
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"description": "Controls how bright the caustics effect appears.",
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"type": "integer",
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"minimum": 1,
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"maximum": 6
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},
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"scale": {
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"title": "Scale",
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"description": "Controls how size of the repetition of the caustics texture.",
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"type": "number",
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"minimum": 0,
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"maximum": 5.0
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},
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"texture": {
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"title": "Texture",
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"description": "Resource location to a texture for controlling the shape of the caustics; if not used, a built-in Minecraft texture will be supplied automatically.",
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"type": "string"
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}
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}
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},
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"waves": {
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"title": "Waves",
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"type": "object",
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"properties": {
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"enabled": {
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"title": "Enabled",
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"description": "Whether or not waves are on or off.",
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"type": "boolean"
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},
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"depth": {
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"title": "Depth",
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"description": "Controls the amount of wave displacement.",
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"type": "number",
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"minimum": 0.0,
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"maximum": 3.0
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},
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"frequency": {
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"title": "Frequency",
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"description": "Controls the size of individual waves; higher values create more tightly packed waves.",
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"type": "number",
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"minimum": 0.01,
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"maximum": 3.0
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},
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"frequency_scaling": {
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"title": "Frequency Scaling",
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"description": "Controls how much frequencies change in subsequent octaves.",
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"type": "number",
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"minimum": 0.0,
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"maximum": 2.0
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},
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"mix": {
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"title": "Mix",
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"description": "Controls how much each octave will blend into the neighboring octave.",
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"type": "number",
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"minimum": 0.0,
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"maximum": 1.0
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},
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"octaves": {
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"title": "Octaves",
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"description": "Determines how many layers of waves to simulate; high values result in more complex waves.",
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"type": "integer",
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"minimum": 1,
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"maximum": 30
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},
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"pull": {
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"title": "Pull",
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"description": "Controls how much smaller waves are pulled into larger ones",
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"type": "number",
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"minimum": -1.0,
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"maximum": 1.0
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},
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"shape": {
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"title": "Shape",
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"description": "Adjusts the shape of the wave.",
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"type": "number",
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"minimum": 1.0,
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"maximum": 10.0
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},
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"speed": {
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"title": "Speed",
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"description": "Controls the starting speed of the first waves.",
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"type": "number",
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"minimum": 0.01,
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"maximum": 10.0
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},
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"speed_scaling": {
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"title": "Speed Scaling",
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"description": "Controls how much faster/slower subsequent octaves move.",
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