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// Lic:
// Scenario Language
// Main part
//
//
//
// (c) Jeroen P. Broks, 2015, 2017, 2018, 2021
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Please note that some references to data like pictures or audio, do not automatically
// fall under this licenses. Mostly this is noted in the respective files.
//
// Version: 21.02.16
// EndLic
using System;
using TrickyUnits;
using UseJCR6;
namespace ScenLang
{
public class SLMain
{
public static void Main(string[] args)
{
MKL.Version("Scenario Language - Main.cs","21.02.16");
MKL.Lic ("Scenario Language - Main.cs","GNU General Public License 3");
TrickyUnits.GTK.QuickGTK.Hello();
TrickyUnits.GTK.QuickInputBox.Hello();
JCR6_zlib.Init();
JCR6_lzma.Init();
new JCR_QuickLink();
Callback.IMKL();
Export.Export.Init();
GUI.init(args);
GUI.run();
}
}
}