-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathindex.html
More file actions
355 lines (350 loc) · 23.3 KB
/
Copy pathindex.html
File metadata and controls
355 lines (350 loc) · 23.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Blob-oid Sim</title>
<link rel="icon" type="image/png" href="logo.png" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=DM+Sans:ital,opsz,wght@0,9..40,400;0,9..40,500;0,9..40,600;1,9..40,400&display=swap"
rel="stylesheet" />
<link rel="stylesheet" href="styles.css" />
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.1/css/all.min.css"
crossorigin="anonymous" referrerpolicy="no-referrer" />
<script src="https://pixijs.download/v7.4.3/pixi.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/neataptic/1.4.7/neataptic.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/d3@7.9.0/dist/d3.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/3.9.1/chart.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/luxon/3.0.1/luxon.min.js"></script>
<script
src="https://cdnjs.cloudflare.com/ajax/libs/chartjs-adapter-luxon/1.0.0-beta.1/chartjs-adapter-luxon.min.js"></script>
<script
src="https://cdnjs.cloudflare.com/ajax/libs/chartjs-plugin-streaming/2.0.0/chartjs-plugin-streaming.min.js"></script>
<!-- Script load order & dependencies:
1. CDN libs: PixiJS, neataptic, D3, Chart.js, Luxon
2. sab-layout.js (no deps, defines SAB_LAYOUT)
3. config.js (no deps, defines CONFIG, CONSTANTS)
4. math-utils.js (no deps, defines random/vec2/dist/getGenes)
5. controls.js (needs CONFIG, deferred via DOMContentLoaded)
6. renderer.js (needs PIXI/CONFIG/CONSTANTS, defines Renderer)
7. charts.js (needs Chart.js/CONFIG/CONSTANTS/getGenes, defines Charts)
8. graph-renderer.js (needs d3, defines GraphRenderer)
9. inspector.js (needs GraphRenderer/getGenes/CONFIG/neataptic, defines Inspector)
10. main.js (needs all above, deferred via DOMContentLoaded)
11. drawer.js (DOM-only, loads after body, deferred via DOMContentLoaded)
-->
<script src="js/sab-layout.js"></script>
<script src="js/config.js"></script>
<script src="js/math-utils.js"></script>
<script src="js/controls.js"></script>
<script src="js/renderer.js"></script>
<script src="js/charts.js"></script>
<script src="js/graph-renderer.js"></script>
<script src="js/inspector.js"></script>
<script src="main.js"></script>
</head>
<body>
<header class="app-header">
<h1 class="app-title">
<img src="logo.png" alt="" class="app-logo" width="24" height="24" aria-hidden="true" />
Bloid Sim
</h1>
<div class="primary-controls">
<div class="control-group">
<label for="Slider">FPS</label>
<span id="fps" class="value" aria-live="polite"></span>
<input type="range" min="1" max="240" value="60" class="slider" id="Slider"
aria-label="Frames per second" />
</div>
<div class="control-group">
<label for="simSlider">Speed</label>
<span id="speed" class="value" aria-live="polite"></span>
<input type="range" min="0" max="10" step="0.1" value="5" class="slider" id="simSlider"
aria-label="Simulation speed" />
</div>
<button type="button" id="playPauseBtn" title="Play/Pause (Space)" aria-label="Pause simulation"><i
class="fa-solid fa-pause" aria-hidden="true"></i></button>
<button type="button" id="restartBtn">Restart</button>
</div>
</header>
<div class="app-wrap">
<main class="main-content">
<div class="canvas-wrap">
<div class="canvas-tools">
<button type="button" id="panBtn" class="canvas-tool" title="Pan mode: drag to move view"
aria-label="Pan mode" aria-pressed="false"><i class="fa-solid fa-hand"
aria-hidden="true"></i></button>
</div>
<div id="canvasParent"></div>
<div id="minimapContainer" class="minimap-container"></div>
</div>
<div class="charts-wrap">
<div id="chart">
<div class="chart-area chart-area--population">
<canvas id="populationChart" aria-label="Population over time"></canvas>
</div>
<div id="geneCharts" class="chart-area chart-area--genes">
<div class="chart-area__gene"><canvas id="sizeChart" class="geneChart"
aria-label="Size gene over time"></canvas></div>
<div class="chart-area__gene"><canvas id="agilityChart" class="geneChart"
aria-label="Agility gene over time"></canvas></div>
<div class="chart-area__gene"><canvas id="obsRangeChart" class="geneChart"
aria-label="Observation range gene over time"></canvas></div>
</div>
</div>
</div>
</main>
<aside id="detailsDrawer" class="details-drawer" aria-label="Details">
<div class="details-drawer__resize-handle" id="detailsDrawerResize" title="Drag to resize"
aria-label="Resize drawer"></div>
<button type="button" class="details-drawer__toggle" id="detailsDrawerToggle" aria-expanded="true"
aria-controls="detailsDrawerContent" title="Hide details panel">Details</button>
<div id="detailsDrawerContent" class="details-drawer__content">
<div class="details-drawer__section">
<h2 class="details-drawer__heading">Genetics & population</h2>
<p class="details-drawer__hint">Mutation, reproduction, and initial population size.</p>
<div class="param-row">
<span class="param-label-cell">
<label for="mutation">Mutation</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Mutation rate description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Per-gene
chance that an offspring gets a new random value in [min, 1]. Higher = more
exploration and diversity, faster evolution, but more disruption of good
genomes.</span></span>
</span>
<span id="mutationSpan" class="value"></span>
<input type="range" min="0" max="0.5" step="0.01" value="0.1" class="slider" id="mutation"
aria-describedby="mutationSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="reproduction">Reproduction</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Reproduction rate description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown"
role="tooltip">Per-timestep probability (× dt) that an individual spawns one child.
Higher = population grows and evolves faster; too high can cause boom–bust or
overcrowding.</span></span>
</span>
<span id="reproductionSpan" class="value"></span>
<input type="range" min="0" max="0.5" step="0.01" value="0.2" class="slider" id="reproduction"
aria-describedby="reproductionSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="initial">Initial pop.</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Initial population description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Number of
agents at start or after Restart. Larger = more diversity and interactions; smaller
= easier to watch single lineages.</span></span>
</span>
<span id="initialSpan" class="value"></span>
<input type="range" min="75" max="250" value="75" class="slider" id="initial"
aria-describedby="initialSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="spatialIndex">Spatial index</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Spatial index description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Broad-phase
for eat detection: none = O(n²), quadtree or spatial hash = faster for large
populations.</span></span>
</span>
<select id="spatialIndex" class="param-select" aria-label="Spatial index">
<option value="none">None</option>
<option value="quadtree" selected>Quadtree</option>
<option value="spatialhash">Spatial hash</option>
</select>
</div>
</div>
<div class="details-drawer__section">
<h2 class="details-drawer__heading">Environment</h2>
<p class="details-drawer__hint">Map dimensions in world units. Restart to apply changes.</p>
<div class="param-row">
<span class="param-label-cell">
<label for="mapWidth">Map width</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Map width description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Width of
the simulation world. Larger = more space, sparser agents.</span></span>
</span>
<span id="mapWidthSpan" class="value"></span>
<input type="range" min="800" max="6400" step="100" value="3200" class="slider" id="mapWidth"
aria-describedby="mapWidthSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="mapHeight">Map height</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Map height description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Height of
the simulation world. Larger = more space, sparser agents.</span></span>
</span>
<span id="mapHeightSpan" class="value"></span>
<input type="range" min="600" max="4800" step="100" value="2400" class="slider" id="mapHeight"
aria-describedby="mapHeightSpan" />
</div>
</div>
<div class="details-drawer__section">
<h2 class="details-drawer__heading">UI</h2>
<p class="details-drawer__hint">How often charts and stats sample the simulation timeline.</p>
<div class="param-row">
<span class="param-label-cell">
<label for="statsTick">Stats tick (s)</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Stats tick rate description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Seconds of
simulated time between chart/stat samples. Higher = fewer points and lighter
charts; lower = more detailed but heavier.</span></span>
</span>
<span id="statsTickSpan" class="value"></span>
<input type="range" min="0.25" max="10" step="0.25" value="1" class="slider" id="statsTick"
aria-describedby="statsTickSpan" />
</div>
</div>
<div class="details-drawer__section">
<h2 class="details-drawer__heading">Coefficients</h2>
<p class="details-drawer__hint">Map genes to world: size, HP, eating, cost, speed.</p>
<div class="param-row">
<span class="param-label-cell">
<label for="size">Size</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Size coefficient description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Multiplier
for the size gene → display size and (with HP/cost) effective mass. Higher = bigger
bodies and more impact of the size gene.</span></span>
</span>
<span id="sizeSpan" class="value"></span>
<input type="range" min="25" max="75" step="0.05" value="50" class="slider" id="size"
aria-describedby="sizeSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="hp">HP</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="HP coefficient description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Multiplier
for the size gene → starting HP. Higher = agents live longer without eating; lower =
faster turnover and stronger pressure to eat.</span></span>
</span>
<span id="hpSpan" class="value"></span>
<input type="range" min="75" max="150" step="0.05" value="100" class="slider" id="hp"
aria-describedby="hpSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="eat">Eat</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Eat coefficient description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Fraction of
prey's HP transferred to the eater. >1 = eating is very rewarding; 1 = one-to-one
transfer.</span></span>
</span>
<span id="eatSpan" class="value"></span>
<input type="range" min="1" max="2" step="0.05" value="1" class="slider" id="eat"
aria-describedby="eatSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="compare">Compare</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Compare coefficient description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Size ratio
required to eat: eater must be at least this × prey's size. Higher = stricter
hierarchy; lower = more similar-sized predation.</span></span>
</span>
<span id="compareSpan" class="value"></span>
<input type="range" min="1" max="2" step="0.05" value="1.25" class="slider" id="compare"
aria-describedby="compareSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="cost">Cost</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Cost coefficient description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Metabolic
drain per timestep = size_gene × cost × dt. Higher = big agents die faster without
food; lower = size is less penalized.</span></span>
</span>
<span id="costSpan" class="value"></span>
<input type="range" min="10" max="25" step="0.05" value="18.5" class="slider" id="cost"
aria-describedby="costSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="speedC">Agility (speed)</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Agility speed coefficient description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Multiplier
for the agility gene → movement speed. Higher agility = faster
movement.</span></span>
</span>
<span id="speedCSpan" class="value"></span>
<input type="range" min="450" max="550" value="500" class="slider" id="speedC"
aria-describedby="speedCSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="obsRangeC">Obs. range coef.</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Observation range coefficient description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Multiplier
for the observation range gene → raycast length in pixels. Higher = agents can see
farther (but pay more energy cost).</span></span>
</span>
<span id="obsRangeCSpan" class="value"></span>
<input type="range" min="50" max="500" step="10" value="300" class="slider" id="obsRangeC"
aria-describedby="obsRangeCSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="obsCost">Obs. cost</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Observation cost description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Energy
drain per timestep for observation = obsCost × (raycastLength/150) × dt. Higher =
longer range costs more HP.</span></span>
</span>
<span id="obsCostSpan" class="value"></span>
<input type="range" min="0.1" max="2" step="0.1" value="0.5" class="slider" id="obsCost"
aria-describedby="obsCostSpan" />
</div>
<div class="param-row">
<span class="param-label-cell">
<label for="angleC">Agility (angle)</label>
<span class="info-trigger" tabindex="0" role="button"
aria-label="Agility angle coefficient description"><span class="info-icon"
aria-hidden="true">i</span><span class="tooltip-dropdown" role="tooltip">Multiplier
for the agility gene → turn rate (radians per timestep). Higher = quicker
turning.</span></span>
</span>
<span id="angleCSpan" class="value"></span>
<input type="range" min="1" max="8" step="0.1" value="6.28" class="slider" id="angleC"
aria-describedby="angleCSpan" />
</div>
</div>
<div class="details-drawer__section details-drawer__section--inspector">
<h2 class="details-drawer__heading">Inspector</h2>
<p class="details-drawer__hint">Hover over an individual on the canvas to see its genes, status,
raycast detections, and network.</p>
<div id="inspectorContent" class="inspector-content" aria-live="polite">
<p class="inspector-placeholder">Hover over an individual</p>
</div>
<div id="inspectorNetworkWrap" class="inspector-network-wrap" style="display:none;">
<h3 class="inspector-network-heading">Behaviour network</h3>
<p id="inspectorNetworkStatus" class="inspector-network-status" aria-live="polite"></p>
<svg id="inspectorNetwork" class="inspector-network-svg" width="100%" height="250px"
aria-label="Neural network graph"></svg>
</div>
</div>
</div>
</aside>
</div>
<script src="js/drawer.js"></script>
</body>
</html>