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data.h
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64 lines (53 loc) · 2.08 KB
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//_____________________________________________________________________________
// ▄▄▄▄ ▄ ▄▄ ▄▄▄ ▄▄
// ██▄ ▄ ██▀▄ ▄▀██ ██ ▀█▄ ▄█▄█ ▄▀██ ██▀ ██▄
// ██ ██ ██ █ ▀▄██ ▀█▄ ▄▄█▀ ██ █ ▀▄██ ▄██ ██ █
//
// ▄▄▄ ▄▄ ▄▄▄▄ ▄▄
// ██ █ ██▄█ ██ ██▄█
// ██▄▀ ██ █ ██ ██ █
//_____________________________________________________________________________
//=============================================================================
//
// ROM DATA - PAGE 0
//
//=============================================================================
extern const unsigned char g_DataPlayer1[];
extern const unsigned char g_DataPlayer2[];
extern const unsigned char g_DataSFX[];
extern const unsigned char g_DataMusic[];
extern const unsigned char g_DataLogoBall[];
extern const unsigned char g_DataCourt_Names[];
extern const unsigned char g_DataCourt_Patterns[];
extern const unsigned char g_DataCourt_Colors[];
//=============================================================================
//
// ROM DATA - PAGE 1-2
//
//=============================================================================
// Menu title (GM2 tables)
#include "content/data_logo.h"
// Score board
#include "content/data_board.h"
// Pentaru referee
#include "content/data_referee.h"
// Ball launcher sprites
#include "content/data_launcher0.h"
#include "content/data_launcher1.h"
// Fonts data
#include "content/data_font.h"
#include "content/data_scrfont.h"
// Score point sprites
#include "content/data_points.h"
#include "content/data_event.h"
// Cup Sprites
#include "content/data_cup.h"
// Net Sprites
#include "content/data_net.h"
// Racket sprites
#include "content/data_racket.h"
// Ball sprites
#include "content/data_ball.h"
// Misc
#include "pt3/pt3_notetable2.h"
#include "mathtable/mt_trigo_Q10.6_64.inc"