Skip to content

Submit motion vectors to Steam Frame #11

Description

@qlee01

We are porting on of our apps to a native Steam Frame app; documentation says it's recommended to submit depth buffer and motion vectors; while we can do first with depth submission of OpenXR plugin, we didn't find a way to submit motion vectors; is this part still missing from the integration? Application SpaceWarp from Unity OpenXR does not seem to do the trick (app won't start with ASW enabled).

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions