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Copy pathDinosaur.py
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88 lines (75 loc) · 2.6 KB
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import pygame
import os
# Images loading
RUNNING = [pygame.image.load(os.path.join("Assets/Dino", "DinoRun1.png")),
pygame.image.load(os.path.join("Assets/Dino", "DinoRun2.png"))]
JUMPING = pygame.image.load(os.path.join("Assets/Dino", "DinoJump.png"))
DUCKING = [pygame.image.load(os.path.join("Assets/Dino", "DinoDuck1.png")),
pygame.image.load(os.path.join("Assets/Dino", "DinoDuck2.png"))]
class Dinosaur:
# Attributes
X_POS = 80
Y_POS = 310
Y_POS_DUCK = 340
JUMP_VEL = 8.5
# Constructor
def __init__(self):
self.duck_img = DUCKING
self.run_img = RUNNING
self.jump_img = JUMPING
self.dino_duck = False
self.dino_run = True
self.dino_jump = False
self.step_index = 0
self.jump_vel = self.JUMP_VEL
self.image = self.run_img[0]
self.dino_rect = self.image.get_rect()
self.dino_rect.x = self.X_POS
self.dino_rect.y = self.Y_POS
# Update function
def update(self, userInput):
if self.dino_duck:
self.duck()
if self.dino_run:
self.run()
if self.dino_jump:
self.jump()
if self.step_index >= 10:
self.step_index = 0
if userInput[pygame.K_UP] and not self.dino_jump:
self.dino_duck = False
self.dino_run = False
self.dino_jump = True
elif userInput[pygame.K_DOWN] and not self.dino_jump:
self.dino_duck = True
self.dino_run = False
self.dino_jump = False
elif not (self.dino_jump or userInput[pygame.K_DOWN]):
self.dino_duck = False
self.dino_run = True
self.dino_jump = False
# Duck function
def duck(self):
self.image = self.duck_img[self.step_index // 5]
self.dino_rect = self.image.get_rect()
self.dino_rect.x = self.X_POS
self.dino_rect.y = self.Y_POS_DUCK
self.step_index += 1
# Run function
def run(self):
self.image = self.run_img[self.step_index // 5]
self.dino_rect = self.image.get_rect()
self.dino_rect.x = self.X_POS
self.dino_rect.y = self.Y_POS
self.step_index += 1
# Jump function
def jump(self):
self.image = self.jump_img
if self.dino_jump:
self.dino_rect.y -= self.jump_vel * 4
self.jump_vel -= 0.8
if self.jump_vel < - self.JUMP_VEL:
self.dino_jump = False
self.jump_vel = self.JUMP_VEL
def draw(self, SCREEN):
SCREEN.blit(self.image, (self.dino_rect.x, self.dino_rect.y))