@@ -260,15 +260,14 @@ void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName, char chTextu
260260 }
261261 else
262262 {
263- switch ( iRand % 7 )
263+ switch ( iRand % 6 )
264264 {
265265 case 0 : gEngfuncs .pEventAPI ->EV_PlaySound ( -1 , pTrace->endpos , 0 , " weapons/ric1.wav" , 1.0 , ATTN_NORM , 0 , PITCH_NORM ); break ;
266266 case 1 : gEngfuncs .pEventAPI ->EV_PlaySound ( -1 , pTrace->endpos , 0 , " weapons/ric2.wav" , 1.0 , ATTN_NORM , 0 , PITCH_NORM ); break ;
267267 case 2 : gEngfuncs .pEventAPI ->EV_PlaySound ( -1 , pTrace->endpos , 0 , " weapons/ric3.wav" , 1.0 , ATTN_NORM , 0 , PITCH_NORM ); break ;
268268 case 3 : gEngfuncs .pEventAPI ->EV_PlaySound ( -1 , pTrace->endpos , 0 , " weapons/ric4.wav" , 1.0 , ATTN_NORM , 0 , PITCH_NORM ); break ;
269269 case 4 : gEngfuncs .pEventAPI ->EV_PlaySound ( -1 , pTrace->endpos , 0 , " weapons/ric5.wav" , 1.0 , ATTN_NORM , 0 , PITCH_NORM ); break ;
270270 case 5 : gEngfuncs .pEventAPI ->EV_PlaySound ( -1 , pTrace->endpos , 0 , " weapons/ric_conc-1.wav" , 1 .0f , ATTN_NORM , 0 , PITCH_NORM ); break ;
271- case 6 : gEngfuncs .pEventAPI ->EV_PlaySound ( -1 , pTrace->endpos , 0 , " weapons/ric_conc-2.wav" , 1 .0f , ATTN_NORM , 0 , PITCH_NORM ); break ;
272271 }
273272 }
274273
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