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Shifting Encounters working with Orbital Periods  #14

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@marklabenski

Hello,
first of all, thank you for this awesome mod

Unfortunately I have some problems with it. When I have 2 vessels in stable orbits around Kerbin (only body I tested this), I usually plan forward using the plus/minus in "+/- Orbital Period". I plan ahead for a good encounter and then timewarp towards this maneuver. The encounter shifts with every orbit and at the time the maneuver node comes, it's way out of time and there is no encounter anymore.

After setting the Encounter everything seems fine:
Rendevouz_encounter_set_via_orbitalperiod
After 1 orbit:
after_1_orbit
After 2:
after_2_orbits
4 Orbits before manuever, you can see that the right amount of orbital periods for the maneuver is somewhere here, because the orbits are close together
4_orbits_before_maneuver
Close to the maneuver node, it is clearly visible that this is not gonna work out ;)
close_to_maneuver

Afaik there is no way to add orbits in the KSP2 maneuver node thingy yet, so I cant compare the behaviors

Mod Version is 1.1.1, KSP Version is 0.2.0.0

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