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No compilation errors but JSONSerialze generated data returns BadRequest status code in Android #146

@apar945

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@apar945

Hello,

I have read through the documentation, tried AOT "preserve-all" method, reviewed many open/closed tickets. However, my unity application does not work when compiled with IL2CPP scripting backend. We use Json for exchange data via APIs running in an AWS backend. When compiled with Mono, they work fine. But Google Play requires Armv64 support in your build to be allowed to publish the app. So we compiled a version with IL2CPP and there were no compile time issues. However, the Newtonsoft.Json dependent code does not work properly. I have tried version 13.0.102 of the release.

What could I try to get this to work? Any suggestions would be appreciated.

Regards
Ankit

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