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Introduces footprint_halo(comp, outer_delta, inner_delta) which computes halos from a component's footprint geometry rather than per-element offsets. Significantly faster for components with simple bounding shapes. - New footprint_halo function in components.jl with layer replication - footprint(::Ellipse) identity method in polygons.jl - ExampleStarIsland migrated to use footprint_halo (10 lines -> 2 lines) - Tests for multi-layer, only_layers, inner_delta, and memoization - Updated autofill.md documentation
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Components can implement their own
halofunction to customize or simply to speed up exclusion area calculation. A common pattern is to specializefootprint, which should return a singleGeometryEntitycovering the entire component, and then delegatehalotoSchematicDrivenLayout.footprint_halo:footprint_halooffsets the footprint once and replicates it across all matching layers in the component, handling memoization and layer filtering automatically. This avoids the per-element, per-layer Clipper calls of the defaulthalo.Previously this required a lot of boilerplate.