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35 lines (28 loc) · 1.21 KB
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import pygame
from pygame.sprite import Group, Sprite
class Alien(Sprite):
"""A class to represent a single alien in the fleet."""
def __init__(self, ai_game):
"""Initialize the alien and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# Load the alien image and set its rect attribute
self.image = pygame.image.load('D:\Alien Invasion\Images\Alien_Ship.bmp')
self.rect = self.image.get_rect()
#Start each new alien near the top left of the screen
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#Store the alien's exact horizontal position
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def check_edges(self):
"""Return True if alien is at the edge of screen."""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
return False
def update(self):
"""Move the alien to right."""
self.x += self.settings.alien_speed * self.settings.fleet_direction
self.rect.x = self.x