v0.2.10α - © T.E.A de Souza 2020, All Rights Reserved.
An expressive notation drawing from natural scripts,
symbolic formalisms and dingbats.
Header
| # |
Sym |
Syntax |
Description |
| 1 |
⊐ |
using |
|
| # |
Sym |
Syntax |
Description |
| 2 |
⊓ |
namespace |
|
| 3 |
○ |
class |
|
| 4 |
𐋆 |
delegate |
|
| 5 |
⍥ |
enum |
|
| 6 |
𐋂 |
interface |
|
| 7 |
⊟ |
struct |
|
| # |
Sym |
Syntax |
Description |
| 8 |
‒ |
public |
|
| 9 |
◠ |
protected |
|
| 10 |
︲ |
internal |
|
| 11 |
▰ |
private |
|
| 12 |
☋ |
abstract |
|
| 13 |
ᴸ |
const |
|
| 14 |
⁺ |
override |
|
| 15 |
ᴾ |
partial |
|
| 16 |
⌷ |
readonly |
|
| 17 |
∘ |
static |
|
| 18 |
ᵛ |
virtual |
|
| 19 |
🔒 |
sealed |
|
| # |
Sym |
Syntax |
Description |
| 20 |
⤴ |
if |
|
| 21 |
⤵ |
else |
|
| 22 |
⤳ |
else if |
|
| 23 |
∀ |
foreach |
|
| 24 |
∈ |
in |
|
| 25 |
⟳ |
for |
|
| 26 |
⟲ |
while |
|
| 27 |
〰 |
continue; |
|
| 28 |
⤭ |
switch |
|
| 29 |
⥰ |
case |
|
| 30 |
~ |
default |
|
| 31 |
¦ |
break; |
|
| 32 |
⤏ |
when |
|
| 33 |
⮐ |
return |
|
| 34 |
↯ |
try |
|
| 35 |
⇤ |
catch |
|
| 36 |
(╯°□°)╯ |
throw |
|
| 37 |
(˙▿˙) |
finally |
|
| 38 |
㆑ |
return true; |
|
| 39 |
⤬ |
return false; |
|
| # |
Sym |
Syntax |
Description |
| 40 |
‖ |
from |
|
| 41 |
¿ |
where |
|
| 42 |
፥ |
select |
|
| 43 |
⏢ |
orderby |
|
| 44 |
◿ |
ascending |
|
| 45 |
◺ |
descending |
|
| # |
Sym |
Syntax |
Description |
| 46 |
→ |
=> |
as (→) |
| 47 |
☰ |
== |
equals (☰) |
| 48 |
≠ |
!= |
unequals (≠) |
| 49 |
≥ |
>= |
greater or equals (≥) |
| 50 |
≤ |
<= |
lesser or equals (≤) |
| 51 |
∧ |
&& |
and (∧) |
| 52 |
∨ |
|
|
| 53 |
⨕ |
operator |
Overloading operator |
| 54 |
⒠ |
public static explicit operator |
Explicit type conversion |
| 55 |
⒤ |
public static implicit operator |
Implicit type conversion |
| # |
Sym |
Syntax |
Description |
| 56 |
ㅇ |
bool |
|
| 57 |
ᆨ |
byte |
|
| 58 |
ᆩ |
char |
|
| 59 |
ᅮ |
short |
|
| 60 |
ᆞ |
int |
|
| 61 |
ᅭ |
long |
|
| 62 |
ㅅ |
float |
|
| 63 |
ㅆ |
double |
|
| 64 |
ᄍ |
decimal |
|
| 65 |
ㄹ |
string |
|
| 66 |
⊡ |
object |
|
| 67 |
∙ |
var |
|
| # |
Sym |
Syntax |
Description |
| 68 |
╭ |
get |
|
| 69 |
╰ |
set |
|
| 70 |
✓ |
true |
|
| 71 |
✗ |
false |
|
| 72 |
⌢ |
new |
|
| 73 |
∅ |
null |
|
| 74 |
⦿ |
this |
|
| 75 |
┈ |
void |
|
| 76 |
⋯ |
params |
|
| # |
Sym |
Syntax |
Description |
| 77 |
⒜ |
Action |
Action pointer |
| 78 |
⒡ |
Func |
Function pointer |
| 79 |
𝕄 |
Dictionary |
Map type |
| 80 |
𝕊 |
HashSet |
Set type |
| 81 |
𝔼 |
IEnumerator |
Enumerable collection type |
| 82 |
𝕃 |
List |
|
| 83 |
√ |
Sqrt |
Square root |
| 84 |
∑ |
Sum |
|
| 85 |
𝛑 |
pi (3.14...) |
|
| 86 |
± |
Append |
|
| 87 |
∋ |
Contains |
|
| 88 |
⋺ |
ContainsKey |
|
| 89 |
∃ |
Exists |
|
| 90 |
⧕ |
that |
|
| # |
Sym |
Syntax |
Description |
| 91 |
⎚ |
() => |
Action reference |
| 92 |
⁝ |
.Count |
|
| 93 |
❙ |
.Length |
|
| 94 |
🝠 |
.ToString() |
|
| 95 |
৴ |
.ToArray() |
|
| 96 |
ᖾ |
.Value |
|
| 97 |
【 |
(this, |
|
| # |
Sym |
Syntax |
Description |
| 98 |
؟ |
[Test] public void |
Test case |
| 99 |
⍜ |
[SetUp] public void |
Fixture setup |
| 100 |
⍉ |
[TearDown] public void |
Fixture teardown |
| 101 |
ಠᴗಠ |
Assert.Throws |
|
| # |
Sym |
Syntax |
Description |
| 102 |
ロ |
GameObject |
|
| 103 |
⫙ |
Component |
|
| 104 |
エ |
Transform |
|
| 105 |
ᇅ |
Quaternion |
|
| 106 |
フ |
Vector2 |
|
| 107 |
シ |
Vector3 |
|
| 108 |
タ |
Vector4 |
|
| 109 |
ト |
Vector2 |
Point2 |
| 110 |
メ |
Vector3 |
Point3 |
| 111 |
メ̂ |
Vector4 |
Point4 |
| 112 |
《 |
gameObject.AddComponent< |
AddComponent |
| 113 |
⧼ |
GetComponent< |
GetComponent |
| 114 |
⏚ |
[UnityTest] public IEnumerator |
Asynchronous test |
| 115 |
⏰ |
yield return new WaitForSeconds |
Synchronous timer |
| # |
Sym |
Syntax |
Description |
| 116 |
⑂ |
status |
|
| 117 |
◇ |
done() |
Complete task status |
| 118 |
☡ |
cont() |
Ongoing task status |
| 119 |
■ |
fail() |
Failing task status |
| 120 |
⌽ |
return @void(); |
Void token |